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Sedy Admin Sedy
posted on Friday, June 30 2023, 10:14 PM in Updates
Update coming very soon!

NEW DUNGEON: AMANITA'S NEST
Amanita's Nest is a mission based dungeon for 1-6 players that can be entered 3 times per day.

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The dungeon is designed to allow solo and party play with the difficulty scaling based on the player's level and amount of players in the party. The more players, the tougher the monsters become, but with the possibility of obtaining a higher final score and higher quality rewards which include Relic and Medal accessories and a special Legendary Earrings collection piece, Mushroom Spore.

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Entry
Speak to Pran Trees in Night's Forest to enter Amanita's Nest. You can find him in the Huge Mushroom Haunt area.

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Quests
Speak to Pran for the introductory quest and then check the Terminus Request Board for a Moolah rewarding quest requiring you to complete the dungeon within 15 minutes. After completing this quest there will be another requiring you to finish it within 10 minutes, and finally one for 5 minutes. After completing these 3 quests a new Daily will become available.


Rewards
As well as the Relic or Medal reward obtained for finishing the dungeon, Amanita also has a chance to drop Unique and Epic weapons, the Amanita Transformation Card, Equip cards, pet skill books and armor pieces, and Mushroom Spore.

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Legendary Earrings Exchange
Brand new level 100 Legendary Earring accessories are now available for exchange!

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Pran has 3 different level 100 Legendary quality Earrings available in his Exchange Store, and will exchange them for x100 Mushroom Spore and some Major Element Stones.

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Mushroom Spore can be dropped by Amanita with a 50/50 chance and there is also a chance of one becoming available as a reward instead of a Relic or Medal. This includes ALL modes of this dungeon so players can start collecting these pieces from level 65 and hopefully have a good amount of them by the time they reach level 100 and be well on their way to obtaining their first Legendary item.


Achievements
9 new achievements have been added to complete Amanita's Nest with a final score ranking of C, B, BB, A, AA, AAA, S, SS and finally SSS. Rewards for completing these achievements include new titles and Mushroom Spore collection pieces.

You can find these new achievements in the Feats category of the Achievements interface.

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EXCHANGE STORES
Bulk Exchange
The Exchange Store system has been upgraded to allow you to exchange more than one item at a time.

Simply double-click the item or select the item and click the EXCHANGE button and you will be able to enter how many you require. Click on the MAX button to calculate the max amount you can obtain depending on how many of the required materials you have in your inventory. You can also right-click the item's entry in the list to skip choosing an amount and just get a single item exchange.

For example, if you have 100 Silver Ore and want to exchange them for 10 Gold Ore, you can simply double-click Gold Ore in Barecalf's Exchange Store and enter 10 as the amount and you are done. No need to do 10 separate exchanges anymore.

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Fairy's Exchange
Tobias the Grand in Terminus will now exchange:
x1 Fairy's Piece and x1 General Synthesis for x3 Fairy's Powder.
x1 Fairy's Marble and x1 General Synthesis for x3 Fairy's Piece.

Fairy's Piece and Fairy's Marble can no longer be extracted. The cost of each exchange is 10,000 gold, the price of the General Synthesis (which is available to buy from Archemi in Terminus), so it's the same as before with the Extraction fee of 10,000 gold, or less if you are Revered or Exalted with Terminus and have the vendor discount.


Medal Exchange
Terrio Longman in Terminus will now exchange:
1 General Medal and x1 General Synthesis for x2 Old Medal.
1 Silver Medal and x1 General Synthesis for x2 General Medal.
1 Gold Medal and x1 General Synthesis for x2 Silver Medal.
1 General Badge and x1 General Synthesis for x2 Gold Medal.

General Medal, Silver Medal, Gold Medal and General Badge can no longer be extracted.
Again, the cost of each exchange is 10,000 gold (the price of the General Synthesis), so it's the same as Extraction fee before.


Crimson Snowflower Exchange
Spike in Terminus will now exchange:
x10 Crimson Snowflower Piece and x1 Special Synthesis for x1 Crimson Snowflower.

The repeatable quest to collect 10 Crimson Snowflower Piece is no longer required and has been removed from the game.


