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Sedy Admin Sedy
posted on Friday, December 28 2018, 07:46 PM in Updates
The server will be offline for a maintenance and updates at midnight tonight. It will be down for upto 1 hour.


ITEMS
All items, titles, and buffs (tarot etc.) that granted Giant Bonus Damage now grant Construct Bonus Damage.

Corrected an issue with click-targeting players on Skeletal Steed mounts.

Corrected chance effect and tooltip of Okeanos' Rod to 15% Magic Damage Absorb and 2% HP per second for 10s.
Corrected chance effect and tooltip of Okeanos' Shield to 15% Magic Damage Absorb and Magic Debuff Immunity for 15s.


USER INTERFACE
Minimap
You can now see the current dungeon's mode next to the dungeon name at the top of the minimap. [N] Normal, [H] Hard, [I] Insane, [H1] Hell 1 etc. etc.

Dungeon Entry
Fixed a bug with the dungeon party system and dungeon entry interface that prevented the display of your own dungeon save ID in the Party Information area of the Dungeon Entry interface. You will now see your own dungeon save ID along with the rest of the party's save ID (if any), making it easier to see if you forgot to reset the dungeon if you had run it previously.

Players that are already saved to a dungeon and have a different dungeon save ID to the party leader will now appear in Red in the Party Information area of the Dungeon Entry interface.


MONSTERS
Type Changes

Changed to Humanoid:
Humbaba

Changed to Beast:
Sakun
Tundro
Enraged Sakun
Enraged Tundro
Tundro's Shadow
and all other Sakun/Tundro variants in Vortex etc.


DUNGEON
Hell Mode dungeons are supposed to be difficult and take time to complete, but I did not intend for them to become tiresome due to monster tankiness, so monster Max HP and Defense have been reduced slightly, but damage has been increased to keep things difficult.

Modified several Laioha Octopus skills including lowering Slippery Skin's Evasion bonus slightly, and increasing damage of Bolt from the Blue (forks).

Corrected an issue with Hell Mode monster damage not using the intended amount of Armor Penetration from their mode buff. You will find that most monsters now do more damage.

NEW: Hell Mode Augmentations
Select Hell Mode monsters now have an additional buff and need to be dealt with more carefully depending on how that buff works. You might need to kill them first, last or separately.

You can easily spot these monsters by a visual effect unique to the augmentation.

Augmentation: Command
Boosts nearby allies with a commanding shout with it's last breath as it dies.
Visual effect: Rotating red weapons

Augmentation: Vindictive
Heals nearby allies to full health upon death.
Visual effect: Rotating blue weapons

Augmentation: Explosive
Explodes upon death causing damage in a large radius.
Visual effect: Red swirls

Augmentation: Blood Oath
Leaves a bloody pool behind upon death, healing allies but damaging enemies.
Visual effect: Red cloud

Augmentation: Infected
Infected with a dormant scourge that will spread to nearby allies upon death.
Visual effect: Green cloud

Monsters have a random chance of having an augmentation and it increases as the Hell Mode increases. If they have an augmentation they will not also have an immunity buff.

Hell Mode Boss Immunity
Bosses no longer receive immunity buffs of things they are already immune to, such as Slow, Stun, Immobilize etc. They will always have one of Poison Immunity, Physical Immunity, Magic Immunity, All Immunity or Provoke Immunity.


SKILLS
Corrected an issue with the Knockback element of several multi-target skills not working correctly. This includes Buckshot 3, Windstorm 1 & 2, Tempest Barrage 2, Black Hole and Disharmony.

Force Ripple
Radius increased from 4 to 5m.
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