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Sedy Admin Sedy
posted on Sunday, April 20 2014, 12:38 AM in Updates
The server will go down for maintenance and an update at 00:30.

Easter is here and quests are available from the NPCs in Terminus.
We will also be sending out gifts later tonight so check your Giftboxes :)

WEAPON ENHANCEMENT SYSTEM
New weapon enhancement recipes have been added for high-level Alchemists. These grant an additional property to the weapon, similar to the existing enhancements for items, but as well as giving an additional property they have different glow effects too.

Health Enhancement: 1-10% HP giving a blue glow with green swirlies.
Mana Enhancement: 1-10% MP giving a pulsing blue glow.
Damage Enhancement: 1-10% Physical Attack Power giving an orange pulsating glow with swirlies and electricity.
Magic Damage Enhancement: 1-10% Magic Attack Power giving a purple glow with swirlies and stars.
Healing Enhancement: 1-10% Healing giving a pulsing blue glow.
PvP Enhancement: 1-15% PvP Damage giving an orange pulsating glow with swirlies and electricity.

* these enhancements show the same soft yellow glows of normal enhancement between +2 and +9 and at +10 they get the glows mentioned above.

All of these recipes come in two level ranges and two types:
Level 50-75 items: Normal and Advanced.
Level 76-100 items: Master and Advanced Master.

The normal Green recipes can be obtained from numerous places including Tobias in Terminus for 500/1000 Tarot Points, Terrio Longman for 100/200 General Badges and the Battlefield Material Vendor for 100000/200000 Battlefield Points.

The Master version of the recipes give a better chance of success and can be purchased from the Moolah vendor.

All of these recipes are untradable.

Normal weapon enhancement glows have changed slightly too.
+2-5 now has a soft yellow glow
+6-9 now has a soft yellow glow with some swirly stuff.
+10 remains the same as always.


TITLES
New titles have been added to the Moolah vendor in Terminus.

Symbol of Rage (Ruby)
Symbol of Rage (Pearl)
Symbol of Rage (Corundum)
Symbol of Rage (Azure)
Symbol of Devoted (Ruby)
Symbol of Devoted (Pearl)
Symbol of Devoted (Corundum)
Symbol of Devoted (Azure)
Symbol of Agile (Ruby)
Symbol of Agile (Pearl)
Symbol of Agile (Corundum)
Symbol of Agile (Azure)

These are basically recolours of the existing Symbol of xxxx (Amethyst) and share the same stats as all other Moolah titles.

Ruby
http://noscrubs.net/media/com_easysocial/photos/7053/11836/1439ec1a5449cf0360f7fbfad118de3f_original.jpg

Pearl
http://noscrubs.net/media/com_easysocial/photos/7053/11834/70d9aa25cea4f7da2431c57c38ce978e_original.jpg

Corundum
http://noscrubs.net/media/com_easysocial/photos/7053/11823/b78ef7ba71ed6b91c898b487529d01c2_original.jpg

Azure
http://noscrubs.net/media/com_easysocial/photos/7053/11983/f040efdd68898a69b96974913bf30f14_original.jpg

We will be accepting upgrade requests from other titles. If you wish to upgrade please read about it here before asking questions.


CLOAKS
Moolah versions of the existing Shining Trophy cloaks are now available from the Moolah vendor. These have the same stats and are just for lazies + we could really use the donations :D


DUNGEONS
Golden Temple
Golden Temple trash monsters have been nerfed to make the dungeon more accessible.

Normal Mode
Summoned Viper skill Venom duration and damage halved. Reduced 5k per 3s for 30s.
Tomb Scorpid skill Tail Sting damage reduced to 7k per 3s and mana damage reduced to 3k per 3s.
Mumu skill Belly Flop damage reduced to 15k per 3s.

Hard Mode
Summoned Viper skill Venom duration and damage reduced to 10k per 3s for 30s.
Tomb Scorpid skill Tail Sting mana damage reduced to 4k per 3s.

Insane Mode
Summoned Viper skill Venom duration and damage halved. Reduced 15k per 3s for 30s.
Tomb Scorpid skill Tail Sting mana damage reduced to 5k per 3s.

Magic Tower
The Magic Tower will open it's doors for level 55-69 players. Entry tickets will be sent to new players upon reaching level 55. Level 70-84 mode will open after more testing and the level 85 mode still needs a lot of work before it's ready.

Added several new floor buff rewards: Magic Tower Anti-Magic, Magic Tower Anti-Physical, Magic Tower Anti-Poison.
Fixed fail penalty debuffs.
Fixed dodgy coordinates for entry of some floors causing you to get stuck.
Added Vendor at entrance that sells Food Supplies (basic chef food) and Food Supplies (event foods), Item Card Deck III and Item Card Deck IV + individual III/IV item cards and wearing cards III.

Normal Mode
Reworked all mobs, skill damage and experience for levels 55-69.
Removed OP debuff from Gerry.
Mushroom Guard gained a new debuff.
Increased The Botanist's attack speed.
Added new debuffs and skills for Ice Lich and gave him walk/run ability.

Hard Mode - Still in testing
Added Hard Mode for levels 70-84.
Monster HP and skills all need tweaking. Generic damage at the moment.

Insane Mode - Not ready yet
Added Insane Mode for level 85.
Monster HP and skills still to be done. Generic damage at the moment.