Nightmare Soul Exchange
Rain in Terminus will now exchange:
x50 Corrupt Nightmare Soul and x1 Special Synthesis for x1 Purified Nightmare Soul - that can then be exchanged for a Nightmare mount.

The quests to obtain these mounts are no longer required and have been removed from the game. If you have any of these quests in your journal you can safely abandon them.


Wild Bear Mount Exchange
Haber Zeppelin in Terminus will now exchange:
x50 Corrupt Dwarven Soul and x30 Purified Dwarven Soul for x1 Wild Sandstorm Bear.
x50 Corrupt Dwarven Soul and x30 Purified Dwarven Soul for x1 Wild Land Bear.
x50 Corrupt Dwarven Soul and x30 Purified Dwarven Soul for x1 Wild Black Bear.

The quests to obtain these mounts are no longer required and have been removed from the game. If you have any of these quests in your journal you can safely abandon them.


ACHIEVEMENTS
Rewards
Rewards are now available for completing selected achievements. Rewards are varied, but include Moolah, Guild Emblems, Food boxes, Pet Tonics, Evolution Agents, Summoning Scrolls, Titles, and more. You can check out the rewards by opening the Achievements window and scrolling through each section.

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You will be notified that you have unclaimed rewards when you log into the game and also when you earn an achievement with a reward. Completed achievements with a reward will become clickable. Simply right-click the item icon to receive your reward directly to your inventory, or the Giftbox if your inventory is full.

You can also claim rewards for the last two achievements you completed from the Overview section's Recent Achievements section.

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ASSISTANT SKILLS
Alchemy Recipe Updates
The following potion recipes had their ingredient requirements changed - replacing the previous rank potion as an ingredient:

Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection III ingredient requirement of Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection II replaced with x2 Purified Water.

Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection IV ingredient requirement of Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection III replaced with an additional Humbled Soul or Calming Fruit and x2 High Class Purified Water.

Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection V ingredient requirement of Potion of Defense, Will, Speed, Attention, Power, Faith, Passion, Giant and Protection IV replaced with an additional 2 Darker Soul or Fruits of the Forest and x2 High Class Purified Water.


The following elixir recipes had their ingredient requirements reduced:
Elixir of Strength, Agility, Intelligence and Wisdom V recipes now require x4 Fire/Water/Wind/Earth Power instead of x5.

Elixir of Fire V now requires x5 Fire Spirit Piece instead of x10.

Elixir of Earth V now requires x5 Earth Spirit Piece instead of x10.

Elixir of Alacrity V now requires x6 Wind Power instead of x8.

Elixir of Haste V now requires x6 Power Gemstone instead of x8.


The following elixir and injector recipes had their ingredient requirements changed - replacing the previous rank elixir as an ingredient:
Elixir of Courage, Blessings and Protection IV ingredient requirement of Elixir of Courage, Blessings or Protection III replaced with an additional Dark Soul, x4 Soulstone Powder, Saline Solution and Pipet.

Elixir of Courage, Blessings and Protection V ingredient requirement of Elixir of Courage, Blessings or Protection IV replaced with an additional x2 Dark Soul, x5 Soulstone Powder, x2 Saline Solution and Pipet.

Injector of Muscle Movement IV ingredient requirement of Injector of Muscle Movement III replaced with an additional Dark Soul, x2 Earth Power and Saline Solution.

Injector of Muscle Movement V ingredient requirement of Injector of Muscle Movement IV replaced with an additional x2 Dark Soul, x3 Earth Power and x2 Saline Solution.

Injector of Spirit IV ingredient requirement of Spirit III replaced with an additional Dark Soul, x2 Water Power and Saline Solution.

Injector of Spirit V ingredient requirement of Injector of Spirit IV replaced with an additional x2 Dark Soul, x3 Water Power and x2 Saline Solution.

You can see all these updated requirements by checking the Recipes section of nsDB.


THREAT UPDATES
Tank Provokes
Provoke debuffs are no longer Physical type debuffs and can now be used on monsters with Physical Debuff immunity.

This excludes Templar's Radiance and Champion's Guardian's Call as the debuff on these skills includes other effects, not only Provoke.


Monster Limit
There is a mechanic in the game that prevents too many monsters from attacking the same target. You will notice this on regular maps when you have a lot of monsters chasing you - other monsters you get near will start to ignore you - but if you are in a party with others, the monsters will attack one of them instead.

