The first update of 2015 will probably be coming early tomorrow morning (date is not confirmed yet, it might have to wait until Monday, we shall see).
CONTENT
Temple of Atlantis Insane Mode
Feralas and the gang are back with a vengeance in
Temple of Atlantis Insane Mode,now available to level 85 players.
New armor sets with the same amount of raw Physical and Magic Defense as CQ/Frigid sets (with some slight adjustments), 1st and 2nd stat is the same as Circus Insane (atk power, heal, str/agi/int/wis etc.) and 3rd and 4th stats are the same or similar to the Frigid Glaceon sets giving players that choose to use these sets more defenses than CQ sets and similar damage output.
Also dropping are brand new monster transformations for Feralas, Rhyolite, Trachyte, Kraken, Arcturis and all the trash monsters, Scrub's Shining Trophies and a new title,
Symbol of the Atlantian Conqueror.
nsDB drop table links:
Ferocious Feralas
Reckless Rhyolite
Tenacious Trachyte
Kraken the Stalwart
Arcturis the Insane
The difficulty of the dungeon is somewhere between Golden Temple Hard and Insane, but it's much more straight forward which should suit a lot more players.
Make sure you speak to Karen before entering to pick up a new collection quest that awards a Legendary medal, The Water Crystal.
INTERFACE
Settings
The settings interface has been increased in size so it's not so cramped and some of the settings renamed to be more obvious in what they actually do. Useless twitter settings have been removed and inventory pin settings moved to the first tab.
1. Show Costume (which used to show/hide all costume items) renamed to
Show Body and now shows/hides Body Costume only.
2. New settings:
Show Back Accessory and
Show Face Accessory.
This means you can now hide each individual costume part. Body, Hat, Back, Face and Cloak.
3. New setting:
Epic Loot Announcements. Show/hide the announcement when somebody loots an Epic item and when somebody successfully enhances an item to +10. (separated from Game Tips & Information which now just shows/hides the yellow game tips.).
4. New button: Reset - resets your Inventory Pin. You need to enter your existing pin and then enter a new one twice to confirm the change.
5. New setting for campers:
Turn Off Experience Gain. Allows you to completely turn off experience gained from killing monsters, completing quests, Vortex experience rewards etc.
Hero Frame
6. HP & MP gauge now shows actual values + percentage and the values have been shortened/humanized to show 23.5K instead of 23500 etc.
Target Frame
7. HP gauge now shows percentage of HP and the actual values (players and monsters).
8. MP gauge added showing percentage of MP and the actual values (players and monsters).
Frame increased in width to accommodate long monster names and level moved next to name.
Hero Info
9. HP, MP, EXP and SXP gauges now show shortened values (23.5K etc) and also the percentage.
10. You can now see your Attack Speed and Casting Speed values.
11. You can now see exactly how much of each stat you receive from the 5 main stats, Strength, Agility, Stamina, Intellect and Wisdom. Just hover over the number next to each for a list of the stats obtained from each.
Minimap
Removed the invisible borders so you can now align the minimap right into the corner of the screen if you wish.
Guild
New: The guild members list now shows offline members last login date when you hover over them instead of the Not Connected tooltip.
Sales Agent
New: Added a new date range to the Sales Agent allowing you to place items for sale for 7 days.
New: You can now Shift-Right Click on an item in the Sales Agent to view it on nsDB.
Tooltips
Added a new tooltip for items with increased Melee Range because it was incorrectly showing Long Distance Range (like the stat for long distance skills like casters and gunners have). Melee Range just means that you can attack with melee weapons from further away.
DUNGEONS, MONSTERS & BOSSES
World and Insane bosses are now immune to All Stat % reduction like Radon Transformation skill A Crowd of Radon.
Some World and Insane bosses that have phases with very high or 100% damage reflect are now immune to skills that grant negative damage reflect like the Prophet's Life Tap and Roszak Transformation skill Pillage-Vitality Stealing "whilst in that phase". These skills can still be used during the other phases of the encounters.
