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Sedy Admin Sedy
posted on Tuesday, November 24 2020, 03:02 PM in Updates
The following updates will be applied tonight:

GATHERING
There is now a chance a mined vein (excluding Greater veins) or gathered plant will respawn instantly.

The amount of Iron/Silver/Gold/Platinum/Orichalcum Ore that can be obtained from mining a vein has been increased to a maximum of 5 (was up to 3 with a low chance), and the chance of obtaining a higher amount has been increased.

Up to 3 Crystal/Ruby/Sapphire/Emerald/Amethyst Ore can now be obtained from mining veins (was up to 2).

Upto 30 Iron/Silver/Gold/Platinum/Orichalcum Ore can now be obtained from mining Greater veins (was up to 20).

Upto 3 Desert Orchid/Pin Wheel Daisy/Glowing Fern/Purple Snapper/Water Orchid/Glowing Shroom/Forest Fern/Woodland Mushroom can now be obtained from gathering (was up to 2).


CLASS SKILLS
Offensive skills that do no damage but instead apply a debuff of some sort are no longer effected by, or activate, the Global Cooldown (GCD). There are some exclusions including Provoke type skill of the tanking classes.

Also some skills that apply brief immunity buffs were still on the GCD when they should not have been (Intensive Activity for example).

Also in a few cases, some very short duration buffs have been excluded from the GCD, but most buff type skills remain on the GCD unless they have a very short duration - for example a 5s Hit buff or Attack buff where every second counts.

Fighter (1H)
Threat Ascension
No longer effected by or activates the Global Cooldown.

Knight
Threat Ascension 2
Challenging Roar
Encumbrance
No longer effected by or activates the Global Cooldown.

Warrior (1H)
Threat Ascension
No longer effected by or activates the Global Cooldown.

Guardian
Challenging Roar
Encumbrance

No longer effected by or activates the Global Cooldown.

Champion
Bolstered Agility
Turtle's Shell

No longer effected by or activates the Global Cooldown.

Fighter (2H)
Exposure

No longer effected by or activates the Global Cooldown.

Gladiator
Exposure 2
Petrify
Skill Paralysis
Intense Activity

No longer effected by or activates the Global Cooldown.

Crusader
Petrify 2
Exposure 3
Skill Paralysis 2

No longer effected by or activates the Global Cooldown.

Warrior (2H)
Exposure

No longer effected by or activates the Global Cooldown.

Berzerker
Demanding Shout
Ferocious Roar
Skill Paralysis
Intense Activity

No longer effected by or activates the Global Cooldown.

Vanquisher
Ferocious Roar 2
Skill Paralysis 2
Overpower

No longer effected by or activates the Global Cooldown.

Stampede
Now affected by and activates the Global Cooldown.

Fighter (Duals)
Subdue

No longer effected by or activates the Global Cooldown.

Mercenary
Subdue 2

No longer effected by or activates the Global Cooldown.

Soul Blader
Subdue 3
Mass Subdue

No longer effected by or activates the Global Cooldown.

Wind Walker
Pacify
Snare Trap
Snap Trap
Smoke Bomb

No longer effected by or activates the Global Cooldown.

Shadow Walker
Dark Seed
Exposed Weakness

No longer effected by or activates the Global Cooldown.

Assassin
Shadow Blast
Psychic Attunement
Psychic Raze
Terrify
Hypnosis

No longer effected by or activates the Global Cooldown.

Ranger
Conceal

No longer effected by or activates the Global Cooldown.

Scout (Ranged)
Conceal 2
Leg Snare
Corruption Marsh

No longer effected by or activates the Global Cooldown.

Sniper
Leg Snare 2

No longer effected by or activates the Global Cooldown.

Rogue (Ranged)
Timed Bomb
Conceal

No longer effected by or activates the Global Cooldown.

Hunter
Conceal 2
Adhering Terrain
Timed Bomb 2
Bomb Throw

No longer effected by or activates the Global Cooldown.

Sharp Shooter
Bomb Throw 2
Corrosive Charge
Neutralize
Disruption

No longer effected by or activates the Global Cooldown.

Mage (Damage)
Crippling Magic
Weapon Destruction

No longer effected by or activates the Global Cooldown.

Shaman (Damage)
Crippling Magic
Elemental Exposure

No longer effected by or activates the Global Cooldown.

Saint
Mana Void

No longer effected by or activates the Global Cooldown.

Shaman (Healer)
Weakened Dismissal
Augment Dismissal
Antidote

No longer effected by or activates the Global Cooldown.


PETS
Corrected the efficiency of pet skills Bite, Arcane Breath, Corrosive Acid, Whack, Heal Blessing, and Magic Blessing so lower ranks of the debuffs will not overwrite higher ranks.


MECHANICS
Treasure Bandits
Treasure Bandits will now spawn more frequently for players when they are playing in maps suitable for their level and defeating monsters of their level or higher. They will no longer spawn for players farming monsters of a lower level.

The amount of hits required to defeat lower level bandits has been reduced, and is now equal to their level. So, a level 20 bandit will be defeated after 20 hits, a level 85, 85 hits.

Bandits will now spawn on the higher level maps Sandstorm Desert, Tainted Fen, Grand Wildwoods, and Port Plunder.

Anti-Botting Feature
Reintroduced the anti-botting Do Not Attack monsters. Attacking one of these 5 times* will disconnect you from the game and also prevent you from logging back in for a period of time. This feature is intended to prevent using illegal external software to take control of game play.

*Excluding skills that do damage to multiple targets - so you cannot accidentally attack them with AoE skills unless you actually have the Do Not Attack monster targeted.

Colosseum Deserter
The Colosseum Deserter debuff has been corrected. It was set as a buff in error. It can no longer be removed by right-clicking it's icon.
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