You don't appear to be logged in. Sign Up for a game account. It's free and only takes a few moments! Sign Up
Scyther Scyther
posted on Friday, July 26 2013, 01:24 AM in Game Suggestions
I've attached the description below, this skill seems kinda strong with just this descriptions in a glance. But upon some testing, we've found out that it NEVER MISSES. In the tests we've tried, we got Magic evasion up to 400%+ (with Beastial Instincts).

And some Vanquishers I've talked to have confirmed this. This never miss "hidden feature" of this skill makes it pretty OP/imbalanced imo. What are your thoughts on this?

Summary:
No cooldown within the 7 seconds it can be used
Instant cast
ITD 50% magic def
50% bonus magic dmg
Dash-running skill with 12.0m range
Hidden feature (not in descriptions): NEVER MISSES
Reply   
Responses (58)
  • Accepted Answer

    rinelle rinelle
    replied on Friday, July 26 2013, 02:54 AM #Permalink
    I think this is not a big deal. Just some tooltip fixing to make it clearer.
    Reply voted down Show
  • Accepted Answer

    Repulsive Repulsive
    replied on Friday, July 26 2013, 04:25 AM #Permalink
    I agree with Nortrom. Spamming that skill with all those attributes for 7 seconds is already so OP. But making it never miss makes it IMBA >_
      Reply 
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Friday, July 26 2013, 06:29 AM #Permalink
    Finally someone posted about this! Yeah! it's so OP! I mean, it's like instant death to anyone targeted. The only way I can think of countering this is by using a Advanced Potion of Passion (or something alike). Unless if you really have a very large amount of HP like Templars, you'll die in 2-4 hits. I mean, it's a sure hit! >_<

    I already have roughly 100k HP and this hits me like 50k per hit, and they hit so fast. Even if try to move, the skill itself has 12m dash like Notrom said. If you've been nerfing wind walkers because of small issues, then this should be nerfed too!
      Reply 
    Reply voted down Show
  • Accepted Answer

    Scyther Scyther
    replied on Friday, July 26 2013, 06:31 AM #Permalink
    Sounds like you've fallen victim to this once or twice huh? lol
    Reply voted down Show
  • Accepted Answer

    Moji Moji
    replied on Friday, July 26 2013, 08:25 AM #Permalink
    well vanq are two hand users they are high dmg dealer so im not surprise about the dmg they can do like how the sharpshooter got bomb sleep crap for heavy dmg and wind walkers got sleep and trap also you guys the nice healing free skill so i don't see much problem with it if you think about it champion and templar high ridiclouse high def and hp melee users would hit 300s to 900s max dmg too them while they pushing 100k+hp the only thing i would say add cooldown too it would fix the issues if there is and issue too begins with
      Reply 
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Friday, July 26 2013, 10:42 AM #Permalink
    If it doesn't never miss you can remove it as well since vanq got none magic hit chance. Just give me some buffs with hit chance instead of that skill then. Every mail class got some buffs with evasion, can also lower my hit chance while on vanq I got just one buff with hit for only 2 seconds and can't lower evasion.
    This magic damage skill is like the only one way to kill eva type class, especially now since they don't have lower hp anymore, darcel's accesories give them both, hp and evasion.
    Reply voted down Show
  • Accepted Answer

    Moji Moji
    replied on Friday, July 26 2013, 03:31 PM #Permalink
    im fairly sure you guys get at least hit rate buff or passive buff that increase yall hit rate reason mails class like you state got hit rate obviously dagger users,gun users. are both classes would normally get hit rate buff long range always have something related with hit rate after all they long range specialist. as for daggers they are more assassin style so ofc they either get hit rate or critical rate
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Friday, July 26 2013, 03:45 PM #Permalink
    that's a nice suggestion too :)
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Friday, July 26 2013, 03:50 PM #Permalink
    i lost count already :P
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Friday, July 26 2013, 03:53 PM #Permalink
    i'm not sure with other mail users, but definitely wind walkers doesn't have a debuff that lowers hit chance. it's nice to know that even Wadi is willing to remove that never miss feature
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Friday, July 26 2013, 04:29 PM #Permalink
    Wind walker's skills at rank 1:
    Smoke bomb -60% hit
    Crippling Jab -20% hit
    Reply voted down Show
  • Accepted Answer

