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Sedy Admin Sedy
posted on Friday, February 12 2021, 10:52 PM in Updates
There will be a short maintenance tonight to apply the following updates:

VALENTINES
It's almost Valentines Day and Alfredo is back in town. Speak to Alfredo in Terminus for quests and his Valentines store.

Help Alfredo stock his shop with Jewelry Boxes, Heart Shaped Pendants and Chocolate Gift Boxes by collecting materials and ingredients from monsters around Arcana and he will reward you with Love Tokens that you can spend in his store.

You can buy 7-Day Romanchi outfits and hats, 7-Day costume accessories, several different titles, a cooking recipe and Chocolate Gift Boxes containing various different chocolates that heal you or grant bonuses to stats like Movement Speed, Attack and Defense, and Recovery.

You can also buy the fancy Be My Valentine? mantle if you collect enough tokens!

images/iris/valentines2017/valentines2017.jpg

Valentines related costumes, accessories, mantle schematics and mount can all be found on the Shopping Mall with a 10% discount.

New: Valentine's Dungeon Boss
Alfredo has a brand new quest this year - to defeat the robot boss, Valentino. Players of level 30 and above can team up together and speak to Alfredo to enter the dungeon and defeat Valentino.

Valentino doesn't care about your level or how strong your gear is. Everyone, including pets, does the same damage.

The dungeon can be entered once per day.


BATTLEFIELDS
Consolation Points & Reputation
Consolation Battlefield Points and Athanor reputation are now correctly awarded if a battlefield match doesn't start during the getting ready countdown because of players leaving or disconnecting. Players were already being informed of this but were not actually receiving the points and reputation.

Consolation points awarded when a Battlefield does not start due to lack of players, or when there is an odd amount of players no longer increase your Weekly BFP. Only points gained from actually winning or losing a battlefield, or consolation points gained when the battlefield is canceled due to players leaving or disconnecting will be added to the Weekly total.

Pet Killing Blows
Corrected an issue Battlefield and Colosseum score and kill count not increasing when an enemy player is defeated by your pet (the pet gets the last hit on the player before it dies).


PETS
Dismiss
You can no longer dismiss a pet while it's under the effect of a Sleep, Stun, or Immobilize debuff.

Death
Pets are now properly removed from the game world when you die. Previously they could sometimes still be seen in the game client, even though they were dismissed correctly on the server side.

You can no longer summon a pet when you are dead.


EVENTS
Chaos Event
The Chaos PK event will come to a close at the end of February - so this is the last month and the last Chaos Crown to be awarded. The event, or something similar, may return in the future.

The PK Bot will remain in Terminus throughout March to spend any Chaos Particles. Any remaining Chaos Particles at the end of March will automatically expire and be removed from your inventory.


MECHANICS
Mount Dismount Chance
Mounted players now have a 20% chance (increased from 10%) to be dismounted when receiving damage, which will increase by 1% from each attack that successfully lands on them (ie. not a miss), until they are dismounted.

After being dismounted, players will need to wait 3s (up from 1s) to use their mount again.

Players will now see Dismounted in the scrolling text below their character, and Dismount Fades when the 3s cooldown is finished.


Monster Defense
Due to previous changes that increased the amount of Defense players can remove with their skill debuffs, monster defense has become trivial. Certain compositions of classes and pets, especially in raids, could reduce a monsters defense to zero fairly easily. While I do want to encourage diversity in class composition, and make bosses easier if you have a more diverse range of classes in your party or raid, it was not my intention to make it this easy.

Instead of backpedaling with the defense debuff changes, monster's now have a lower cap on their Physical and Magic Defense of 20%, meaning you cannot reduce their defense below 20% of their original defense total. So if a monster has 10,000 Physical Defense, and you apply debuffs that reduce Physical Defense by 10,000, it will still have 2,000.

The remaining 20% defense is not protected from skills that penetrate defense.


Channeled Skills
Channeled skills (Meteor Shower, Blizzard etc.) are no longer affected by the Attack Speed stat - if the tooltip says it does damage every 1s, it will do damage every 1s regardless of how much Attack Speed the character has.

Channeled skills will no longer refresh/overwrite their debuffs on each tick of damage. This change only really affects Meteor Shower and Blizzard, as all other channeled skills have debuffs of very low duration that are shorter than each tick of the skill, ie. 1-1.5s long.

