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Sedy Admin Sedy
posted on Friday, October 04 2019, 04:33 PM in Updates
Hey guys, the following changes will be introduced in an update later today. I am just doing some final checks.

Update: The server will come down for maintenance and to apply these updates at 21:00 for approx. 1 hour.

BATTLEFIELD
Colosseum
The player matching system for Colosseum has changed from using the player's Hero Rating to using their Weekly Colosseum Points. Since these points reset at the end of each week everyone will start with 0 at the beginning of the week and matchups will be very random. As the week progresses, and points are gained, the matching will start to put players with similar weekly points together - just like most games with arena type systems. The higher your score, the harder your opponents become.

You are now awarded consollation Colosseum Points and Master's Hall Reputation if your opponent quits during the ready countdown, or disconnects during loading. It's the same amount you would get had the match not started due to lack of players.

Colosseum draw buff corrected - it was awarding the Lose buff instead.

Colosseum rewards have been updated. Please see the ITEMS section.

Name, level, class and guild of players in battlefields and Colosseum are now hidden on the Who's Online list.

Fire Pit
Dead players are now automatically revived and moved to Terminus after 10s.


USER INTERFACE
Map
The zone map is now in a window and movable. It's position will always default to the middle of the screen when you login - it's position if moved is not saved.

/images/iris/oct2019update/newmap.jpg

Commanding your character to move to a location on the main map by left-clicking the area with your mouse has changed to double left-clicking, the same as the minimap.

Stores
You will now be asked for confirmation when right-clicking an item in a store before purchasing it, so no more mistaken clicks :)

/images/iris/oct2019update/stores.jpg

Shift + right-clicking an item remains as it was - purchases a max stack (or as many as you can afford) without any confirmation.

Added some instructional images to the bottom of the store UI to inform that a right mouse click buys one item and a double left click allows you to enter the quantity you wish to buy.


Chat
Friend logins/logouts now show in the main chat window only, not in the System filtered window.

Guild member logins/logouts now show in the main chat window only, not in the System filtered window.

Disabled the profanity filter that was accidently enabled in a previous update. The system was designed to be used for character and guild names not chat. I don't really feel it's worth adding a profanity filter to chat as it's so easily circumvented anyway, and usually ends up filtering perfectly good words as well as profanity. Like p***ion instead of passion and pea**** instead of peacock etc. etc.

When a player is killed they will now see the system message "You were defeated by ", where name is the name of the player, pet or monster that killed them.

The guild right-click menu now displays Kick from Guild in red text and the change rank entries in a lighter red colour to differentiate these commands from the others.

/images/iris/oct2019update/guildmenu.jpg

The ranking pages will no longer show Gamemaster characters.

Corrected the system message when you try to examine another player that is rejecting examines or is offline or otherwise unavailable temporarily (when moving map, entering a dungeon etc.).


ITEMS
Mantles
2 new Mantle Schematics have been added to the store:
Blue Sentry Mantle Schematic
/images/iris/oct2019update/bluesentrymantle.jpg

Yellow Sentry Mantle Schematic
/images/iris/oct2019update/yellowsentrymantle.jpg

The existing Mantles obtainable from the Colosseum vendor have been adjusted:

Colosseum Aggressor's Mantle
All Defense increased to 25%, removed 5% All Protection

Colosseum Competitor's Mantle
All Defense increased to 25%, removed 5% All Protection

3 new Mantles have been added to the Colosseum vendor. These all have the same visual as the existing Colosseum mantles.

NEW: Colosseum Bruiser's Mantle
All Defense 25%, All Protection 20%, All Stats 25%

NEW: Colosseum Immovable's Mantle
All Evasion 25%, All Protection 20%, All Stats 25%

NEW: Colosseum Expert's Mantle
All Evasion 25%, Movement Speed 20%, All Stats 25%

Pet Skill Book Packs
3 new Pet Skill packs have been added to the store:

Summoners Rank 10 Passive Skill Pack
Contains 1 randomly chosen instant Rank 10 passive skill book.
Tough, Force, Intelligence, Wise, or Cunning.

Summoners Rank 10 Master Skill Pack
Contains 1 randomly chosen instant Rank 10 "Master" skill book.
Tough Master, Forceful Master, Intelligent Master, Wise Master, or Cunning Master.

Summoners Rank 10 Skill Pack 2
Contains 1 randomly chosen instant Rank 10 skill book.
Wind Strike, Iron Whack, Destructive Strike, Arcane Bombardment or Destructive Blast.