Temple of Atlantis (All Modes)
Updates to the terrain of some parts of the map to reduce the glitchy objects that mess with/hide player and monster skill effects.
Arcturis spawn point moved to the last Pillar location.
Temple of Atlantis (Normal Mode)
Several of the Boss monster's defenses have been reduced.
Trash monsters Physical Defense reduced to be the same as Magic Defense.
Trash monster auto-attacks no longer hit multiple targets.
Fixed some issues with Nielles' skill animations that caused client lag and possibly server lag.
Fixed issues with some of Arcturis' area-of-effect skills (the ones with the casting time). The damage area-of-effect done by these skills is more accurately reflected by the skill animations, allowing you to avoid them more easily.
Temple of Atlantis (Hard Mode)
Entry level reduced to 80 and monster level and stats reduced (range from level 81 to 84).
Boss Physical and Magic Defense reduced.
Trash monster HP, Physical and Magic Defense reduced.
Trash monster auto-attacks no longer hit multiple targets.
Fixed some issues with Nielles' skill animations that caused client lag and possibly server lag.
Fixed issues with some of Arcturis' area-of-effect skills (the ones with the casting time). The damage area-of-effect done by these skills is more accurately reflected by the skill animations, allowing you to avoid them. However, getting hit by them now is a OHKO (one hit and you're dead!).
Circus (Hard Mode)
Trash monsters Physical Defense has been lowered slightly to be the same as Magic Defense.
Wood Garden (Insane Mode)
Boss and trash monsters Physical and Magic Defense raised. It was all set way too low.
Golden Temple (Normal & Hard Mode)
A few changes to make the dungeon more accessible to casual players but you should know this dungeon is the hardest in the game and not really suitable for players without decent enhanced and carded gear. Insane mode remains the same, no changes there.
Additional skill accuracy rating of boss and trash normal skills reduced - normal skills now depend on monsters hit rating alone. This will help melee handle the AOE damage but they will need a bit of evasion on their gear or cards. This change is only for normal skills, not specials (the ones you get warnings for).
Typhoonus Quicksand damage reduced slightly.
High Priestess and Tomb Hawk's Physical and Magic Defense reduced slightly.
Time Lost Cavern
Trash monster and boss damage reduced considerably but monsters are now more likely to use their special skills.
Boss Physical and Magic Defense reduced considerably.
Laioha (Insane Mode)
Boss Magic Defense increased slightly to be the same as Physical Defense.
Decomus (Insane Mode)
Boss Magic Defense increased slightly to be the same as Physical Defense.
Crystalisk (Normal Mode)
Death Spark is now unblockable damage like the Insane Mode version of this skill.
Crystalisk (Hard Mode)
Physical Defense reduced and Magic Defense increased slightly.
Run speed increased.
Death Spark is now unblockable damage like the Insane Mode version of this skill.
Crystalisk (Insane Mode)
Crystalisk & Rhinestone's Physical Defense reduced slightly and Magic Defense raised slightly.
Nereus
Magic Defense raised inline with Physical Defense.
Normal attacks (auto-attacks) bound radius reduced so they don't hit players standing directly behind Nereus.
Namazu
Physical and Magic Defense reduced considerably.
Frigid Queen Glaceon
Frigid's Magic Defense reduced slightly.
Shadow's Magic Defense reduced slightly.
Enslaved Neil now has some Physical Defense and a lot of Magic Defense.
Despawn timer increased to 24 hours (this means once she spawns, she will remain spawned for 24 hours).
Frigid Queen Glaceon and her Shadow's normal attacks (auto-attacks) bound radius reduced so they don't hit players standing directly behind them.
Snow Mountain
Reckless/Elite/Boss Lieutenants, Captains and Brigadiers HP, and Physical and Magic Defense reduced.