Corrected an issue with some channeled skills not doing their final tick of damage.


Boss Bonus Damage
The two Magic damage classes, Wizard and Sorcerer had until now, a guaranteed chance of 100% Boss Bonus Damage on their low cooldown skills, effectively making the bonus permanent. This in itself gave them a massive advantage over the other classes in PvE, and made it advantageous to have as many as possible in the party.

I previously gave the other damage classes a similar buff, but at 50% Boss Damage with an 80% chance. Increasing this to 100% and the chance to 100% would bring them into line with the magic classes but is rather pointless - the same can be done by removing the Boss Bonus Damage buffs completely and reducing Boss type monster Max HP instead.

Boss Bonus Damage buffs have been removed from all class skills. This affects:
100% Boss Damage with 100% chance
Mage/Magician/Wizard's Chilling Shock I/II/III.
Shaman/Warlock/Sorcerer's Tempest Shock I/II/II.

50% Boss Damage with 80% chance
Crusader/Vanquisher's Beastial Impact 3.
Soul Blader's Divided Slash 3.
Myrmidon's Tempest Slash 3 and Spirit Burn.
Wind Walker's Savage Toenail 3.
Assassin's Spectral Dagger.
Sniper's Dexterous Shot 3.
Sharp Shooter's Breach Fire 3.


Boss Monster Max HP
Boss type monster Max HP reduced considerably in Dungeons from Laioha Hard Mode and up, World Boss level 65+, Magic Tower level 65+ bosses, Vortex level 65+ bosses, and all Garden of Baphomet bosses.

The reductions will not make up for a full party of Wizards/Sorcerer's - the reductions were based on having upto 2 magic classes with their loss of permanent 100% Boss Bonus Damage + 2 more physical DPS with their loss of 50% Boss Bonus Damage at 80% chance. I also took into account the reductions to Boss Max HP in previous recent updates, which was slightly overdone, the additional Defense reducing debuffs added in recent updates - and other changes to consumables and skills in this update.


Layer Damage Shield Changes
Layer shield mechanics have been changed. Instead of blocking a fixed amount of damage, they now block an amount based on the caster of the shield skill's Max HP.

Example:
Priest
Cognitive Shield (Rank 3)
Creates a 6 layer shield that blocks incoming damage of 100% of the caster's Max HP.

If a Priest that has 90,000 Max HP casts max rank Cognitive Shield on you, the shield will block 90,000 damage or 6 hits, whichever comes first.

Layer shield buffs will no longer stack. If the target of the skill already has an existing layer shield, it will be replaced, providing the new shield's efficiency is the same or higher than the existing shield.



CLASS SKILLS
Instant Defense Penetration
I am reducing the amount of instant Defense Penetration available to the ranged classes. Some of their skills had it removed completely or the amounts have been reduced, or it was moved to a different skill with a longer cooldown.

There are also some changes to the Ranger->Wind Walker skills with Defense Penetration that had very short cooldowns to bring it into line with the Assassin.

Player Debuff Duration
Quite a few debuffs had their duration reduced. Debuffs will no longer have a duration longer than the cooldown of their skill. In some cases, on very low cooldown skills, the cooldown was increased slightly instead of reducing the duration of the debuff - or a combination of increasing the cooldown and lowering the debuff duration.

Fighter (1H Sword)
Armor Destruction
Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.

Colossal Slash
Physical Attack debuff duration reduced from 10s to 7s in line with cooldown.

Incisive Blow
Physical Crit debuff duration reduced from 10s to 7s in line with cooldown.


Knight
Shield Throw 2
Cooldown increased from 7s to 9s in line with Shield Throw 1.

Torrent Slash 2
Armor Destruction 2

Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.


Templar
Torrent Slash 3

Cooldown reduced from 8s to 7s in line with Torrent Slash 2.
Physical Evasion debuff duration reduced from 10s to 7s in line with cooldown.

Armor Destruction 3
Cooldown reduced from 8s to 7s in line with Armor Destruction 2.
Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.

Shield Throw 3
Cooldown increased from 7s to 9s in line with Shield Throw 1/2.

Shield Bash 3
Invoked Shield Layers total damage blocked changed from 10,000-14,000 to 5-10% of Max HP.

