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Sedy Admin Sedy
posted on Saturday, January 28 2017, 12:55 AM in Updates
The following changes were applied and a small client patch is now available.

ITEMS
Von Stein level 90 and 100 armor and Wonderland level 90, 95, 100 had some of their stats and set effect stats increased.

TRANS
Fixed transformation effects of:
Nimpi - MP Absorb
Delicate Doll - MP Absorb
Sturdy Doll - HP Absorb
Head of Archers - HP Absorb

INTERFACE
Fixed issue with skill tooltip text sometimes getting pushed off the side of the tooltip box.

DROPS/GATHER
Fixed Orichalcum Ore spawn in Tainted Fen being unreachable.

Fixed Fire Pit Chest not containing BF pot.

Fixed issue with Rhinestone not dropping cards under some circumstances.

Fixed Wonderland Hard mode Artisan recipe drops, the bosses now drop:
[Pattern] Orichalcum Sapphire Band
[Pattern] Orichalcum Sapphire Ring
[Pattern] Orichalcum Sapphire Signet
[Pattern] Orichalcum Sapphire Earrings
[Pattern] Orichalcum Sapphire Droplets
[Pattern] Orichalcum Sapphire Studs
[Pattern] Orichalcum Choker
[Pattern] Orichalcum Torc
[Pattern] Orichalcum Brace

STORE
Moolah Mall/nsDB store price reductions:
CQ75 50% off
Premium Warehouse Expansion reduced to 60 (40% off)
DNA Booster reduced to 150 from 290
CQ85 33% off - will soon be removed from store and only available from nsDB.
Frigid armor 33% off
GT/ToA/Livid/Nereus/Ulric weps 33% off
Rhinestone accessories 33% off - removed from store, only available on nsDB now.
Omens accessories 33% off.

MAGIC TOWER
Magic Tower Insane has been adjusted for solo play for level 85+ players and additional experience rewards are available to choose instead of tokens or trophies, just as it is with Normal/Hard modes. Monster stats and damage has been reduced accordingly and all ITD skills removed.

Tower Pass 1, 2 and 3 items are no longer sealed or expire and will be stored in your quest inventory. Existing passes in your inventory will remain in your normal bags - delete and buy a new one if you want it to go into your quest inventory.

MONSTER
All level 75+ monsters and bosses in dungeons and field maps had their Magic Defense reduced.
All Snow Mountain and Hall of Elements monsters had their Magic Defense reduced.

Laioha Hard boss and monster EXP increased.
Laioha Insane mode boss HP reduced.
Decomus Hard mode boss EXP increased.
Decomus Insane mode boss and trash monsters HP reduced.

Wood Garden Normal mode boss and monster EXP increased.
Wood Garden Hard mode boss levels reduced to 65.
Wood Garden Insane mode boss level reduced to 75 and HP reduced.

Temple of Atlantis Normal mode boss level reduced to 75 and HP reduced.
Temple of Atlantis Hard mode bosses and trash monster level reduced to 80 and HP reduced.
Temple of Atlantis Insane Summoned Nieless and Nielium HP reduced significantly.
Temple of Atlantis Insane mode Rhyolite/Trachyte HP reduced and corrected their defense numbers - Rhyolite more pdef, less mdef, Trachyte more mdef, less pdef.

Von Stein's Mansion Normal mode, some bosses had their HP reduced.

Golden Temple (all modes) Summoned Worm Worm movement speed reduced.
Golden Temple (all modes) Mumu's Pet movement speed reduced.
Golden Temple (all modes) Tomb Hawk HP reduced.

Wonderland (all modes) Elite Ace Guard HP reduced and chance to use Electrocute reduced slightly.
Wonderland Hard/Insane Mode Knight of Diamonds, Hearts and Clubs HP reduced.

Some dungeon boss and world boss skill chances were adjusted and some skills that were being used randomly and should not have been have now been scripted - this should result in less random "shit" happening with no way of avoiding it. There were also a few bosses that were not using some of their skills at all and they have also been fixed.

Fixed a bug that sometimes caused a monster with scripted skills to just stand there and not attack until it moved into another phase of it's scripting.

Let me know if you encounter any weirdness with bosses and their skills.

QUESTS
Ok lets take some of the longass quest requirement bore away...