Sandstorm Bears (Enraged Sakun and Tundro)
Reduced the damage done by some of their special skills.
QUESTS
Karen has several new quests for Temple of Atlantis Insane Mode including a 15 minute challenge, a daily Shining Trophy Hunt and a legendary quest to collect pieces to make a legendary medal, The Water Crystal. This medal has a chance to grant your whole party an attack speed and cast speed reduction buff.
Note: I have no idea if the 15 minute challenge quest is feasible but you guys always seem to find a way eventually. I will monitor that one.
ITEMS
Item Drop Limits
Many level 65 and above epic items from dungeon bosses have been given a time-based drop limiter to make the drops more evenly spread. This isn't something new to Iris, it's been there all along for many unique/epic items below level 65, but I never bothered to setup any limits for new items I added in the past few years. This basically means if an item drops, it won't drop again for a set period of time. Retail had things set to drop only once every 3-4 days or even longer in some cases, but here we won't be using anything near "days". This basically means if you are farming for a particular item and you are persistent, you will actually have a better chance of obtaining it as the remaining lootlist is gradually reduced, unless somebody else gets it first of course.
A lot of the items that were already limited (since retail) have been removed from this system so you will probably find a lot of lower level (65 and below) uniques and epics start dropping more frequently, since some had limits of nearly 1 week.
Legendary Relic: Eye of Horus
These have been revamped to be more useful to healers and tanks.
Eye of Horus (on heal version) All Attack replaced with Heal.
Eye of Horus (on damage taken version) All Attack replaced with All Defense.
If any existing owners of these relics want to swap for one of the adjusted ones, send me a PM.
Stat Fixes
Magic Defense and Physical Defense of many level 75+ caster/healer armor set shoes swapped - they were incorrectly giving more Physical Defense than Magic Defense.
Magic Defense and Physical Defense of ToA Normal, CQ75, WG Insane, MT set, ToA Hard, Enraged Tundro/Sakun, CQ 85 (chest piece only), Frigid Glaceon (chest piece only)
mail armor sets have been equalised meaning they now give equal amounts of each defense stat. This will result in less Physical Defense and more Magic Defense.
The following Staves had their min/max damage range formulas corrected, resulting in slightly reduced min/max damage
Wave Staff (1000/1050 to 1000/1040)
Imbued Wave Staff (1010/1100 to 1010/1050)
Pea Pod (1050/1140 to 1050/1080)
Fork (1050/1140 to 1050/1080)
Kitchen Spade (1050/1140 to 1050/1080)
Lollipop (1050/1140 to 1050/1080)
Flower (1050/1140 to 1050/1080)
Bloodletter's Crimson Stave (1050/1140 to 1050/1080)
Crystalisks's Spine (1070/1160 to 1070/1100)
Nereus's Staff (1090/1180 to 1090/1120)
Tears of the Ant Queen Staff (1050/1140 to 1050/1080)
Rusty Brilliant Moon Zielana Staff (1156/1310 to 1160/1300)
Thaumaturge's Staff (1300/1480 to 1260/1420)
Samhaine's Stang (1300/1480 to 1260/1420)
Brilliant Sun Zielana Staff (1300/1480 to 1260/1420)
Brilliant Moon Zielana Staff (1300/1500 to 1260/1440)
Enhanced Crystalisks's Spine (1300/1540 to 1260/1480)
Chance Effects of many weapons updated
Imbued Wave Rod
Imbued Atlantian Wave Rod
chance effect changed from 2k self heal to 270 +Healing.