Radiance
Invoked Shield Layers total damage blocked changed from 30,000 to 20% of Max HP.

Brace
Invoked Shield Layers total damage blocked changed from 99,999 to 30/40/50% of Max HP.

Holy Protection
Shield Layers total damage blocked changed from 99,999 to 50/60/70% of the Templar's Max HP.
Duration increased from 10s to 15s.
Cooldown increased from 40s to 60s.


Warrior (1H Sword)
Shield Smash

Physical Evasion debuff duration reduced from 10s to 7s in line with cooldown.

Onslaught
Physical Attack debuff duration reduced from 10s to 7s in line with cooldown.

Incisive Blow
Physical Crit debuff duration reduced from 10s to 7s in line with cooldown.


Guardian
Shield Smash 2

Physical Evasion/Physical Protection debuff duration reduced from 10s to 7s in line with cooldown.

Wind Cleave
Attack Speed debuff duration reduced from 10s to 7s in line with cooldown.


Champion
Shield Smash 3

Physical Evasion/Physical Protection debuff duration reduced from 10s to 7s in line with cooldown.

Wind Cleave 2
Attack Speed debuff duration reduced from 10s to 7s in line with cooldown.

Shield Throw 2/3
Cooldown increased from 7s to 8s in line with Shield Throw 1.

Body Fortification
Mind Fortification

Now depletes a small amount of MP while active.


Fighter (2H Sword)
Exposure

Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.


Gladiator
Exposure 2

Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.


Crusader
Exposure 3

Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.

Engorge
Now depletes a small amount of MP while active.

Beastial Impact 3
No longer has a chance to grant Boss Bonus Damage.

Dissection
Now reduces Attack Speed by 10/15/20% instead of reducing Healing Received by 10/15/20%.

Mangle
Now reduces Movement Speed by 20/30% instead of Healing Received by 20/30%.


Warrior (2H Sword)
Exposure

Physical/Magic Defense debuff duration reduced from 10s to 7s in line with cooldown.


Berzerker
Comet Strike

All Stat debuff duration reduced from 10s to 9s in line with cooldown.


Vanquisher
Comet Strike 2

All Stat debuff duration reduced from 10s to 9s in line with cooldown.

Beastial Impact 3
No longer has a chance to grant Boss Bonus Damage.


Fighter (Dual Sword)
Divided Slash

Physical Evasion debuff duration reduced from 10s to 6s in line with cooldown.

Catastrophic Clash
Cooldown increased from 4s to 10s in line with debuff duration.

Dampened Reach
Cooldown increased from 4s to 10s in line with debuff duration.

Subdue
Cooldown increased from 4s to 10s in line with debuff duration.


Mercenary
Divided Slash 2

Physical Evasion debuff duration reduced from 10s to 6s in line with cooldown.

Subdue 2
Cooldown increased from 4s to 10s in line with debuff duration.

Chilled Slash
Chance of Invoked effect of 10% All Absorb for 10s increased from 15/20/25% to 30/40/50%.


Soul Blader
Frostbite Strike 2

Movement Speed/Healing Received debuff duration increased from 5s to 8s.

Subdue 3
Cooldown increased from 4s to 10s in line with debuff duration.

Divided Slash 3
No longer has a chance to grant Boss Bonus Damage.

Glacial Spike
No longer has a chance to cause Immobilize/Silence/Skill Paralysis.
Now reduces All Defense by 25/30/35% (was 25/35/50%).
Due to the removal of the Immobilize/Silence/Skill Paralysis, this debuff can now affect Boss type monsters, reducing their defense by upto 35%.


Myrmidon
Blaze

Magic Absorb/Magic Protection debuff duration reduced from 6s to 4s in line with cooldown.

Tempest Slash 3
Spirit Burn

No longer has a chance to grant Boss Bonus Damage.


Ranger (Melee)
Savage Toenail

Cooldown increased from 4.1s to 6s.
All Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.

Visceral Penetration
Cooldown increased from 9s to 13s.

Protective Shield
Total damage blocked changed from 99,999 to 100% of Max HP.


Adventurer
Crippling Jab 2

Cooldown increased from 4.1s to 5s in line with Crippling Jab 1.

Savage Toenail 2
Cooldown increased from 4.1s to 6s.
Physical/Magic Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.