Chain Quests Level 75
Pest Control - reduced monster kills required to 100 of each.
Vermin Recruitment - no longer requires kill of Veteran Berzerker Bunny or Veteran Sand Ghost.
Scourge Lieutenants - no longer requires kill of Lost Mysterion or Cringer.
Insane Hideout - Special and Gigantes kill count reduced to 1 time.

Chain Quests Level 85
Be Quick or Be Dead - reduced amount of Insignia required to 3 of each.
We Need Brains! - reduced amount of Brains required to 100.
The Grand Trap - improved drop chance of A Human Head, A Bloody Arm, A Human Torso, A Human Leg.

Event
[Event] Lustrous Treasure - no longer requires 250 kills of Poison Octocan and Licka Mung Fish.

Repeats
Fixed bad translation and put more detailed instructions for [Repeat] Chester's Silver Badge and [Repeat] Cursed Necklace.

Wanted Papers
Reduced the amount of kills required for nearly all Daily Wanted Papers and Daily Wanted quests from notice boards by 50% or more in some cases.

General
Defending The Gateway - reduced kill requirements to 20 Little Bigfoot/Treesello.
Kayan's Anxiety - reduced kill requirements to 20 Plague Towtul.
Kayan's Suggestion - reduced kill requirements to 40 Plague Towtul.
[Daily] Valley Wanderer - reduced kill requirements to 20 Zombie.
[Daily] Valley Loiterer - reduced kill requirements to 20 Wandering Soul.
[Daily] Lost in Valley - reduced kill requirements to 20 Roving Soul.
[Daily] Cavern Mission - reduced kill requirements to 30 Ho-Tribe Hunting Dog.
[Daily] Cavern Suppression - reduced kill requirements to 25 Ho-Tribe Worker and 20 Blood Zombie.
Request From Molly - reduced kill requirements to 20 Mad Mutul.
Molly's Final Request - reduced kill requirements to 30 Mad Mutul.
Molly is Unreasonable - increased EXP reward and reduced kill requirements to 40 Mad Mutul.
[Daily] Revived Predator - reduced kill requirements to 30 Furious Blood Zombie.
[Daily] Old Trees In Cave - reduced kill requirements to 30 Deuro Treekan.
[Daily] Kill Cave Big Foot - reduced kill requirements to 30 Cave Bigfoot.
Test Of Woon's 1 - reduced kill requirements to 20 each of Ho Tribe Worker, Treekan, Blood Zombie.
Test Of Woon's 2 - reduced kill requirements to 20 each of Gloomy Towtul, Deuro Treekan, Cave Bigfoot.
Test Of Woon's 3 - reduced kill requirements to 20 each of Niria, Furious Blood Zombie.
The Pond Of Life - reduced kill requirements to 10 each of Niria, Nirenia.
Guard The Pond Of Life - reduced kill requirements to 20 each of Niria, Nirenia.
Protect The Pond Of Life - reduced kill requirements to 30 each of Niria, Nirenia.
Defend The Pond Of Life - increased EXP reward and reduced kill requirements to 40 each of Niria, Nirenia.
[Daily] Evil Corpse - reduced kill requirements to 30 Ghoul.
Those Ungrateful Vermin - reduced kill requirements to 25 Starving Ho-Tribe Hunting Dog.
Criminal Offence - reduced kill requirements to 25 Ghoul.
[Daily] Persistent Patrols - reduced kill requirements to 30 Ho Tribe Patrol.
Steel Plunderer - reduced kill requirements to 40 Desert Topo.
[Daily] Seized Steel Mill - reduced kill requirements to 40 Desert Topo.
[Daily] Problem Solver - reduced kill requirements to 20 Sand Spider, 15 Gale Boar, 15 Metal Pupa.
Uncomfortable Ingredient - reduced collect requirement to 40.

oh cba to document this anymore lol... more of the same........ basically all quests with high kill count or high amount of collect items have been reduced.

If you had any partly done CQ75 or CQ85 kill quests, or any of the new quests from the notice boards in Tainted Fen/Grand Wildwoods/Port Plunder, you will find they are now complete and can be handed in. Only partly completed quests tho, if you hadn't made any progress it will not be completed.

If any of your quests won't complete just shoot me a PM and I will fix it for you.
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