Note: These books do not require you to learn the previous ranks of the skill and are guaranteed - no fails.

Consumables
The Battlefield Dispel All Potion is no longer available to buy directly from the battlefield vendor. It may be available from some boxes with a chance, such as Colosseum Rations, and as a possible reward from Snow Mountain Hard and Hall of Elements Hard. It continues to be sold for Gold at the vendor in the Gypsy Market.

Transformation Cards
Transformation skill tooltips have been rechecked and updated as some of them had incorrect wording, skill names that didn't match the debuffs, incorrect debuff types etc. etc.


PETS
Improved the way skills (learned from books) are automatically selected and used - you should see an increase in skill use when cooldowns are ready vs auto-attacks.

Corrected a bug that was causing your pet to not use any of it's skills if one of the skills could not be used due to being out of range of the target. This was happening if you taught your ranged/caster/assist pet a melee based skill and your character had some +Range (which the pet uses). Melee based skills will now be skipped if your pet is out of range of the target and the skills range is lower than the auto-attack range. I would recommend you overwrite any melee skill you accidently taught your pet by teaching them another skill in it's place.

Improvements to pet pathing when following a moving monster that is near obstructions such as walls, buildings etc.

Increased the distance pets can be from you before they teleport back to you to 40m (was 20m).

Corrected the Typhoonus pet dispel skill to efficiency 9 - it was incorrectly set to dispel buffs with efficiency 1 only.

Increased the chance of obtaining Evolution Dust in Vortex, Snow Mountain and Hall of Elements. Hall of Elements still has the highest chance as before.

Increased the range of all Master pet skills from 11m to 20m in line with Heal Blessing and Magic Blessing.

Added skill cooldowns to Pet Skill Book tooltips as some skills have a reduced cooldown on higher ranks of the skill which players might not realise.

Added the type (Physical/Magic) and range (Melee/Ranged) of skills to Pet Skill Book tooltips.

Passive Skill Buffs
Tough ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Stamina up from 10/20/40/60/80/100/120/140/160/200.

Force ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Strength up from 10/20/40/60/80/100/120/140/160/200.

Intelligence ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Intelligence up from 10/20/40/60/80/100/120/140/160/200.

Wise ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Wisdom up from 10/20/40/60/80/100/120/140/160/200.

Cunning ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Agility up from 10/20/40/60/80/100/120/140/160/200.

Master Skills
Tough Master ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Stamina up from 20/40/60/80/100/120/140/160/200/250.

Forceful Master ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Strength up from 20/40/60/80/100/120/140/160/200/250.

Intelligent Master ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Intelligence up from 20/40/60/80/100/120/140/160/200/250.

Wise Master ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Wisdom up from 20/40/60/80/100/120/140/160/200/250.

Agile Master ranks 1-10 now grant 10/25/50/100/150/200/250/300/350/400 Agility up from 20/40/60/80/100/120/140/160/200/250.


BUGS
Fixed a client crashing bug caused by monster AoE skill target circles, particularly at Namazu and some other world and dungeon bosses. It's the bug that caused so many problems at Okeanos :/

Fixed another client crashing bug that was affecting quite a few players relating to the display of damage numbers of damage over time (dots) debuffs after the owner of the dot went out of range or was no longer available (unsummoned/dead pets, disconnected players, out of range monsters/pets/players etc.).

Fixed a client crashing bug sometimes caused by the Auction House purchase history tab.

I probably never would have found these without the BugTrap system so keep submitting any crashes guys :)

Reworked monster AI when following a target to correct a bug with monsters keeping unreachable targets, for example when they move through a portal to another room in a dungeon.

Fixed a bug with Reflect Shield skills sometimes healing the attacker instead of damaging them when receiving very high damage.

Fixed a possible (but unlikely) client crash when tab targeting pets.


MONSTERS
Changed the reflect visual effect of Avatar of Archane when he uses the reflect aura. The visual effect used previously was possibly causing FPS drops.

The Attack Speed of monsters in Hell Mode dungeons has been reduced.


/images/iris/banners/classskillupdates.jpg

MP damage (and damage taken while using an MP Shield) now breaks Sleep, just like normal HP damage does.

Damage Reflect has been capped at 80%, the same as Damage Absorb.

Almost all buffs that grant immunity to direct damage now have the same visual effect.

Added the spikey-shield visual effect to more skills that grant Damage Reflect that I missed in previous updates - all player (and most monster) Damage Reflect skills except for the healer auras now have this visual.