Wind Walker
Crippling Jab 3

Cooldown increased from 4.1s to 5s in line with Crippling Jab 1/2.

Savage Toenail 3
Cooldown increased from 4.1s to 6s.
Physical/Magic Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.
No longer has a chance to grant Boss Bonus Damage.

Flying Scissors
This skill no longer penetrates 20/30/40% defense.
MP cost reduced.

Protective Shield 2
Total damage blocked changed from 99,999 to 100% of Max HP.

Smoke Bomb
Movement Speed debuff changed from 50/65% to 50/60%.
Now also Dismounts players.


Rogue (Melee)
Spiral Jab

All Protection debuff duration reduced from 10s to 5s in line with cooldown.

Protective Shield
Total damage blocked changed from 99,999 to 100% of Max HP.

Savage Toenail
Cooldown increased from 4s to 6s.
All Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.

Shadow Walker
Spiral Jab 2

All Protection debuff duration reduced from 10s to 5s.

Protective Shield 2
Total damage blocked changed from 99,999 to 100% of Max HP.

Savage Toenail 2
Cooldown increased from 4.1s to 6s.
Physical/Magic Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.

Crippling Jab 2
Cooldown increased from 4.1s to 5s.


Assassin
Spiral Jab 3

All Protection debuff duration reduced from 10s to 5s in line with cooldown.

Accurate Lunge 2
All Evasion debuff removed.
Self invoked buff remains.
MP cost reduced.

Shadowstrike 2
All Attack debuff removed.
Self invoked All Attack and Movement Speed buff remains.
MP cost reduced.

Protective Shield 3
Total damage blocked changed from 99,999 to 100% of HP.

Savage Toenail 3
Cooldown increased from 4.1s to 6s.
Physical/Magic Defense debuff duration reduced from 10s to 6s.
Rather than reduce the debuff duration to 4s, the cooldown was increased and debuff duration reduced slightly.

Crippling Jab 3
Cooldown increased from 4.1s to 5s.

Spectral Dagger
No longer has a chance to grant Boss Bonus Damage.
MP cost reduced.


Ranger (Ranged)
Controlled Barrage

All Defense debuff duration reduced from 10s to 8s in line with cooldown.

Armor-Piercing Shot
Defense penetration reduced from 10/30/50% to 25/30/35%.


Scout
Controlled Barrage 2

Physical/Magic Defense debuff duration reduced from 10s to 8s in line with cooldown.

Armor-Piercing Shot 2
Defense penetration reduced from 55/60% to 30/35%.

Corruption Marsh
Chance to cause Skill Paralysis while in the vicinity of the trap is now 100%, was 80%.


Sniper
Controlled Barrage 3

Physical/Magic Defense debuff duration reduced from 10s to 8s in line with cooldown.

Deranged Shot 2
This short cooldown skill no longer penetrates 20/25/30/35/40% of the target's defense.
MP cost reduced.

Dexterous Shot 3
No longer has a chance to grant Boss Bonus Damage.
MP cost reduced.

Buckshot 3
No longer has a chance to reduce Movement Speed by 30-70% for 2s.
MP cost reduced.

Conflagrated Barrage 2
Now also reduces Movement Speed by 15-30% for 4s.

Mortal Impact 3
No longer has a chance to Immobilize for 3s.
MP cost reduced.

Firecracker
Defense penetration reduced from 45/55/65% to 30/40/50%.
Immobilize and DoT debuff duration increased from 2s to 3s.

Bullet Time
Now penetrates 40/50% defense.
Instead of reducing Movement Speed, Attack Speed and Cast Time for 6s, now causes Immobilize and reduces Attack Speed and Cast Time for 4s.
MP cost increased.

Engage
Disengage

Now depletes a small amount of MP while active.


Rogue (Ranged)
Breach Fire

All Protection debuff duration reduced from 10s to 8s in line with cooldown.

Armor Penetration
Cooldown reduced from 18.3s to 14s.
Now penetrates 25/30/35% defense.
MP cost increased.


Hunter
Armor Penetration 2
Defense penetration reduced from 40/50% to 30/35%.
Cooldown increased from 10s to 14s in line with Armor Penetration 1.

Penetrating Shot 2
Defense penetration reduced from 20/40/50% to 25/30/35%.

