I will apply these fixes this afternoon.
DUNGEONS
Normal dungeons now reset at 12:00 and 00:00, Raid dungeons at 00:00 and Vortex/SM at 00:00.
Snow Mountain
Fixed the bug stopping players from reviving after death. You will now get 3 revives. (Fixed for Vortex too).
Reduced defense and HP of monsters that were incorrectly set too high.
Brigadier and Captain on stage 20 changed to Elite status and HP reduced substantially.
Stage bosses are no longer crowd controllable or affected by percentage based damage skills.
Stage mini-bosses are no longer affected by percentage based damage skills but remain crowd controllable (sleep, stun, knockback, root etc.).
Fixed scripting of stage bosses (Captain, Brigadier etc.) they all now have their proper Battle Shout skill.
Increased the Movement Speed of monsters Charge skill so that they get to you at the beginning of each round a lot faster.
Adjustments to rewards. Some items are now rewarded in larger quantities and a new item added for Hard Mode.
Crystalisk Hard
Reductions to magic defense and avoidance. It's still higher than it used to be but not as much.
WORLD BOSS
Frigid Queen Glaceon and her Shadows' auto-attacks are now magic based.
Frigid Queen Glaceon no longer shares spawn times with Glaceon and Frigid Glaceon.
CLASS
Wizard
Chilling Shock 3 no longer grants Movement Speed reduction as part of it's debuff. This will allow the remaining -def part of the debuff of this spell to be used on bosses that are immune to movement speed reduction (most insane mode dungeon and world bosses are immune to movement speed reduction).
Chilling Shock 2 Movement Speed debuff increased slightly to what Chilling Shock 3 was before.
ITEMS
Droprate of new recipe ingredients increased slightly.
Increased stack rate of Moolah so it doesn't look like you lost some if you receive more than 100 in your giftbox and move it to your inventory.
INTERFACE
Fixed the friend announcements. Friends will only be announced when they login, not when they leave a dungeon.