Hi, can i comment a bit too?

Just to create a constructive discussion.
1) mp-circle
Basically this is shit.... if you put this circle and you get damaged....your mp goes down SO fast.
And we all know what this means~ healer without mp= dead
So i can basically only use the circle when im not in war to recover mp
I beg to disagree with this one. MP Circles of Prophets are insanely helpful/useful in PK/BFs. I don't think it's a shitty skill at all. But of course, you can't have it all. In exchange of saving up some HP you have to sacrifice some of your MP, which is--imo, more better than to lose HP in a couple of seconds. That's one reason why people use Niria's MP shield. It's an early life-saver, or w/e. As far as i know, mp circle also regenerates a lump-sum of MP as long as you are in the circle. The main purpose of this circle is not just for your own sake, it's for the whole team/party unlike Saint's self-buff Mana shield. If the moment comes that you are running out of MP, there's always a lot of way to quickly recover with what you've lost: MP Potions (It's a bit better to spam mp pots than hp pots, right?) and if you still get ganged up, there's 100% abs pot, Nirenia Trans (that only uses 72 MP). It can buy you some time to recover from your lost MP while you're still in the circle.
To cut it short, this MP Circle is a VERY useful skill when it comes to party PvPs compared to Saint's MP self-shield.
Stuns
In this game are too many stuns now.
How do you expect us to heal if we get constantly stunned?
And so many different stuns, we cant even use a circle much bcz.... many skills have other debuffs
like using red circle~ but debuff is magic or whatever
Like what Aqua said, trans/ailments/100%pots/HP pots will buy you some time to recover/avoid an imminent death. With the new skills and PvP styles that people do; we can't keep on
comparing the old to the new era that we have now. The PvP scene have been greatly changed, it evolved into a more competitive scene, unlike before that Healers can be 'immortal', Berserkers can be a '1-man-team', Warlocks are being 'bow'd-down' to, and etc. Now, a lot have changed. And with change, we should adapt to it as well.
7) Sage vs. Priest-Circle complains
I saw many priests comlain about the op-ness of circles.
Sure its good. If you CAN STAY IN IT. What mostly never is the case.... like if you want to heal, you need to follow your partymembers
or in some cases get pushed out of your circle.
In general, Prophets are mostly more chosen to be in a PK-war party than Saints. Why? Because they give circles and they somewhat have more AOE heals, they have more use when it comes to party-related stuff. Then again, Prophets like Saints have their limitations. They can't have it all.
9) Classes in generall
....are messed up. Templar kinda unkillable, the classes arent like they were before~
Like for example everyone knew: Sw= debuffer
Mage= stunner
Lock= pusher
Like what i've keep on saying.. Templars aren't Gods that just stroll around and walk as if they won't take any damage. Time changes and so is the way things go. And imo, Templars deserve to be imba-Tough, 'coz that's their job. To tank, to take, to absorb damages.
SW = Assassins may be a pain in the butt coz of their debuffs but most of their skills are for single-target only. BF/PK now is more on a team-play oriented scene. Wind Walkers are AOE physical debuffers/disablers and so are Gunners. Unlike before...mail classes are treated as underdogs/useless.
Magicians/Wizards are the counterpart of mail-users when it comes to debuffs. They don't just do stuns, they even 99999999% slow you and even do immobilization on you like crazy.
Warlocks/Sorcs aren't just 'pushers' anymore. They throw incredible damages, they don't just gcast to kill someone--they actually do a proper skill flow to pwn someone.
Anyway, it's not about how imbalanced a class could be. It's how you use your class and how to become an effective player that matters--Whatever class you are in. There's no imba-class, there's no OP-skills. It all lies to the one using the character. I've seen a lot of really good players when it comes to PvP and some of them don't have 'moolah items' but they use their class very effectively.
Just because someone is so good at using a certain job doesn't make the class OP. it's the person behind it who's OP.
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Sorry for the long post. :/ i don't think i made any sense. LOL
*goes back to sleep*