Barbed Shot
Cooldown increased from 7s to 20s.
Now has a chance to reduce All Defense by 3/7/10%.

Breach Fire 2
Hazy Strike

All Attack debuff duration reduced from 10s to 8s in line with cooldown.

Adhering Terrain
Movement Speed debuff changed from 30/40% to 30/35%.
Now also Dismounts players.
Chance of reducing Movement Speed and Dismounting while inside the trap's radius is now 100%, was 80%.


Sharp Shooter
Conflagrated Barrage 2

No longer reduces Attack Speed by 20-40%.
Now reduces Movement Speed by 15-30% (was 20-40%).

Breach Fire 3
All Protection debuff duration reduced from 10s to 8s in line with cooldown.
No longer has a chance to grant Boss Bonus Damage.
MP cost reduced.

Hazy Strike 2
Cooldown increased from 7s to 8.1s in line with Hazy Strike 1.
All Attack/Attack Speed/Cast Time debuff duration reduced from 10s to 8s in line with cooldown.

Penetrating Shot 3
Defense penetration reduced from 35/55/65% to 25/30/35%.

Barbed Shot 2
Cooldown increased from 7s to 20s.
Chance to reduce All Defense amount reduced from 15/25/35% to 15/20/25%.

Snipe
Defense penetration reduced from 60/80% to 40/50%.

Adhering Terrain 2
Movement Speed debuff reduced from 75/80/85/90% to 40/45/50/60%.
Now also Dismounts players.
Chance of reducing Movement Speed and Dismounting while inside the trap's radius is now 100%, was 80%.

Disruption
Chance of reducing Movement Speed and causing Silence/Skill Paralysis while inside the trap's radius is now 100%, was 80%.


Mage
Chilling Shock

Magic Defense debuff duration reduced from 10s to 6s in line with cooldown.
No longer grants Boss Bonus Damage.

Permeating Chill
No longer has a chance to grant Ice Infusion. Pointless as Chilling Shock grants it with 100% chance.
Attack Speed debuff duration reduced from 10s to 8s in line with cooldown.
MP cost reduced.


Magician
Chilling Shock 2

Magic Defense debuff duration reduced from 10s to 6s in line with cooldown.
No longer grants Boss Bonus Damage.

Permeating Chill 2
No longer has a chance to grant Ice Infusion. Pointless as Chilling Shock 2 grants it with 100% chance.
Attack Speed debuff duration reduced from 10s to 8s in line with cooldown.
MP cost reduced.

Chilling Spear
Attack Speed debuff duration reduced from 10s to 6s in line with cooldown.

Spellflinger
Now grants 10% Attack Speed instead of Cast Time -30% for 20s.

Ice Shield
Duration of layer shield reduced from 60s to 40s and total damage blocked changed from a fixed 999,999 to 100% of Max HP.


Wizard
Chilling Shock 3

Magic Defense debuff duration reduced from 10s to 6s in line with cooldown.
No longer grants Boss Bonus Damage.

Permeating Chill 3
This short cooldown skill no longer penetrates 20/30/40/50% of the target's defense.
No longer has a chance to grant Ice Infusion. Pointless as Chilling Shock 3 grants it with 100% chance.
Attack Speed debuff duration reduced from 10s to 8s in line with cooldown.
MP cost reduced.

Power Surge
No longer grants Cast Time reduction.

Ice Age
Defense penetration reduced from 45/50/55/60/65% to 30/35/40/45/50%.

Thunder Sunder
Defense penetration reduced from 45/50/55/60/65% to 30/35/40/45/50%.

Void
Movement Speed debuff reduced from 70/80/90% to 40/50/60%.
Now also Dismounts players.
Chance of reducing Movement Speed and Dismounting while inside the spell's radius is now 100%, was 60/70/80%.

Enchanted Shock 3
Corrected the tooltip to show that the invoked effect also increases Magic Attack.


Shaman
Tempest Shock

Magic/Physical Defense debuff duration reduced from 10s to 6s in line with cooldown.
No longer grants Boss Bonus Damage.

Combustion
Flammability + DoT debuff duration reduced from 10s to 6s in line with cooldown, and damage ticks increased to compensate.

Explosive Blast
Defense penetration reduced from 35/45% to 20/25%.