    Scyther Scyther
    replied on Friday, July 26 2013, 05:05 PM #Permalink
    This is a nice suggestion coming from one of the strongest, if not the strongest, Vanquisher. Maybe just give that buff they need to use Celestial Slaughter a + hit chance component?
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Saturday, July 27 2013, 02:06 AM #Permalink
    ah yeah. i stand corrected by a vanq. hehe! :D
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Wednesday, July 31 2013, 09:04 AM #Permalink
    bump! ^_^,v,,
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Wednesday, July 31 2013, 10:52 AM #Permalink
    This skill is supposed to be the Vanquisher's ultimate and make them viable against high physical defense targets and evasion stackers. It's not supposed to miss, ever. However, when we made the skill I wanted to add a small cooldown between each jump to at least give the opponent a chance to use a defensive skill or potion etc. so I will retest this skill with a 1s cooldown between each use of Celestial Slaughter.

    I didn't (and still don't) want to add any long-lasting +hit buffs since it would completely overpower the job's other skills and allow them to completely ignore collecting +hit from items.
      Reply 
    Reply voted down Show
  • Accepted Answer

    ooxx ooxx
    replied on Wednesday, July 31 2013, 02:03 PM #Permalink
    haha wado i got 200+meva and still cant evade that celestial thingy of urs xD
    Reply voted down Show
  • Accepted Answer

    hitomi hitomi
    replied on Wednesday, July 31 2013, 02:05 PM #Permalink
    Not only him HAHAHA me and alpha Lose to that like gizilion times D:
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Wednesday, July 31 2013, 02:14 PM #Permalink
    does every job has an "ultimate" skill?
    Reply voted down Show
  • Accepted Answer

    hitomi hitomi
    replied on Wednesday, July 31 2013, 02:19 PM #Permalink
    wind walker ultimate has been nerf and useless ww cannot kill anyone unless be supporter in stun and trap
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Wednesday, July 31 2013, 02:29 PM #Permalink
    exactly~ it's so easy to nerf wind walkers.. but why is so hard for this one?
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Wednesday, July 31 2013, 02:35 PM #Permalink
    i should also tell you that i exerted much effort to increase my magic eva just to counter that. but it was late to realize that it never misses~
    Reply voted down Show
  • Accepted Answer

    Moji Moji
    replied on Wednesday, July 31 2013, 04:16 PM #Permalink
    what you guys mean by trap is useless u guys can sleep and trap them if im correct its depend how you use it and other skill should have affect too support this right ? at least you guys got ultimate skill my class on the other hand don't lol and im not complaning about it XD
    Reply voted down Show
  • Accepted Answer

    hitomi hitomi
    replied on Wednesday, July 31 2013, 09:00 PM #Permalink
    ^ you should go lvl 85 winged + full cq And go war then you know what we mean :)
    Reply voted down Show
  • Accepted Answer

    Scyther Scyther
    replied on Thursday, August 01 2013, 01:38 AM #Permalink
    Don't give long lasting +hit buffs. Just give bonus hit for the time frame that Celestial Slaughter can be used, maybe?
    Reply voted down Show
  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Thursday, August 01 2013, 03:55 AM #Permalink
    The perfect hit on Celestial Slaughter is what makes the skill SUPER OP. Why not instead of perfect hits, can the celestial be dependent on the physical hit the user has?

    And yeah, adding more +hit buff will definitely overpower the job.
    Reply voted down Show
  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Thursday, August 01 2013, 03:57 AM #Permalink
    ^ I have 300+ (no B.I. yet) but i still get smacked with that skill.