All party auras now use a small amount of MP continuously while active like the mail classes' auras.

CLASS
Guardian/Berzerker/Barbarian
Improved Plate Armor passive now grants Magic Defense, not Physical Defense, the same as Improved Plate Armor 2.

Fighter/Mercenary/Soul Blader
Final Promise 1 and 2, and Soul Blade: Promise now have the reflect visual effect.


Templar
Shield Bash 3
Shield layer total damage increased to 10/10.5/11/11.5/12/12.5/13/13.5/14k (was 5500/5750/6000/6250/6500/7000/7500/8000/8500).

Holy Protection
Can now be cast on self, not just on allies.
The Templar will no longer charge to the ally to apply the effect - the skill has a 10m range.
Now grants 1/2/3 Shield Layers (was 1/3/5) for 10s. The shield lasts for 1/2/3 hits or a total of 100K damage (was 10/15/25k).
Heal component removed.
Now costs MP instead of HP.

Divine Intervention
Can now be cast on self, not just on allies.
Now costs MP instead of HP.
Rank 2 duration increased to 8s from 6s.
Visual effect changed.

Defensive Wall
Now grants All Protection (was Physical Protection).

Fate
New description: Pull the enemy and those surrounding it to you, dealing 900/1100 bonus damage.
Chance to [Provoke].
Briefly increases [Max HP].
Generates bonus threat.

Now affects 4/6 targets in a 10m radius around the target instead of a single target.
Cooldown increased to 38s from 24s.
Added bonus threat.
MP Cost reduced.
Chance effect now grants Provoke with 70/80% chance for 6/8s.
Added Invoke effect, granting bonus 10k Max HP for 10s.

Destiny
Description updated: Pull surrounding enemies to you, dealing 20/30% bonus damage.
Chance to [Stun].

Cooldown reduced to 60/30s from 120s.
Now does Bonus damage of 20/30% instead of a fixed amount.
Added bonus threat.
MP Cost reduced.
Corrected skill tooltip to show it can cause Stun, not Immobilize.

Aegis Strike
MP Cost reduced.

Radiance
Shield Layer total damage increased to 30k (was 13k).
Now reduces All Hit, not Physical Hit.

Righteous Strike
Reduced cooldown to 18s.

Repentance
Reduced cooldown to 15s.

Brace
Now grants 1/2/3 Shield Layers (was 3/3/3) for 3s. The shield lasts for 1/2/3 hits or a total of 100K damage (was 8/12/16K).
Now grants All Protection (was Physical Protection).
Duration increased to 3/4/5s from 3/3/3s.

Virtue
Now grants 6/9/12% Physical Attack and multi-target skills will hit 1/2/3 additional targets.
Duration 25s.
Cooldown 60s.

Holy Word: Smite
Changed from Magic Damage to Physical damage.
MP Cost reduced.
Cooldown increased to 12s from 6s.
Physical Bonus damage 5/10/15%, was Magic Bonus damage 10/20/30%.
Bonus threat increased.

Chance effect now reduces All Absorb (was Magic Absorb) and it remains a Magic debuff.

Consecration
Changed from Magic Damage to Physical Damage.
Chance effect duration increased to 10s from 6s and it remains a Magic debuff.

Holy Word: Condemn
Changed from Magic Damage to Physical Damage.
Cooldown increased to 16s from 10s.
MP Cost reduced.
Physical Bonus damage 10/15/20%, was Magic Bonus damage 20/30/40%.
Bonus threat increased.
Chance effect debuff remains a Magic debuff.

Holy Word: Exorcism
Changed from Magic Damage to Physical Damage.
Physical Bonus damage 15/20/25%, was Magic Bonus damage 30/40/50%.
MP Cost reduced.
Chance effect remains a Magic debuff.

Protective Posture 3
MP Cost reduced.


Champion
Reflect skills have been toned down - they were too high and too many for today's damage, overpowering the class in PVP, and PvE in some respects.

Shield Bash 3
Now has a chance to grant 2/3/4/5/6/7/8/9/10% All Reflect, down from 10/12/15/17/20/22/25/27/30%.

Rotating Shield Bash 2
Now has a chance to grant 10% All Reflect, down from 20%.

Counter Sweep
Now has a 60/70/80% chance to grant 20/30/40% All Reflect, was 100% chance to grant 30/50/75%.

Funeral Bell
Now has a chance to grant 50% All Reflect, was 75%.