Spiritual Blessing
Now grants 2/4/6% Movement Speed instead of -5/10/15% Cast Time.


Warlock
Tempest Shock II

No longer grants Cast Time reduction or Boss Bonus Damage.
Magic/Physical Defense debuff duration reduced from 10s to 6s in line with cooldown.

Combustion 2
Flammability + DoT debuff duration reduced from 10s to 6s in line with cooldown, and damage ticks increased to compensate.

Explosive Blast II
Defense penetration reduced from 35/45/50% to 20/25/30%.

Hastened Whispers
Now grants 10% Attack Speed instead of Cast Time -30% for 20s.

Deceitful Terrain
Chance of reducing All Hit while inside the spell's radius is now 100%, was 80%.


Sorcerer
Tempest Shock III

No longer grants Cast Time reduction or Boss Bonus Damage.
Magic/Physical Defense debuff duration reduced from 10s to 6s in line with cooldown.

Combustion 3
Flammability + DoT debuff duration reduced from 10s to 6s in line with cooldown, and damage ticks increased to compensate.

Explosive Blast III
Defense penetration reduced from 35/45/50/55% to 20/25/30/35%.
Healing Received debuff removed.

Acceleration
No longer grants Cast Time reduction.

Eye of the Storm
Defense penetration reduced from 45/50/55/60/65% to 30/35/40/45/50%.

Armageddon
Defense penetration reduced from 45/50/55/60/65% to 30/35/40/45/50%.


Priest
Cognitive Shield

Shield total damage blocked changed from a fixed 999,999 to 100% of the Priest's Max HP.

Sanctioned Grace
Instead of stacking, the Priest's Sanctioned Grace All Damage Absorb shield will now overwrite the Knight's Protective Armor, Guardian's Barrier, Wind Walkers's Misdirection, Adventurer's Blue Wind Aegis and the Warlock's Wind Fortification - providing the efficiency of the Sanctioned Grace skill rank is higher than the existing absorb skill on the target.

Saint
Mana Void

Now also Dismounts players.

Unholy Form
Now depletes MP while active.


Sage
Celestial Shield

Shield total damage blocked changed from 999,999 to 100% of the Sage's Max HP.

Prophet
Thicket

Movement Speed debuff reduced from 60/70/80/90% to 40/45/50/60%.
This skill will now dismount players.
Chance of reducing Movement Speed and Dismounting while inside the spell's radius is now 100%, was 65/70/75/80%.



ITEMS
Ice Soldier Transformation
Skill 3: Ice Wall
Duration of layer shield reduced from 60s to 15s, total damage blocked changed from 3,000 to 20% of Max HP, and layers reduced from 10 to 3.
No longer stacks with other Layer Shield buffs from class skills.
Efficiency changed to 3.
Tooltip corrected - it blocks Physical AND Magic attacks, not Magic only.

Battlemaster's Cloth
Chance effect layer shield total damage blocked changed from 20,000 to 20% of Max HP.

Von Stein's Cloth
The double Attack Speed stat has been corrected on Von Stein's Cloth Gloves (level 85, 90 and 100 versions) and replaced with Max HP.

Update to previous items Cast Time > Attack Speed
Several items that had their Cast Time changed to Attack Speed in a previous update were modified slightly - most of them have been reduced by 1% Attack Speed.

Dispel Potions
Antidote I, II and III now share their cooldown properly. Using an Antidote II will start the shared 30s cooldown on I and II.

Physical Cure Potion I, II, III, ditto.

Magic Cure Potion I, II, III, ditto.

This means you can now use one of each type every 30s, Antidote, Physical and Magic, not 3 of each type.

Dispel All Potion
Cooldown increased from 15s to 60s and price reduced from 1m Gold to 250,000 Gold.
Note: Existing Dispel All Potion that were already purchased for 1m Gold are not affected and remain with a 15s cooldown.

Battlefield Dispel All Potion
Is now restricted to use in Battlefields and Colosseum only, and the cooldown has increased from 15s to 60s. This potion is now available to purchase from the Battlefield Vendor once again for 2,000 BFP.

Potion of Will I
Potion of Will II
Potion of Will III

Cooldown increased to 40s.
Now shares cooldown with Potion of Passion and Potion of Power.

