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Sedy Admin Sedy
posted on Tuesday, September 06 2022, 10:36 PM in Updates
The following updates will be applied at server restart tonight at midnight.

MOUNTS
Catacombs Mounts

The mounts that drop from Skerris in Catacombs are no longer limited by your character's Race. Everyone can now use these mounts. This includes Imperfect Chimera that was previously only usable by Hybrids, Imperfect Skerris that was previously only usable by Humans, and Imperfect Pegasus that was previously only usable by Elves.

Corrected the missing footstep sounds of Imperfect Skerris and Imperfect Chimera.


BATTLEFIELDS
Molten Arena

The system that decides how much stats each class gets in this battlefield have been reworked.

Max HP is now much higher and more in line with what you would have as a level 100 player in average gear. This corrects the issue of overpowered Damage over Time debuffs from the 3rd job skills.

Attack, Defense, Protection and Evasion have been increased for all classes (Attack to a lesser extent on healer classes), calculated from the class base primary stats.

Max MP has been increased for the cloth damage and healer classes, calculated from their base primary stats.

Healing has been increased for the healer classes only, calculated from their base primary stats.

Class Skills
Due to player concerns about damage being lower for players without the 3rd job skills, some of the 2nd job skills have been improved with percentage based bonus damage and Defense Penetration. See the Class Skills section of this update.

Consumables
Foods and Potions are no longer usable in Molten Arena to make it fair for all levels of player.
I did consider allowing low level players to use high level potions and foods while inside Molten Arena but felt it would be a bit weird, and also probably too expensive for lower level players to purchase.

Buffs
Any existing buffs your character has like tarot, foods, potions, skill buffs etc. will not be carried over when you enter Molten Arena. They will be frozen (timers will not count down) and restored when you leave the battlefield. So there is no need to worry about losing them by dieing in Molten Arena - they are safe.

Any buffs applied inside Molten Arena will be lost when you leave the battlefield, and the buffs you had before entering will be restored.

This means that your available buffs while inside Molten Arena will be dependent on your own skill buffs, and the classes in the battlefield with you.

Music
Background music has been added. Forgot to patch it in before.


CLASS SKILLS
Percentage based bonus damage has been added to 2 skills from each 2nd job. It has been added to skills that have a 3rd job version that already have percentage based bonus damage and where that was not possible, some 3rd job skills have been modified. So in some cases percentage based bonus damage has been moved from a 3rd job skill to a different one that has a 2nd job version.

Knight
Deviated Crash 2

Now does bonus damage 10/15/20% instead of 422/512/560.

Armor Destruction 2
Now does bonus damage 10/15/20% instead of 254/273/292.

Templar
Holy Word Smite, Condemn, Exorcism.

These 3 skills now do flat + bonus damage instead of % bonus damage. % bonus damage is now on the 2 shorter cooldown skills Deviated Crash 3 and Armor Destruction 3.

Smite
Now does 900/950/1000 bonus damage instead of 5/10/15%.

Condemn
Now does 1000/1050/1100 bonus damage instead of 10/15/20%.

Exorcism
Now does 1100/1150/1200 bonus damage instead of 15/20/25%.

Deviated Crash 3
Now does bonus damage 15/18/21/24/27/30% instead of 900/950/1000/1050/1100/1150.

Armor Destruction 3
Now does bonus damage 10/15/20/25% instead of 900/950/1000/1100.


Guardian
Deviated Crash 2

Now does bonus damage 10/15/20% instead of 216/243/270.

Shield Smash 2
Now does bonus damage 10/15/20% instead of 254/273/292.

Champion
Deviated Crash 3

Bonus damage decreased to 15/19/22/26/30% from 20/25/30/35/40%.

Shield Smash 3
Bonus damage increased to 15/20/25% from 5/10/15%.


Gladiator
Grave Wounds

Now does 10/12/14/17/20% bonus damage instead of 261/286/310/335/359.

Beastial Impact 2
Now does 10/12/14/17/20% bonus damage instead of 313/333/359/379/405.