Imbued Carrot
Imbued Kebab
Imbued Carving Knife
Imbued Ice Cream Sundae
Imbued Rose
Imbued Turnip
Imbued Meat on the Bone
Imbued Frying Pan
Imbued Bagguette
Imbued Sunflowers
Imbued Carrot and Leek
Imbued Kebab and Chicken Leg
Imbued Carving Knife and Rolling Pin
Imbued Rose and Tulip
Imbued Bloodletter's Crimson Sword
Imbued Bloodletter's Crimson Destroyer
Imbued Bloodletter's Crimson Blades
Imbued Nereus's Shortsword
Imbued Nereus's Longsword
Imbued Nereus's Dual Swords
Brilliant Moon Dimension Blade
Brilliant Moon Falx
Twin Brilliant Moon Dimension Blade
Enhanced Crystalisk's Fang
Enhanced Crystalisk's Claws
chance effect increased to 245 Physical Crit.
Imbued Cucumbers
Imbued Sausages
Imbued Silver Fork and Spoon
Imbued Ice Creams
Imbued Flowers
Imbued Aubergine
Imbued Hot Dog
Imbued Salt Shaker
Imbued Ice Cream Sundae
Imbued Flower
Imbued Bloodletter's Crimson Shanks
Imbued Bloodletter's Crimson Bayonet
Imbued Nereus's Shanks
Imbued Nereus's Cannon
effect changed from 80 Agility and 300 Magic Evasion to 200 Agility and 200 Physical Crit.
Imbued Pea Pod
Imbued Fork
Imbued Kitchen Spade
Imbued Lollipop
Imbued Flower
chance effect increased to 300 Magic Attack.
Imbued Garlic
Imbued Knife
Imbued Ladle
Imbued Ice Cream Sundae
Imbued Hydrangea
chance effect increased to 300 Healing.
Lettuce Leaf
Pizza
Cutting Board
Pie
Lillypad
Bloodletter's Crimson Barrier
Shield of the Vanguard General
now have a chance effect to grant 5% Absorb & 2% Heal every 4s.
Imbued Lettuce Leaf
Imbued Pizza
Imbued Cutting Board
Imbued Pie
Imbued Lillypad
Imbued Bloodletter's Crimson Barrier
Imbued Nereus's Shield
chance effect increased to 10% Absorb & 2% Heal every 4s.
Brilliant Sun Dimension Blade
Brilliant Sun Falx
Twin Brilliant Sun Dimension Blade
chance effect changed from -300 hit to 210 Physical Crit.
Twin Brilliant Sun Falx
chance effect changed from -300 hit to 80 Agility and 300 Physical Evasion.
Brilliant Sun Shining Rifle
chance effect changed from -300 hit to 240 Ranged Attack Power.
Brilliant Sun Zielana Staff
chance effect changed from -300 hit to 260 Magic Attack.
Brilliant Sun Zielana Rod
chance effect changed from -300 hit to 270 Healing.
Brilliant Sun Dragon Shield
chance effect changed to 5% Damage Absorb and 2% HP every 4 seconds.
Brilliant Moon Dimension Blade
Brilliant Moon Falx
Twin Brilliant Moon Dimension Blade
chance effect changed from -300 hit to 245 Physical Crit.
Twin Brilliant Moon Falx
Brilliant Moon Shining Rifle
chance effect changed from -300 hit to 200 Agility and 200 Physical Crit.
Brilliant Moon Zielana Staff
chance effect changed from -300 hit to 300 Magic Attack.
Brilliant Moon Zielana Rod
chance effect changed from -300 hit to 300 Healing.
Brilliant Moon Dragon Shield
chance effect increased to 10% Damage Absorb and 2% HP every 4 seconds.
Enhanced Crystalisk's Nail
chance effect increased to 200 Strength and 2% HP every 4 seconds.
Enhanced Crystalisk's Spikers
chance effect increased to 200 Physical Attack and 400 Physical Evasion.
Enhanced Crystalisk's Breath
chance effect increased to 200 Ranged Attack and 400 Magic Evasion.
Enhanced Crystalisks's Spine
chance effect increased to 400 Magic Attack.
Enhanced Crystalisk's Tail
chance effect increased to 400 Healing.
Bugfixes
Shine Summer Look costume display bug on elven characters fixed.
