You don't appear to be logged in. Sign Up for a game account. It's free and only takes a few moments! Sign Up
Sedy Admin Sedy
posted on Saturday, February 20 2021, 11:39 PM in Updates
Just a few updates to some dungeon monsters that will be patched in with the Anniversary Update tonight:

DUNGEON
Dead Man's Peak
Krorosh

Autoattack 2 (no cooldown) is no longer a cleave that hits multiple targets within 1.5m of the main target (ie the tank). It is now a single target skill.

Enslaved Warbringer/Summoned Warbringer
Autoattack 2 (no cooldown) is no longer a cleave that hits multiple targets within 1.5m of the main target. It is now a single target skill.

Skill 1 will continue to cleave and hit multiple targets around it's initial target, but the radius has been reduced from 3m to 1.5m. So melee should stand away from the tank (as always) to avoid cleave damage from this skill.
The damage, critical chance and defense penetration amount has been reduced considerably.
The cooldown has been increased from 8s to 15s.

Farseer/Enslaved Farseer/Summoned Farseer
The Fury of the Wind area buff of these monsters has been changed from +300 Movement Speed, +1000 Critical chance, and 20% Crit Damage Bonus - to +300 Movement Speed, +500 Critical chance, and 10% Crit Damage Bonus.

Melee classes should take considerably less splash damage during the Krorosh encounter now - providing they position themselves away from the tank. The only real danger is the final Frenzy phase where he summons both Farseers and Warbringers at the same time - and there is the high possibility of Warbringers getting their Critical chance and Crit Damage Bonus increased by the Farseer's Fury of the Wind buff. But providing the tank picks them up quickly they pose little danger.

Golden Temple (all modes)
Tomb Hawk

Piercing Screams skill that does area damage with no warning on the ground had it's damage reduced considerably, it's Hit chance, Crit chance, and Defense Penetration reduced.

Hard mode are now immune to Cast Time debuffs.
Normal mode are now immune to knockbacks, pulls and Cast Time debuffs.

This will prevent situations where the protection domes finish before they manage to finish casting their OHKO skill :)

Catacombs
Wasp Spawner

Area attacks no longer have Defense Penetration.
Responses (0)
Sorry, but guests cannot view the replies here.
Your Reply

Latest Discussions

Latest Important Stuff

3 years ago 0 4624
4 years ago 0 2583

Latest Events

2 months ago 1 328
4 years ago 2 4513

Latest Updates

1 week ago 0 154
1 week ago 7 286
2 weeks ago 0 246

Latest Replies

Savanna wrote: I don't know if I'm misunderstanding what you mean, but it's being transferred
2 days ago
Thanks! On windows 11, I had to go to Settings->System->Display->Graphics Custom options for apps, t
6 days ago
It's the generated terrain that is not rendering the textures by the looks of it. All the other stuf
6 days ago
It's back up now
1 week ago