The next update is almost ready. I can't give an exact date at this moment - I wanted to try and get it done tonight/this morning but it's most likely going to be tomorrow (14th).
The major part of this update is a brand new Terminus map. For details, read
here.
The next biggy is that it's almost Halloween and you can read about that
here.
TITLES
Six new titles will be released for October and those are Blue Fairy and Red Crystal Bat. They will all be available to buy directly from Sedy in Terminus. Checkout the links below and click on the Comments tab to see a video preview.
Symbol of Rage (Blue Fairy)
Symbol of Devoted (Blue Fairy)
Symbol of Agile (Blue Fairy)
Symbol of Rage (Red Crystal Bat)
Symbol of Devoted (Red Crystal Bat)
Symbol of Agile (Red Crystal Bat)
The following titles received an update to their visual effect. Instead of the usual blue haze, they each have a different colored smokey effect that rises from your character's feet similar to the Rhinestone Conqueror effect.
Symbol of the Crystalisk Conqueror
Symbol of the Sandstorm Conqueror
Symbol of the Waterlord Conqueror
Symbol of the Zombie Pirate Conqueror
Symbol of the Paniye Circus Groupe
Symbol of the Laioha Conqueror
Symbol of the Decomus Conqueror
Symbol of the Ravid Rabbit
Symbol of the Bloodletter
Symbol of the Namazu Conqueror
Symbol of the Ice Queen Conqueror
Symbol of the Temple Conqueror
Symbol of the Cletus Conqueror
Symbol of the Mansion Conqueror
NEW FEATURE
You can now point and click on the minimap to autorun to the location (just as you can on the normal map).
SKILLS
Berzerker and Vanquisher receive a bit of help with the increase of defense reduction on Ferocious Roar.
Berzerker
Ferocious Roar now reduces Physical Defense by -1.5k/-2k.
Vanquisher
Ferocious Roar now reduces Physical Defense by -6k/-12k (doubled).
Soul Blader
Soul Blade: Ruin now reduces Physical Defense, not All Defense.
The so called debuffing mail classes have had a reduction in the amount of Magic Defense they can remove to balance caster damage. I did consider removing Magic Defense reduction from these skills entirely but was persuaded otherwise. I don't want to diminish these classes desirability in parties but the amounts of Magic Defense reduction afforded by their skills are simply too high.
Adventurer
Savage Toenail 2 now reduces Physical Defense by -562/-750/-1000/-1500/-2000/-2500/-3000/-3500/-4000 and Magic Defense by -281/-375/-500/-750/-1000/-1250/-1500/-1750/-2000.
Wind Walker
Savage Toenail 3 now reduces Physical Defense by -4000/-5000/-6000/-7000/-8000/-9000/-10000 and Magic Defense by -2000/-2500/-3000/-3500/-4000/-4500/-5000.
Shadow Walker
Exposed Weakness now reduces Physical Defense by -10000/-12250 and Magic Defense by -5000/-6125.
Savage Toenail 2 now reduces Physical Defense by -562/-750/-1000/-1500/-2000/-2500/-3000/-3500/-4000 and Magic Defense by -281/-375/-500/-750/-1000/-1250/-1500/-1750/-2000.
Assassin
Savage Toenail 3 now reduces Physical Defense by -4000/-5000/-6000/-7000/-8000 and Magic Defense by -2000/-2500/-3000/-3500/-4000.
Scout and Sniper classes can no longer reduce Magic Defense and the Sniper received some buffs to it's damage and survivability. Snipers will be looked at properly in an upcoming update and will likely receive some skill changes and itemisation updates.
Scout
Controlled Barrage 2 now reduces Physical Defense by -562/-750/-1000/-1500/-2000/-2500/-3000/-3500/-4000. (no longer reduces All Defense).
Sniper
Controlled Barrage 3 now reduces Physical Defense by -4000/-5000/-6000/-7000/-8000/-9000/-10000. (Up from 4k at max rank but no longer reduces Magic Defense).
Deranged Shot 2 bleed damage increased to -1200/-1300/-1400/-1500/-1600 per second for 4s.
Engage now reduces your own Physical Defense, not All Defense, and the amount has been reduced to -8%/-16%/-24%.
BUG FIXES
Livid spawn and respawn bug finally found and fixed. (This is already applied to the server but the spawn time is currently set too often - it will be fixed in this update).
World Bosses no longer automatically spawn on server restart and will correctly use their spawn timers.
Corrected quest names for skill point, battlefield, cooking, alchemy and cardmaster quests. They were mixed up or even completely wrong somehow and I never noticed until now lol.
Fixed several level 60 items that could not be decomposed.
Corrected tooltips for the Knight and Guardian skill Safeguard 2 to show that it gives Damage Absorb, not defense.
Corrected tooltips for Injector recipes - they were showing the incorrect amount of damage absorb. These all give 90% absorb, not 100%.
Corrected tooltips for the NPC costume cards to show that they give a buff of increased HP Recovery whilst active. I wish we could do something more interesting with these...
Fixed a bug with the Couples system caused by players that delete their characters whilst in a couple, causing bugs for the other player. You can no longer delete a character that is in a couple - you must breakup first.
Fixed bug allowing you to propose to another player from anywhere. Proposing to another player must now take place in the Archelon Temple as originally intended.
That's about it I think. If you happen to know of any other minor bugs or mistakes with tooltips, quest names/descriptions etc. please let me know ASAP and I will fix before this update is applied.