Alchemy recipe Earth Elixir now has a 10% chance to produce x2 Earth Elixir.
Monster Transformations
Lots of new [urll=
http://noscrubs.net/iris/nsdb/cards]transformation cards[/url] are available including Circus, Laioha, Decomus and Wood Garden trash monsters, Temple of Atlantis trash and boss monsters. The majority of these transformations have skills that attack upto 6 surrounding enemies.
The Movement Speed stat of several boss type monster transformations were set way too high and have been reduced. No more moolah mount speeds from transformation passives!
Boss type transformation cards are now Unique rarity.
Some Monster Transformation cards of dungeon bosses were incorrectly set to apply their debuffs at 100% when they should be 90%. This only affects offensive skills with debuffs, not self buff skills. I think it was only the Circus boss cards.
I was planning to make world and insane bosses immune to percentage based defense reductions due to some huge reductions given by the following monster transformation cards but that would start a chain reaction of other changes such as monster stat changes, player skill changes etc. So the cards are being changed instead.
The Roszak negative reflect skill is being nerfed too since it has scaled way too high with the amount of damage you can do to bosses these days, giving back ridiculous amounts of healing.
Roszak Transformation (level 16) skill Pillage-Vitality Stealing negative reflect changed to to -5% and All Def to -15% and cooldown increased to 60s.
Roszak Transformation (level 32) skill Pillage-Vitality Stealing negative reflect changed to to -10% and All Def to -20% and cooldown increased to 60s.
Gerry Transformation (level 40) skill Biting All Def changed to -15% and cooldown increased to 60s.
Gerry Transformation (level 60) skill Biting All Def changed to -20% and cooldown increased to 60s.
Fixed the names and skill tooltips for Sahar Scout, Armored Armadillo, Dragonfly and Pelican Choppa transformations to match their monsters and removed them from the vendor in Terminus. They now drop from their monsters in Sandfall Desert etc at the same rate as other transformation cards.
Weapon Reforge
Fixes to several staff reforge schematic enhancement effects. Sizing, missing effects etc.
Fixes to several gun reforge schematics where bullet effects were creating massive effects.
The Claw (2H schematic) models/colors corrected - the purple and blue versions were swapped.
Livid's Paws (Dagger schematic) positioning corrected for Male and Female Elves and Female Hybrids. (This item isn't perfect by any means - it's way too big looking on female characters and male elf but I can't make much smaller otherwise fingers and hands start showing - take it as it is or just don't use it

).
Spiked Clubs (Dual Swords schematic) positioning fixed.
Titles
Titles obtained from insane dungeons and world bosses had their All Stat bonus increased.
New title [
Symbol of the Atlantian Conqueror] drops from
Arcturis in
Temple of Atlantis Insane Mode.
Fixes to title visual effect of Blue Strands so that it doesn't interfere with some armor and costumes.
BATTLEFIELDS & PVP
Deathmatch
Towers are now immune to percentage based skill debuffs (dots, bleeds, atk and def reduction, etc.), and are no longer classed as Bosses, so items/skills granting Boss damage will not be taken into account when damaging them.
Battle of Atlantis
Updates to the terrain of some parts of the map to reduce the glitchy objects that mess with/hide player skill effects. It's still a mess at the starting zone for one side (Arcturis area) but I'll get around to redoing that part of the map too.
Gold is now awarded to the winning team as well as the usual experience and battlefield points. The gold amount is dependent on your actual level (level * 1000g).
Towers are now immune to percentage based skill debuffs (dots, bleeds, atk and def reduction, etc.), and are no longer classed as Bosses, so items/skills granting Boss damage will not be taken into account when damaging them.
Towers defense debuffs no longer cause [All Defense] or [All Attack] reductions (to themselves or to players).
Capture the Flag
Gold is now awarded to the winning team as well as the usual experience and battlefield points. The gold amount is dependent on your actual level (level * 1000g).