Crusader
Grave Wounds 2

Now does 10/12/14/17/20% bonus damage instead of 900/1000/1100/1200/1300.

Beastial Impact 3
Now does 15/18/20/22/24/26/28/30% bonus damage instead of 10/13/16/19/22/25/28/30%.


Berzerker
Comet Strike

Now does 10/12/14/17/20% bonus damage instead of 261/286/310/335/359.

Beastial Impact 2
Now does 10/12/14/17/20% bonus damage instead of 313/333/359/379/405.

Vanquisher
Comet Strike 2

Now does 15/16/18/20/22/24/26/28/30% bonus damage instead of 900/1000/1100/1200/1300/1400/1500/1600/1700.

Beastial Impact 3
Now does 15/18/20/22/24/26/28/30% bonus damage instead of 10/13/16/19/22/25/28/30%.


Mercenary
Annihilate 2

Now does 20% bonus damage instead of 285.

Tempest Slash 2
Now does 10/11/12/13/14/15/16/17/20% bonus damage instead of 156/180/194/213/228/247/261/276/295.


Barbarian
Tempest Slash 2

Now does 10/11/12/13/14/15/16/17/20% bonus damage instead of 156/180/194/213/228/247/261/276/295.

Death's Grasp
Now does 5/10/15% bonus damage instead of 336/361/384 and now penetrates 15/25/35% Physical Defense.


Adventurer
Tempest Assault

Now does 5/10/15% bonus damage instead of 237/267/297.

Savage Toenail 2
Now does 10% bonus damage at all ranks instead of 129/149/161/178/189/205/217/228/245.

Wind Walker
Savage Toenail 3

Now does 15% bonus damage at all ranks instead of 900/950/1000/1050/1100/1200/1300.

Flying Scissors
Now does 1100/1200/1300 bonus damage instead of 5/10/15%.


Shadow Walker
Paralytic Strike 2

Now does 5/10% bonus damage instead of 279/321.

Savage Toenail 2
Now does 10% bonus damage at all ranks instead of 129/149/161/178/189/205/217/228/245.

Assassin
Savage Toenail 3

Now does 15% bonus damage at all ranks instead of 900/950/1000/1050/1100.

Psychic Raze
Now does 1000/1050/1100 bonus damage instead of 10/15/20%.


Scout
Conflagrated Barrage

Now does 5/10/15% bonus damage instead of 214/241/268.

Deranged Shot
Now does 5/7/9/12/15% bonus damage instead of 179/196/212/229/246.


Hunter
Conflagrated Barrage

Now does 5/10/15% bonus damage instead of 214/241/268.

Hazy Strike
Now does 5/7/9/12/15% bonus damage instead of 179/196/212/229/246.


Magician
Permeating Chill 2

Now does 5/7/9/12/15% bonus damage instead of 429/456/483/510/537.

Enchanted Shock 2
Now does 10/15/20% bonus damage instead of 429/483/537.


Warlock
Windstorm

Now does 10/15% bonus damage instead of 505/582.

Explosive Blast 2
Now does 5/7/10% bonus damage instead of 293/387/481.


DUNGEONS
Wood Garden

Brainwashed Spearman, Chaser, Archer and Fighter, and Man-Eating Plant Seedling skills that hit multiple targets had their damage reduced and no longer penetrate defense. These are monsters that need to be rounded up and defeated in packs and it can be quite difficult for melee classes to position themselves behind them to avoid their area attacks - so damage of their skills, NOT including their auto-attack, have been reduced. If they are hitting you with their auto-attack it means the tank doesn't have threat on them and they have you targeted.


BUGFIXES
Untargetable Objects
Further changes to fix unable to target players, NPCs, pets and monsters when leaving battlefields. Entering was fixed in the last update.

Channeling Skill Bug
Further changes to try to fix sometimes getting stuck while using channeled skills. Please let me know if you still encounter this issue.

Login Bug
Corrected a bug that was sometimes causing the client to crash when trying to login a character.
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