Potion of Will IV
Cooldown increased to 40s and duration reduced from 15s to 12s.
Now shares cooldown with Potion of Passion and Potion of Power.

Potion of Will V
Cooldown increased to 40s and duration reduced from 20s to 15s.
Now shares cooldown with Potion of Passion and Potion of Power.


FOODS
Several cooking foods had their type changed based on the stats they provide:

Generally, the Filling type has foods that provide the primary stats Strength, Agility, Wisdom, Intelligence and All Stats, and also HP/MP Recovery, Absorbs, and Crit.

The Satisfying type has foods that provide Attack, Healing, Movement Speed, Attack Speed, Range, Threat, and any type of bonus damage like Boss Damage, Elite Damage, PvP Damage etc.

Finally, the Tasty type has foods that provide Defense, Max HP, Max MP, Healing Received, Protection, and Evasion.

Handy Soft Combat Ration
Primate Vitamin Shake
Undead Protein Shake
Hooter Surprise
Blossom Wine
Fish Fillet

Type changed from Satisfying to Tasty.

Bill's Eggs
Type changed from Tasty to Satisfying.


Event & Golden Temple Recipe Foods
Event foods, and also Golden Temple recipe foods which are based on Event foods, have been changed to use the same types as all other food in the game, Satisfying, Filling, and Tasty. This will mean of course, that the amount of different foods you can have active has been reduced.

Several of these foods also had some stats removed or changed.

Scorpid Surprise / Gourmet Scorpid Surprise
Snake Skin Chew / Gourmet Snake Skin Chew
Boiled Viper / Gourmet Boiled Viper
Holy Bread / Gourmet Holy Bread
Hawk Skewer
Snow Chocolate
Dark Chocolate
White Chocolate
Power's Bless
Magic's Bless
Red Bean Rice Cake
Christmas Apple Pie

Type changed to Satisfying.

Scorpid Leg Soup / Gourmet Scorpid Leg Soup
Healing +5/10% removed.
Type changed to Satisfying.

Hawk Eye Delight / Gourmet Hawk Eye Delight
Magic Evasion +5/10% changed to All Evasion +4/8%.
Type changed to Tasty.

Roast Hawk / Gourmet Roast Hawk
Cast Time -5/10% removed.
Type changed to Satisfying.

Poached Hawk Egg / Gourmet Poached Hawk Egg
All Attack +5/10% removed.
Type changed to Satisfying.

Worm-Worm Stew / Gourmet Worm-Worm Stew
Physical Absorb +5/10% changed to All Absorb +3/6%.
Type changed to Filling.

Toasted Worm-Worm / Gourmet Toasted Worm-Worm
Magic Absorb +5/10% changed to All Absorb +3/6%.
Type changed to Filling.

Scorpid Tonic
All Attack reduced from +20% to +15%.
Type changed to Satisfying.

Scorpid Milk
Healing reduced from +20% to +15%.
Type changed to Satisfying.

Viper Rolls
Type changed to Tasty.

Sesame Rice Cake
Cast Time -10% removed.
Type changed to Satisfying.

Ghost Pumpkin Soup
All Attack +10% removed.
Type changed to Satisfying.

Ghost Apple
Healing +10% removed.
Type changed to Tasty.

Christmas Turkey
Type changed to Filling.

Painted Egg (Bear)
Physical Absorb +5% changed to All Absorb +3%.
Type changed to Filling.

Painted Egg (Cat)
Magic Absorb +5% changed to All Absorb +3%.
Type changed to Filling.


DUNGEON
Wood Garden

Some minor changes to the Wood Garden dungeon to reduce the amount of monsters that need to be spawned the moment you enter - which was causing some players to crash.

There is now a gate blocking Thiassi's area. You will need to defeat Tratequ first to open it.


MONSTER SKILLS
Further changes, reductions to damage, accuracy, critical chance, or a combination of all three, on boss monster random target skills that have no casting time, or have a casting time but are single-target so you don't get warning red circles on the ground. This will reduce the amount of unavoidable random damage non-tank classes receive.

Decomus
Humbaba (all modes)

Humbaba's skill that hit's multiple targets in a 3x10m area in front of him has been changed from a Random target skill, to a regular skill that targets the player with the highest threat, and the accuracy of the skill has been reduced.

Sharlach (all modes)
Sharlach's 2 random target skills damage and accuracy reduced.