The Fire Pit
Fire Pit schedule changed to start at 11:00 and 23:00 to avoid the background server maintenance at 00:00 (instance reset etc.) since it was the cause of some server lag that sometimes caused a delay in the Fire Pit winner receiving their immunity buffs, causing them to lose the chest contents due to being pushed/pulled etc.
Battlefield Schedule
Deathmatch and Flagmatch will now alternate every 20 minutes and BoA/CTF will alternate every 1 hour. There will no longer be a battlefield at 11:00, 23:00 or 00:00.
Full Schedule
00:20 DM (2 per side to start)
00:40 FM (2 per side to start)
01:00 BoA (3 per side to start)
01:20 DM
01:40 FM
02:00 CTF (3 per side to start)
02:20 DM
02:40 FM
03:00 BoA
03:20 DM
03:40 FM
04:00 CTF
04:20 DM
04:40 FM
05:00 BoA
05:20 DM
05:40 FM
06:00 CTF (will be replaced by new pvp event soon)
06:20 DM
06:40 FM
07:00 BoA
07:20 DM
07:40 FM
08:00 CTF
08:20 DM
08:40 FM
09:00 BoA
09:20 DM
09:40 FM
10:00 CTF
10:20 DM
10:40 FM
11:00 Fire Pit
11:20 DM
11:40 FM
12:00 BoA
12:20 DM
12:40 FM
13:00 CTF
13:20 DM
13:40 FM
14:00 BoA
14:20 DM
14:40 FM
15:00 CTF
15:20 DM
15:40 FM
16:00 BoA
16:20 DM
16:40 FM
17:00 CTF
17:20 DM
17:40 FM
18:00 BoA (will be replaced by new pvp event soon)
18:20 DM
18:40 FM
19:00 CTF
19:20 DM
19:40 FM
20:00 BoA
20:20 DM
20:40 FM
21:00 CTF
21:20 DM
21:40 FM
22:00 BoA
22:20 DM
22:40 FM
23:00 CTF
23:20 DM
23:40 FM
MECHANICS
Immunities
Skills and items that remove and protect against Magic Debuffs, Poison Debuffs or Physical Debuffs now correctly check the debuffs efficiency level and if it's above efficiency 10, it will no longer remove it or protect against it.
Player skills effected:
Saint: Intervention
Sage/Prophet: Hallowed Ground, Enchanted Ground, Nullified Ground
Mercenary: Blood Purification
Barbarian: Strengthened Anatomy
Monster transformations effected:
Tratequ, Radon. These both had a low efficiency of 4 but have now been increased to 10 meaning they remain as effective as before in PvP since no class has debuffs above efficiency 10.
Items affected
Peridot, Azure, Ruby, Emerald, Trick, and Diamond wearing cards. These had varying efficiency levels but have now all been increased to 10 to remain as effective as before in PvP.
Skills that remove and protect against specific debuffs such as Push, Pull, Stun, Immobilize, Skill Paralysis etc. now correctly check the debuffs efficiency level and if it's above efficiency 10 it will no longer remove it or protect against it. This will affect many Monster Transformation cards and skills, several potions and the following player skills:
Knight: Restraint Amnesty
Guardian: Indomitability
Mercenary: Warrior's Will, Warrior's Strife
Barbarian: Warrior's Will
Ranger: Indomitable Movement, Brief Alacrity
Champion: Bolstered Agility
Vanquisher: Stampede
Wind Walker: Vanish
Assassin: Protection Aura 3
Prophet: Monsoon, Pillar of Life 2
(Some of these skills do have an efficiency lower than 10 but for all intents and purposes, the immunity effect they grant will act like it's efficiency 10 - this way they are as effective as before in PvP since players don't have offensive debuffs above level 10).
What does this mean and how will it affect you?