Corrected the tooltip to show that this skill pulls the target and those surrounding it, not enemies surrounding the Champion:
A powerful shield sweep dealing xxx bonus damage and pulling "the target enemy and those around it" to you.

Wall of Reflection
No change.

Guardian's Call
Now causes bonus threat.


Gladiator
Intense Concentration (was Intense Activity)
Now grants Stun Immunity and Knockback Immunity for 5/10s (efficiency 10) (instead of Attack Power and Movement Speed).


Crusader
Rupture
Cooldown reduced to 24s from 40s.

Blood Boil
Now grants Attack Speed 20/25/30% and heals for 1/2/3% every 1s for 15s. (was Attack Speed 20/25/30%, Stun Immunity and Knockback Immunity for 5/8/10s).
Cooldown increased to 90s from 60s.
MP Cost reduced.
Can no longer be cast on party members - self only.

Blood Congeal
Cooldown reduced to 50/45/40/35/30s from 60/60/55/50/45s.

Charge 2
Corrected the tooltip to show that this skill penetrates 50% Physical Defense at rank 2, not 60%.


Vanquisher
Charge 3
Immobilize duration increased to 3s in line with Charge 2.
Corrected the tooltip to show that this skill penetrates 50% Physical Defense as it was incorrectly stating that only rank 2 of the skill penetrates 60%.

Ritual of Divinity
This skill has been removed.

Slaughter (was Celestial Slaughter)
This skill has been renamed Slaughter and two new ranks added, totalling 3 ranks, and now does Physical damage, not Magic.
It remains as a charge type skill but can only be used once every 60/50/40s.
It no longer requires Ritual of Divinity which has been removed.

With godlike strength you mercilessly execute your enemy, charging and delivering a destructive strike dealing 40/50/60% bonus damage whilst penetrating 40/50/60% defense.


Barbarian/Mercenary
Charge 2
Rank 2 now has a chance to Immobilize for 3s (was Stun for 1.5s) in line with rank 1 of the skill and all other plate melee class Charge skills.


Myrmidon
Spiked Scales
Cooldown increased to 60s from 20/18s.
All Reflect duration increased from 3/5s to 10s.

Pyroshell
Visual effect changed. The previous effect was possibly causing FPS loss.


Soul Blader
The Soul Blader could probably do with a slight rework when it comes to the Soul Blade skills, but for now the following changes have been made:

Vampiric Bite Curse
Now does 10/20% Bonus damage, was -30%.

Soul Blade: Promise
Now grants All Reflect 25/30% (was Physical Reflect 40/50%) and heals 2/4% HP every 1s (was 1/2%) for 12s.
Now shares cooldown activation with Final Promise/Final Promise 2 and Final Flash/Final Flash 2/Soul Blade: Flash and will overwrite it's buff if active - they will not stack.
Efficiency increased to 7/8/9 (was 6/7/8).

Soul Blade: Flash
Now shares cooldown activation with Final Flash/Final Flash 2 and Final Promise/Final Promise 2/Soul Blade: Promise and will overwrite it's buff if active. ie. you can only use one or the other, they will not stack.
Efficiency increased to 7/8/9 (was 6/7/8).

Path of Eternity
Now grants 80/130/180 All Protection (was 4/8/12% All Protection).

Soul Blade: Abyss
Immobilize duration changed to 1/2/3s (was 1.5/2/2.5s).

Chilled Slash 2
Now grants 15% All Absorb (was 10% Physical Absorb and 15% Magic Absorb).

Aeolian Strike
Now reduces 10% All Absorb (was Physical Absorb).


WindWalker
Camouflage and Vanish
Corrected a bug that allowed enemy players to see the WindWalker's Mantle visual effect when hiding.

Flying Scissors
Now has a chance to dispel 1 Physical and 1 Magic buff, efficiency 7/8/9, with a 60/70/80% chance.
Cooldown increased to 8s from 6s.


Wizard
Void
No longer requires Cold Radiance as a pre-requisite learned skill.


Sorcerer
Phaseout
Visual effect changed. The previous effect was possibly sometimes causing FPS drops.
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Latest Replies

Hi Sedy can we have special emblems or buff or something for being Max Level HAHAHAH
2 days ago
I have sent you a private message.
3 days ago
Fascinating, will adjust then and see how it is. It just felt weird cause I do not think it was also
4 days ago
It's two different issues really. The first is mobs resetting when you run against walls or turn
4 days ago