Zaras (all modes)
Zaras' random target skill damage and accuracy reduced.

Frecky (all modes)
Frecky Breath skill that hit's multiple targets in a 3x12m area in front of him has been changed from Random target skill, to a regular skill that targets the player with the highest threat, and the accuracy of the skill has been reduced.

Bomb Plant random single-target skill had it's damage, accuracy, and critical chance reduced.

Gigantes (all modes)
Gigantes' random single-target skill had it's damage, accuracy, and critical chance reduced.

Temple of Atlantis
Feralas
Rhyolite
Trachyte
Kracken

Random target skills had their damage, accuracy and critical chance reduced.

Arcturis
Random target skills had their accuracy and critical chance reduced.

Wonderland
Knight of Diamonds, Hearts, Clubs (all modes)
Card Throw random target skill damage reduced and no longer penetrates defense.

Knight of Clubs (all modes)
Uppercut no longer has a knockback.

Ace Guard/Elite Ace Guard/Ace Guard Transformation
Electrocute no longer has a knockback.

Dead Man's Peak
Neothelid

Neothelid's random target skill no longer penetrates defense and critical chance reduced.

Avatar of Archane's random target skill damage and critical chance reduced and they no longer penetrate defense.

Shaman/Enslaved Shaman
Random target skill damage reduced and cooldown increased.

Catacombs
Mumrah the Hunter
Sleep Arrow critical chance reduced.

Skerris
Spit random target skill damage, accuracy and critical chance reduced, and knockback reduced from 15m to 10m.

Blightlord Naelak
Death & Decay no longer has a knockback.

Wasp
Random target skill damage and critical chance reduced slightly.

Golden Temple
Typhoonus (all modes)

Typhoonus' random target skill damage and critical chance reduced.

Crystalisk (all modes)
Crystalisk's Breath of Light accuracy reduced.

Sakun
Random target skill damage reduced.

Sraclone
Lost Mysterion

Random target skill accuracy reduced.

Ulric
Random target skill damage and accuracy reduced.

Enraged Sakun
Random target skill damage and accuracy reduced.

Namazu
Thunder Chunder random target skill damage, accuracy, and critical chance reduced.

Cletus
Random target skill accuracy and critical chance reduced.

Okeanos
Random target skill damage and defense penetration reduced.


MAPS
Corrected the lighting and brightness of the Golden Temple, Snow Mountain and Archelon Temple maps.


INTERFACE
Guild

Players that recently left a guild and still have a cooldown will no longer see an obtrusive message box appear about their cooldown each time they are invited to join a guild - it will be a chatbox message instead, explaining they were invited to a guild but they still have a cooldown.

Players will no longer see a message box appear when the guild leader makes changes to guild settings relating to the guild warehouse - it will be a chatbox message instead.

Guild Aligment
Just to clarify, as several people contacted me asking about changing their guild's alignment.
There is a button in the guild management tab of the Guild Interface that allows the guild leader to change the guild's aligment (Red or Blue). It will only show if the guild is NOT in a union with another guild. So if you wish to change alignment you must break your union first. The guild you are unioned with must be the same alignment - so they will need to change too before you can reform the union.

Revenge List
Corrected the erroneous message about removing a player from your revenge list each time you defeat a player in world PvP.


Vortex/HoE/Snow Mountain Reward Interface
Corrected some issues with the Reward interface. The Random button has been removed and you can no longer left-click, double-click or right-click rewards individually to claim them - now you must select your rewards by left-clicking, double-clicking or right-clicking, and then press Take All - or just press Take All for them to be chosen randomly.

Corrected the issue when closing the Reward window when you had only selected some of your rewards - leading to you not receiving anything without warning. You will now be warned with a message box that you will not receive any rewards if you continue.


Target of Target Unit Frame
Corrected an issue with the Target of Target unit frame sometimes not displaying, even though your target had a target.


Assistant Skill
Corrected the error message when you try to learn a 2nd Assistant Skill without using an Add Assistant Skill Scroll first.


UPCOMING UPDATES
Our 10th Anniversary is coming later this month. I haven't got anything to announce about it just yet but there will of course be new quests and rewards, as well as a chance to pickup some of the previous anniversary rewards that you may have missed out on!


Happy Valentines!
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