While this works well for regular maps to prevent a leveling player being overwhelmed by monsters, it's not so great in dungeons as it can be confusing and frustrating for the tank - wondering why some monsters are attacking players in their party instead of them. Because when they reach the limit of monsters attacking them, any additional monsters they get close to or attack will instantly switch to another party member.

The limit for nearly all dungeons and monsters was previously 50 monsters. This has now been increased to 100.

There were also limits on the Golems in Temple of Atlantis, the Elite Ace Guards in Wonderland, the Baron's Guards in Von Stein's Mansion, Toxic Slime in Catacombs, and a bunch of others.

The only dungeon monster that remains with a limit of 10 is the Wasp Hatchling in Catacombs.


Monster Random Target Attacks
Do be aware that there are still monsters that choose a random target for ALL of their skills and there is no way to counter this - it's by design. This includes Viper and Summoned Worm-Worm in Golden Temple, and Imp and Farseer in Dead Man's Peak, as well as many many bosses that have skills that choose a random target. These remain as they were.

I hope this makes things a bit easier and clearer for dungeon parties and there is less blame directed at the tanks.

I have updated the Monster Target Count section of the Threat 101 guide post with this information at https://noscrubs.net/discussions/guide-threat-101


Wood Garden Dungeon
The Brainwashed Archer, Chaser, Fighter and Spearman before the Radon encounter in Wood Garden Hard, Insane, and all Hell modes, have been adjusted so they can be pulled in smaller packs. Any of these that are left undefeated will be called by Radon at the start of the encounter, so you do need to deal with them at some point - this just makes them easier to deal with for parties without a lot of crowd control skills.


ITEMS
Battlefield Potions
Battlefield potions sold by the Battlefield Merchandise vendor can now be used outside of battlefields.

This includes:
Battlefield HP Potion I-VI
Battlefield Enriched HP Potion VI
Battlefield MP Potion I-VI
Battlefield Enriched MP Potion VI
Battle Dispel All Potion


Menders Armor Set
Corrected all of the Intelligence to Wisdom on Mender armor pieces.


INTERFACE
Inventory
Fixed a bug with the display of Weight in the main inventory bag. The percentage you see there was getting calculated incorrectly - using the Weight% stat on your items twice and inflating your weight limit numbers. The server side of things was calculating it correctly and therefore when you had actually reached the weight limit, and the server was sending you the message saying you reached the weight limit, the client was still displaying a number below 100% in the inventory interface.

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There was also a bug preventing the Weight percentage in the inventory window from getting updated when equipping/unequipping items with the Weight % stat. This has also been fixed.


Garden of Baphomet Score Window
Corrected the display of the player with the fastest clear time to actually be based on the time, not the overall score obtained. If the fastest time was obtained by a party, the party leader's name will be displayed as it is in the rankings.


Garden of Baphomet Rewards Window
Corrected an issue with the reward names sometimes displaying in the top-left corner of the rewards interface instead of above the actual item icons.


Ranking
Added Amanita's Nest to the rankings. Players are ranked by their final score and scores obtained while in a party will only list the party leader.


Tooltips
Layer Shields
The amount of remaining shield layers and amount of remaining damage in the tooltip of these buffs now update in realtime for all players, not just the owner of the buff. Before, if you hovered a player or monster's layer shield buff it would always show the max layers and max damage amount - now these numbers will be updated as the layers are removed and damage amount reduced.


Ranged Physical Attack
Modified/corrected item, skill, consumable, enhancement, equip card, and buff/debuff tooltips to state if they give Physical Attack, Ranged Physical Attack, or both.

All tooltips will now say either Physical Attack which affects the attack of short-range weapons (sword, greatsword, dual sword, daggers), Ranged Physical Attack which affects the attack of ranged weapons (guns), or Physical & Ranged Attack which affects both short-range and ranged weapons.


WEBSITE
nsDB Item Database
nsDB has been updated with all of the new items and item changes in this update.

Corrected an issue where some Garden of Baphomet reward items were not showing where they are available from.

Garden of Baphomet reward items on nsDB now also show which grades are required for the item to be a possible reward, e.g. Available from Garden of Baphomet 95+ Grade SSS, or Grade AAA-A etc.
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