    Not to mention the refresh skill they have--to do it all over again if they weren't able to kill you in the 1st combo.
    Reply voted down Show
  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Thursday, August 01 2013, 04:02 AM #Permalink
    ^ HAHAHAH! ikr!
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Thursday, August 01 2013, 04:06 AM #Permalink
    I agree with alpha. however, it's a magic attack, so it should be dependent on the magic hit~
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Thursday, August 01 2013, 04:13 AM #Permalink
    in a test that we did last night, our vanq was able to land 5 of those within the 7 seconds duration of that skill. imagine being hit 5 times consecutively of 50% magic ITD, and even if i run away, it's a 12m dash skill.
    Reply voted down Show
  • Accepted Answer

    Bruze Bruze
    replied on Thursday, August 01 2013, 08:20 AM #Permalink
    Depend on magic hit? srsly? you know how much magic hit does a vanqu have? lmao.
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Thursday, August 01 2013, 08:30 AM #Permalink
    yes, seriously. it's a magic attack. why would you depend that on physical hit? o.O
    Reply voted down Show
  • Accepted Answer

    John John
    replied on Thursday, August 01 2013, 08:43 AM #Permalink
    it would be so messed up if we'll evade a magical attack with physical eva.. and what about the defense? will it be defended by physical defense too? if that will be the case, what's the point of categorizing it as a magical attack?
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Thursday, August 01 2013, 09:26 AM #Permalink
    Yeah and bugged like charge, fail a lot.
    Reply voted down Show
  • Accepted Answer

    The Alphanumeric The Alphanumeric
    replied on Thursday, August 01 2013, 10:43 AM #Permalink
    Imo, making it magic hit dependent won't help at all when it comes to eva users. i'd prefer p.hit. :)
    Reply voted down Show
  • Accepted Answer

    Citadel Citadel
    replied on Thursday, August 01 2013, 12:12 PM #Permalink
    Why not just leave it as is? How many Vanqs are there? How can this be such a problem if it's not an overpopulated class with ubermegasuperduper damage? I think it's fine as it is for now. At the absolute most the 1s 'cd' period before each use would be appropriate but certainly nothing more.
    Reply voted down Show
  • Accepted Answer

    Mystery Mystery
    replied on Thursday, August 01 2013, 02:16 PM #Permalink
    All I'm seeing is OMG MAIL USER CAN'T REACH GOD MODE COZ OF THIS SKILL PLEASE REMOVE IT PLEASE PLEASE PLEASE. I see noone qqs but mail users. Classes have different ways to counter each other you just have to deal with it.
      Reply 
    Reply voted down Show
  • Accepted Answer

    Moji Moji
    replied on Thursday, August 01 2013, 04:45 PM #Permalink
    lol i somewhat agreed but im a mail user my self and im not OMG CAN"T REACH GOD MODE so yeah beside you do got a point about each class has it counter i do agreed with citadel its fine as it is. Like i said before my class don't got ultimate skill and im not complaining about it lol
    Reply voted down Show
  • Accepted Answer

    Bruze Bruze
    replied on Thursday, August 01 2013, 06:31 PM #Permalink
    There is a card that can counter Vanquisher's Celestial Slaughter, if you know which one is it. someone just said, * Classes have different ways to counter each other* and a lot of tran cards can help you too, right?
    Reply voted down Show
  • Accepted Answer

    rinelle rinelle
    replied on Saturday, August 03 2013, 12:19 AM #Permalink
    ^LMAO

    "GOD MODE"

    hahahaha
    Reply voted down Show
  • Accepted Answer

    Moji Moji
    replied on Saturday, August 03 2013, 04:23 AM #Permalink
    name ultimate class for sniper ? i wanna heard this lol
    Reply voted down Show
Your Reply

Latest Discussions

13 hours ago 1 57
1 week ago 2 65
1 week ago 1 55
4 weeks ago 20 343

Latest Important Stuff

4 years ago 0 5368
5 years ago 0 3034

Latest Events

Latest Updates

13 hours ago 1 57
2 months ago 0 290
4 months ago 0 510

Latest Replies

There is a small client patch to fix some incorrect skill tooltips.
13 hours ago
Aesteron wrote: stfu wrote: Aesteron wrote: And if you have read what i pointed, there is 5
14 hours ago
stfu wrote: Aesteron wrote: And if you have read what i pointed, there is 5 sec delay before y
15 hours ago
Aesteron wrote: And if you have read what i pointed, there is 5 sec delay before you can answer!
17 hours ago