Darcel, I have repeatedly said, the items should be sealable regular seals just a heavy amount, which would boost VH and dungeon activity to farm for enough. Everything in the game comes too easy now I feel. And nothing about laziness, I have a super busy rl, I don't have time, if you check my log ins im usually not on for long periods of time or I would donate and farm. Having an untradable currency (hopefully the same price as moolah) Moolah is at a good price, adding more items to moolah would spike it way too high. Adding another currency to the game I think would cause unnecessary restructurings of rates. having the items tradable wouldn't be different than selling a currency directly, and no more able to scam than scams that currently happen with cards in market from time to time. Or how the moolah emblem was changed due to scamming.
I've said this every post. IT WOULDN'T BE TOTALLY EXCLUSIVE.
In fact just having those items with, say a red border, would be harder to scam then anything else.
Spunny, first off everything in the game is private deals. even moolah sales now. It wouldn't be any different. And you also forgot about leveling, CQ (Do you have any idea how hard it was to catch bosses when you work two jobs and have to sleep? Sl glad that's over x_x ) And even if I buy all the gear at once and every card I still have to level. And just as there is moolah sellers now there will be sellers then, but it's more of a preview for those that donate since they'd be the traders as moolah sellers are to begin with instead of new moolah items that everyone has 10 minutes after updates
I would really like to see cards that significantly boost single or at the most 3stats (especially since you can control the owned amount of cards) instead of allstats. I would like to see reflect, magic eva, hp absorb, long distance (pleeeease make

), physical atk speed, and aggro cards play a role in char building. But at like... OH I said 45% I meant +45 similar to how the wearing cards are, but for items. especially in lieu of imprints but as dual cards like eva resistance. or maybe even triple stats. I think that would make players more unique than anything and promote working on a build rather than farming or buying blanket allstats. Which would still be very useful but not as easy to completely rely on