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Sedy Admin Sedy
posted on Tuesday, January 31 2017, 05:36 PM in Updates
The following will be patched in sometime during 1st Feb - not sure of the exact time right now, will update you when I know.

MAPS
The following changes to maps have been made to improve the leveling experience:

Nightfall Shelter is no longer PK enabled and the monsters now start at level 63, rising to level 67 and their HP, stats and damage have been adjusted - although not by much as they were already too low for their levels.

I am considering making Corrupt Valley a PK map in place of Nightfall Shelter as it has far fewer quests and none of them are part of larger chains like some of the quests in Nightfall Shelter, but I'm not really sure it's necessary - Spirit's Shelter is PK and of a similar level range anyway.

Sandfall Desert monsters now start at level 71, rising to 76 and their HP, stats and damage have been adjusted accordingly.

Quests for the monsters that had their level changed have been adjusted for the new levels (experience gained from quests remains as it was, they have not been reduced).

With these changes a new player can hop from Night's Forest > Nightfall Shelter > Ursadine Highlands > Sandfall Desert with no major gaps in monster levels and strength, or needing to enter a PK map like Colossus Shadowfields.


Some maps had their portals changed to make it much clearer which map to go to next whilst levelling.

Eye of Annes leads to Spirit's Shelter
Spirit's Shelter is now a dead end - it only has a portal leading back to Eye of Annes
Twilight Quarry leads to Night's Forest only
Night's Forest leads to Corrupt Valley and Nightfall Shelter as before
Nightfall Shelter now leads to Ursadine Highlands
Ursadine Highlands leads to Colossus Shadowfields as usual and now also Sandfall Desert
Sandfall Desert now leads to Abyssal Shore for the level 77-85 maps and Sandstorm Desert for level 85+ maps
Abyssal Shore now leads to Pandan Cove
Pandan Cove leads to Pandahama Island
Pandahama Island leads back to Pandan Cove and now to Sandstorm Desert

This image below shows the new layout and level progression of maps:

http://noscrubs.net/images/iris/irismaplayout.jpg


NPC
Added Nightfall Shelter - Teleport Scroll to Kristin's store.

Added store selling potions and scroll to Welton Miner in Resource Mine. I will add a store to an NPC on every map that sells some potions and the map's Teleport Scroll.

Added Request Board in Hidden Cavern 2F, Wind Basin, Red Sand Hill, Twilight Quarry, Night's Forest, Corrupt Valley, Nightfall Shelter, Ursadine Highlands, Colossus Shadowfields, Sandfall Desert, Abysmal Shore, Pandan Cove and Pandahama Island.

Removed the Wanted Paper store from Braden in Terminus - you no longer need to buy Wanted Papers - they have been added to Request Boards in their respective map. Dungeon wanted papers have been added to the Request Board in the map that hosts the dungeon - so Wood Garden Wanted Quests can be found on the Request Board in Logging Area, Circus Wanted Quests on the Request Board in Shebuz Snowfield etc. etc.


MONSTER
Fixed buggy Gigantes in Decomus Hard and Insane mode and Magic Tower Hard mode. He won't port all over the place anymore.
Reduced Payaso's Wandering Fire totem damage in Magic Tower Hard.
Increased the HP of Queen's Ace Guards in Wonderland Hard/Insane. Lowered them too much in the last patch.
Increased efficiency of Ace Guard/Queen's Ace Guard Electrocute skill to 10 on Hard and 11 on Insane.
Fixed bugged Nereus skills, and reduced the range/bound of some of the area skills to be around the target (cleave), not around Nereus himself, so melee can at least attempt to get near him.
Reduced the range/bound of some of Frigid Glaceon and Frigid Queen Glaceon's cleaves and area skills.
Fixed bugged Namazu skills including the area pull and random targeted area skill Thunder Chunder.
Fixed several Von Stein's Mansion boss area skills that were incorrectly area around the boss instead of area around the target (cleave).

ITEM
Fixed enhancement glow effect on Twin Stilettos of Blossoming Strength.


SKILL
Knight's Safeguard 2 tooltip corrected to show it grants Physical Defense, not All Defense.
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