The next update will include the following fixes. I'm not sure if I will have time to update tonight so it might be tomorrow daytime (GMT+1).
Recipes
Card Master recipes for Livid weapons reduced to 300 skill.
Monsters
Boss monsters in most Insane mode dungeons and level 75+ World Bosses immunities updated. These monsters can no longer be pushed, pulled, stunned, silenced, skill paralysed, slowed, sleeped, mana drained.
Templar
Holy Word: Smite's debuff now works and lasts for 5 seconds.
Shield Throw 3's chance for the debuff to land is now 50/60/70%.
Many of the Templar skills with debuffs were set to 100% which was incorrect. They have all been reduced slightly, in line with other class skills.
Reductions to some of the Templar's attacks, namely Righteous Strike, Deviated Crash 3, Fate and Destiny.
Reduction to MP for all skills. Most were halved.
Champion
Fixed some incorrect shared cooldowns.
Reduction to MP for all skills (halved).
Crusader
Thirst party aura now correctly adds it's buff.
Mangle tooltip fixed to show correct damage.
Reduction to MP for all skills (halved).
Vanquisher
Forceful Throw now does it's full damage.
Reduction to MP for all skills (halved).
Frenzied Edge rank 3 no longer requires a non-existent rank 6 of Relentless Assault.
Removed unnecessary shared cooldowns.
Soul Blader
Reduction to MP for all skills (halved).
Myrmidon
New effects for Tiger Stance, Dragon Stance, Dragon's Courage, Dragon Force, Phoenix Stance, Phoenix's Fervor and Shatter.
Reduction to MP for some skills. Most were halved. Phoenix skills remain high.
Wind Walker
Danger Evasion 2 fixed. Tooltip updated to reflect it does not stun or anything else.
Vanish tooltip updated to reflect it does not award any buff.
Smoke Bomb fixed. It now debuffs the enemy. New effect added.
Reduction to MP for all skills (halved).
Assassin
Terrify's damage dot fixed.
Shadow Walk damage absorb element changed to Magic. It will now break on melee hit. Also added -Size and changed the animation so that you can use it whilst running.
Crippling Jab 3 put back to 4.1s cooldown with 10s duration on the debuff but with 80% chance of landing, down from 100%.
Reduction to MP for all skills (halved).
Sniper
Reduction to MP for all skills (halved).
Sharp Shooter
Reduction to MP for all skills (halved).
Wizard
Thunder Sunder: Adjusted the damage modifier since it was waaaaayyyy too high. It now does 30/50% bonus damage.
Power Surge: Now grants 4/8% All Attack and 3/6% Attack Speed and Casting Speed to your party. Does not stack with Sorcerer's Acceleration.
Ice Age: New effect.
Another (slight) reduction to MP across all skills.
Sorcerer
Chronovoid: Changed dot to fixed amount from percentage. And grats Sorcerers for not reporting this could be used on bosses.
Explosive Blast 3: This skill now places the Doombringer buff on the caster, not the enemy. It lasts for 5s and has an effect to show it's active.
Armageddon: This skill has completely changed to an instant cast 35/50% bonus damage, 25/50% ITD nuke that hits upto 5 surrounding targets. It has a 60s cooldown and requires the Doombringer buff from Explosive Blast 3. It uses 10k HP instead of MP. It does not share a cooldown with any other skills.
Eye of the Storm: New effect.
Acceleration: Now grants 3/6% Movement Speed, Attack Speed and Casting Speed to your party. Does not stack with Wizard's Power Surge.
Another (slight) reduction to MP across all skills.
Saint
Infuse self debuff changed. Instead of disabling completely it now disables skills and slows by 70/60/50% for 5 seconds, down from 8 seconds.
Weakness, Augment and Toxicant dispel skills fixed.
Another (slight) reduction to MP across all skills.
Prophet
Another (slight) reduction to MP across all skills.