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Sedy Admin Sedy
posted on Thursday, March 07 2013, 09:18 PM in Updates
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Dungeons
Difficulty raised in Temple of Atlantis Hard mode. All monsters hit rate was incorrect.
Adjustments to Insane Mode dungeon bosses immunities.

Items
The Darcel's Ancient battlefield accessories were changed to Magic Protection from Magic Evasion. This was incorrect and they will be changed back in the next update but with slight reduced amounts.

Level 85 uncommon trash items added to the new maps for decomposing.

Increased the drop rate for armor, potions and other consumables on the new maps.

Imbued Livid, Ulric and Nereus weapons are now sealable. They require 300 seals. The ingredient needed from the bosses is still untradable so the crafters will need to get these themselves if they want to make a business crafting these weapons for other people.

I have made the first batch of changes to new armor and weapons from the new dungeons and bosses. Stats remain mostly the same type with a few changes here and there for some classes but some items, namely Circus Insane and ToaH Hard stat values were changed because they were set too high, same as what the new CQ items will be.
Aggro increase/reduction was added to ToaH Hard armor and weapons.

Temple of Atlantis Hard
Unique armor is now sealed and once opened becomes untradable/unsealable.
Epic armor is untradable but can be sealed with 180 seals.
Weapons are initially untradable but can be sealed with 200 seals.

Circus Insane
Unique armor is now sealed and once opened becomes untradable/unsealable.
Epic armor is untradable but can be sealed with 200 seals.

Field Drops
Rare armor, weapons and accessories are now sealed and once opened become untradable/unsealable.

Mini Bosses
Unique armor, weapons and accessories are now sealed and once opened become untradable/unsealable.

World Bosses
Unique armor is now sealed and once opened becomes untradable/unsealable.
Epic armor are initially untradable but can be sealed with 250 seals.
Epic weapons are initially untradable but can be sealed with 300 seals.
Epic accessories are initially untradable but can be sealed with 250 seals.

Potions
Mega HP Potion increased HP and now usable by level 80+.
Mega MP Potion increased MP and now usable by level 80+.
Mega HP Regeneration Potion increased HP and now usable by level 80+.
Mega MP Regeneration Potion increased MP and now usable by level 80+.

Enriched Mega HP Potion increased HP.
Enriched Mega MP Potion increased MP.
Enriched HP Regeneration Potion increased HP.
Enriched MP Regeneration Potion increased MP.
Enriched Mega Vitality Potion increased HP/MP.

Battlefield Super HP Potion increased HP.
Battlefield Super MP Potion increased MP.

Ailment Recovery Potion reduced to 4 Scrub's Tears.
Battlefield Ailment Recovery Potion reduced to 500 Battlefield Points.

Quest item: Memory Elixir is now available to buy from Archemi in Terminus.


I won't list all the changes here, since it's too many. Check in game or on nsDB once it's updated tomorrow.

Titles
Symbol of the Contender battlefield title fixed tooltip to reflect it has Speed, not Magic Evasion and boosted the Physical and Magical Protection values to +400. The size of the wing effect on this title was also doubled from it's original size. (The size was done a few updates back but I forgot to mention it).

Recipes
Fixed the requirements for all recipes.

Templar
Consecration initial damage fixed.
Armor Destruction now removes a fixed amount of defense at 10000/12500/15000/17500.

Prophet
Life and Death now removes 50% of the casters HP, down from 70%.

Vanquisher
Relentless Assault pre-requisites fixed.
Charge 3 rank 1 damage fixed.

Champion
Rotating Shield Bash damage reflect reduced to 20% and new reflect effect.
Funeral Bell damage reflect reduced to 40% and new reflect effect and new effect on target.
Wall of Reflection damage reflect reduced to 40/50/70% and new reflect effect.
Counter Sweep now has reflect effect and new effect on target.
Guardian's Call now removes a fixed amount of defense at 25000 and new effect on self and target.
Beastial Aspect: Wolf, Beastial Aspect: Dragon and Beastial Aspect: Hawk have new effects.
Bear's Rage new effect.
Bolstered Agility new effect.
Body Fortification and Mind Fortification effect removed.
Turtle's Shell new effect.

Crusader
Grave Wounds, Impregnable Cataclysm, Dissection, Open Wounds, Rend, Rupture and Blood Boil chance to land debuff set to 80% in line with other skills.
Rupture bleed reduced to 5/8%.

Soul Blader
Path of Eternity armor buff increased to 10/20/30% since it's calculating on base defense .
Glacial Spike tooltip updated to show it's a reduction in base defense .
Soul Blade: Ruin changed to fixed defense reduction of 15k/17k/20k.

Sorcerer
Tempest Shock changed to fixed defense reduction of 4k/5k/6k/7k/8k.

Myrmidon
Shatter now removes a fixed amount of defense from targets and gives a fixed amount of defense to self at 10000/12500/15000/17500/20000.

Wind Walker
Exposed Armor now removes all defense for 1 hit as intended. Tooltip updated to reflect Broken Physical Defense and new effect added to target.

Sniper
Storm Markmanship now removes a fixed amount of the Sniper's defense at 5000/10000/15000.

Assassin
Terrify initial damage fixed and now properly removes ALL physical evasion.
Shadowstrike 2's All Attack increased since it's working on base stats -22/25/30/40% All Attack on target, +22/25/30/40% on self.
Crippling Jab 3 cooldown reduced to 4.1s and duration of debuff increased to 6s. Chance of landing stays the same.
Shadow Blast MP dot type changed but it might only show the initial tick's numbers above the target, it's still doing the other ticks though.
Psychic Attunement Attack reduction/increase increased since it's working on base stats -10/15/20% on target, +10/15/20% on self.
Shadow Walk fixed to absorb only magic damage so it will now properly break on a melee hit, this includes long range attacks from the gun jobs. Added Size decrease effect.
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There is something else to say, it's tough to get points and reputation when you keep losing Battlef
2 weeks ago
Thank you! And also can you make a requirement for joining in the event? Like 20lvl or above. Ther
2 weeks ago
Yeh it's a good idea. I will look into it
2 weeks ago
Sedy wrote: They should have ended tomorrow, not today, my bad. I will extend them until Sunday.
1 month ago