WORLD BOSSES
Cruel Cletus
Changes to walk and run abilities as discussed. GMs to test before use.

Namazu
Reduced respawn time.
Increased chance of dropping more loot.
Increased direct damage of his auto-attacks slightly.
Reincluded a missing skill (Thunder Chunder).
Adjustments to Acid Puddles.


QUESTS
Fixed many high-level Wanted Papers to the proper levels according to the target monster level. Most can be taken 5 levels below the target monster level.
Increased the amount of EXP/SXP gained from most Wanted Papers from level 30 and up with the exception of a few level 57ish quests that were set WAY too high and have been reduced in line with the rest. Overall it won't make much difference since all of the others have been increased but you won't be gaining an entire level from doing just those 3 papers anymore.
Slightly increased the EXP/SXP of some of the PI and PC quests.
Increased the amount of EXP/SXP gained from some dungeon quests.


GATHERING
Ore Veins in Pandan Cove and Sandfall Desert moved so that they don't spawn so close to eachother.


CLASS SKILLS
Champion
The Champion has received many (overdue) changes to bring it into line with the other 3rd jobs. The changes mainly focus on damage output and group utility.

Wind Cleave 2
Now affects 2/2/3/3/4/5/6 targets (ranks).

Shield Smash 3
Now does percentage bonus damage of 5/10/15%.
Now also reduces Physical Protection by 200/400/500.

Shield Throw 2
Now does percentage bonus damage of 5/10/15%.

Funeral Bell aggro increased substantially.

Soaring Dragon
Aggro increased substantially.
Can now be learned at level 80 as originally intended (pre-skill requirement fixed).
Fixed missing animation.

Guardian's Call
Can now be learned at level 83 as originally intended (pre-skill requirement fixed).
Rank 2 cooldown reduced to 30s.
Rank 2 now affects targets in a slightly larger radius of 6m.
All ranks now increase the Champion's Max HP by 10k for 10s instead of increasing Physical Defense.
Reduced size of rotating shields animation.

Lion's Roar
Aggro increased substantially.
Rank 2 now affects targets in a slightly larger radius of 6m.
Rank 1 now does 6k unblockable damage and Stuns for 3s.
Rank 2 now does 10k unblockable damage and Stuns for 3.

Challenge
Aggro increased substantially.
All ranks now affect 6 targets in a slightly larger radius of 6m.

Wall of Reflection
Rank 2 range increased to 11m.
Rank 3 range increased to 15m.

Beastial Aspect: Hawk
No longer shares with Protective Posture or other postures but does share with the other Beastial Aspects.
Rank 2 range increased to 11m
Rank 3 range increased to 15m.

Beastial Aspect: Wolf
Rank 2 range increased to 11m
Rank 3 range increased to 15m.
Now grants All Attack at 5/7/10% instead of just Physical Attack.

Beastial Aspect: Dragon
Rank 2 range increased to 11m.
Rank 3 range increased to 15m.
Now grants Max MP at 5/7/10% as well as Max HP.

Turtle's Shell
Removed the Root and Skill Paralysis.
Added Physical and Magical Immunity.


The Berzerker, Vanquisher, Gladiator and Crusader will once again benefit from the armor ignore of their Destruction skill, allowing all of their skills to ignore 60% armor for 10s at max rank. Expect to see some spikey damage from this skill combined with their existing ignore defense skills making the class much more unpredictable and dangerous. However, do not expect to see ridiculously high damage numbers like we were used to seeing pre-ITD fixes.

Berzerker
Destruction will once again grant all of your attacks [Ignore Physical Defense] 60% but duration reduced to 10s and shares a buff slot with Raging Sweep and Decisive Strike meaning they cannot be use together (stacked).

Gladiator
Destruction will once again grant all of your attacks [Ignore Physical Defense] 60% but duration reduced to 10s.


BUG FIXES
Fixed several Dual Swords/Daggers bugged enhancement glows - namely Crystalisk's Claws, Amathias Shanks, Cucumbers, Sausages and the other Livid daggers.
Fixed Pome (Hard Mode) autoattack damage ranges (reduced high end).
Fixed many tooltips that were displaying [Attack] instead of [Attack Speed].
Crytalisk Hard skill Sweep Stake tooltip updated to reflect that it reduces Physical Defense.
Fixed the Weapon Enhancement Card (Lv.51~75). It was incorrectly giving the success rate of the Advanced Weapon Enhancement Card (Lv.51~75).
WGI tank plate chest All Attack now correctly grants 420 Attack.
Enhanced Crystalisk's Nail now grants 18% Attack Speed.
Push and Pull skills no longer cancel the looting interface.
Crafted (Livid, Ulric, Crystalisk etc.) Shields can no longer be worn by non-tank classes. Other weapons remain open.


That's about it I think but I'm sure I forgot some stuff I changed/fixed/broke but I'll add it here when I get the "oh yehhhhh" moment.

Thanks guys.
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There is something else to say, it's tough to get points and reputation when you keep losing Battlef
2 weeks ago
Thank you! And also can you make a requirement for joining in the event? Like 20lvl or above. Ther
2 weeks ago
Yeh it's a good idea. I will look into it
2 weeks ago
Sedy wrote: They should have ended tomorrow, not today, my bad. I will extend them until Sunday.
1 month ago