Before this fix, a Prophet circle or Wearing Card could incorrectly protect you from ANY efficiency debuff, even a boss debuff that had an efficiency of 99, even though the circle and cards efficiency level is only 10. Those boss skills had their efficiency set that high for a reason, to ensure they were not countered by any skill or item, to raise the difficulty of the encounter. An example of this are Crystalisk's Falling Crystals which use a magic debuff to do their damage. Even though the skill is set at efficiency 99, the Sage/Prophet skill Enchanted Ground and Wearing Cards with magic debuff immunity which only have an efficiency of 10 could protect you. Another example is the Cruel Cletus skill Lullaby, a magic debuff that causes you to sleep - again easily countered by using the Sage/Prophet skill Enchanted Ground or getting lucky with an activated wearing card.
This fix will raise the difficulty of some encounters to how they were originally intended but there aren't really that many skills with efficiency above 10. It's usually boss special skills that require you to actually do something specific like move out of range, or move into a shield or in some cases, skills where you are not meant to counter it at all.
Monster skills effected: (By no means a complete list, just notable skills of world bosses)
Crystalisk (all versions): Flash of Judgement, Bend Time, Light of Disaster, Falling Crystals, Deathspark.
Cruel Cletus: Lullaby.
Namazu: Acidic Puddle, Thunder Chunder, Boredom, Tail Sting.
Typhoonus (all versions): Ancient Curse.
Frigid Glaceon: Chill Storm.
The only encounter that I have some concern about is Namazu. Some of his dot damage may need to be nerfed slightly, but not by a lot since he is a world boss and meant to be hard, and I believe he will be now, without the help of circles or broken wearing cards. It will most definitely require more healing and a tank that isn't sleeping.
Crystalisk Falling Crystals might be problematic on Insane mode since the skill does quite high percentage based damage and the animation of the skill isn't always totally accurate, especially if you have some latency. It will definitely require your players to be on their toes and require extra healing.
Typhoonus will require the healer to reapply buffs and keep as many active as possible since Ancient Curse will keep removing them, but then I doubt you could rely that much on a stationary circle in that encounter anyway, so probably no change necessary to any tactics.
Will it affect PvP?
Not really no. Players don't usually have offensive debuffs above level 10, but there are a few exceptions that have higher and were made that way with a purpose, to not be removed by skills/cards - so they will actually work as intended now.
Vanquisher's Duel, Prophet's Life and Death and Life Balance, Crusader's Vampiric Curse and Mangle.
Why fix this now?
Because it's becoming increasingly more difficult to make challenging encounters with bugs like this lurking around. It's pointless to keep releasing new content when it can just be stomped all over with the clever use of a broken skill or a few cards and items.
Tooltips
Several tooltips for items and skills that grant [All Debuff Immunity] have been changed to show that they grant [Magic], [Physical] and [Poison] debuff immunity since there are other types of debuffs in the game these days that are not removed or immunized against with these items, such as [Aftereffect]. This debuff isn't used much yet but will be used more often in the future.
SKILLS
Myrmidon
Spiked Scales now also reflects magic damage.
Backdraft now costs MP instead of HP.
OTHER STUFF
Christmas decoration removed from Terminus and sent Marie on her way.
Haber Zeppelin, the Snow Mountain dungeon master, can now also be found in Terminus.
Optimised the midnight dungeon maintenance to try and reduce the lag it can cause whilst it does stuff behind the scenes with the database.
Optimised the way the server stores dungeon lock information to try and reduce issues with resetting and reentering dungeons (getting the same dungeon you were in before etc.). I can't test this because I have never been able to reproduce the error myself.
Fixed some strange disappearing textures in the new Terminus map.
Bugfix: The name in the Couples title now gets updated properly when one of the couple uses a Name Change Scroll to change their name. (Already live on server since 26/12/14).
New: Added ability to block mounts, titles and monster transformations on maps. This will be used for future pvp events, and possibly a new dungeon and battlefield. For now, as a test, Archelon Temple is a mount and monster transformation free zone.