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Sedy Admin Sedy
posted on Saturday, December 16 2017, 08:29 PM in Updates
There will be a fast maintenance and update tonight at 00:00 to apply the following changes and fixes:

QUESTS
Players that have the quest [Legendary] The Water Crystal in their Quest Journal now have a small chance to receive a Water Droplet when Arcturis in Temple of Atlantis Insane Mode is defeated.

Players that have the quest [Legendary] The Eye of Horus in their Quest Journal now have a small chance to receive a Golden Shard when Typhoonus in Golden Temple Insane Mode is defeated.

Players that have the quest [Legendary] Infinitas in their Quest Journal now have a small chance to receive an Infinitas Rune Fragment when Avatar of Archane in Dead Man's Peak is defeated.

This is in addition to the usual drop from the monster itself, so that all players in the party also have a chance to start collecting for their legendary items. The chance is low, but it's a chance nevertheless :)

Added 3 missing Christmas quests to Elsa, Archemi, and Tobias in Terminus.


PETS
The issue with pets losing EXP earned in a dungeon when leaving the dungeon whilst still summoned has been resolved.


INTERFACE
The issue with the Need & Greed loot distribution mode's item rarity setting getting reset when moving to/from a dungeon has been resolved.

You can now Double-Left-Click an area in the Mini Map to move there, instead of Right-Click.


MECHANICS
Fixed an issue with HP Absorb skills when used on a target with Damage Reflect combined with an MP Shield (Myrmidon Pyro Shell, Niria's Water Tent etc.) causing MP to be depleted instead of gaining HP.

Just a warning. If you find a bug you should report it, not abuse it, as per the server rules. Those I watched doing this in DMP to deplete boss MP are lucky they were not banned for breaking server rules.

Fixed a bug with the new Crit Damage% stat also giving Damage Absorb%. If you had 10% additional Crit Damage (full set of DMP armor for example), you would also receive an invisible 10% Damage Absorb that did not show in the Hero window but was actually effective and reducing damage taken by 10%. So if you were wondering why you were taking less damage than expected, now you know :P

Fixed an issue with monsters summoned by another monster, that was also summoned by another monster, standing around like lemons. Example, when Avatar of Archane spawns an Eye and the Eye spawns Imps.


MONSTERS
Fixed an issue with monster's Physical/Magic Protection stat not getting applied in many cases.

Reduced the Armor Penetration (ITD) of quite a few dungeon monster skills by 5-10%.
Removed the Armor Penetration on several Grand Wildwoods and Port Plunder monster's auto-attack skills - they still retain it on their cooldown skills if they had any.

Increased the stats of the Fire Pit guardian bosses as they were slightly underwhelming.


GATHERING
Corrected Iron Vein drops - they were dropping Crystal Ore instead of Topaz Ore.


ITEMS
Corrected the tooltips on moolah consumables with the correct durations.
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