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VictoryCat VictoryCat
posted on Friday, May 26 2017, 01:31 PM in Game Suggestions
Chilling Shock 3 max up gives Boss Damage 100% and Ice Infusion(requirement to use Arctic Gust and Chilling Spear). Efficiency 98 (previously 99). 100% chance.
Permeating Chill 3 max up gives Boss Damage 100%, Advanced Ice Infusion(requirement to use Hailstorm and Ice Age), and Ice Infusion. Efficiency 99. 40% chance.

Being a wizard, these 2 skills annoys me. Chilling Shock is the skill the we, wizards, use all the time because it unlocks 2 of our instants and it gives -def buff while Permeating Chill unlocks of two our strongest AoE skills. The reason why they annoy me is because Permeating Chill only got 40% of giving us the buff Advanced Ice Infusion, this doesn't really sound that bad but if , by any chance, we accidentally used Chilling Shock (due to lag, gcast, or just random click), our Advanced Ice Infusion will be removed making us unable to use our strong AoE skills. So, I asked if this can be changed. Now, skills that gives Ice Infusion(Chilling Shock and Ice Arrow 2/3) have their efficiency reduced to 98 so they won't overwrite Permeating Chill's buff anymore who's efficiency remained at 99. But the con here is you can't overwrite the buff, we spam Chilling Shock a lot and what if we used the skill when Permeating Chill's buff got 1s remaining, we wont be able to use 2 of our instant skills for quite some time, problem is 1 of those is is Arctic Gust, the skill the we really spam a lot coz it only got 1s of cooldown. Ice Arrow 2/3 is not very reliable coz it only have 40% chance of giving Ice Infusion.

My suggestion is, why not make it like Sorcerer's?
Sorcerer's Tempest Shock 3 gives Boss Damage 100% and Wind Infusion (and cast but not important on this topic) while Cyclone gives Advanced Wind Infusion alone. This means that they can always have their Wind Infusion active during combat, letting them spam their instant skill with 1s cooldown as much as they want and when they use Cyclone(granting them Advanced Wind Infusion), there's no chance of it being removed coz Sorcerers doesn't have any other skill that can removed it.

So wizard users, do you agree of making our Infusion skills look like sorcs?
Pro, easier to use. Con, not unique anymore. Need violent answers :v
Responses (15)
  • Accepted Answer

    Sedy Admin Sedy
    replied on Friday, May 26 2017, 09:28 PM #Permalink
    Wizard players please give your input on this before I start changing stuff with skills. I'm happy to make adjustments but would like some opinions. I'm not going to make major changes so don't go too mad, but switching out some stuff on these skills that grant Infusions is fine - I just need to know the correct way of doing it.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Saturday, May 27 2017, 12:37 AM #Permalink
    ive been debating switching to sorc because of this.
    honestly sorcs have huge upper hand when it comes to pvp and all around sorc skills just work and are timed pretty much better (not many bf wizards anymore only a few of us) and i just try to hang on and survive anymore.
    wizard are crowd control boss dmg for pve.
    most of the skills for wizards are absolutely useless in pvp setting stuns rarely land anymore it seems push is much more effective im amazed at how much stuns do not work anymore seriously seems almost all players are immune now negating any advatage wizards use to have might as well build a good sorc or sniper. and the one good skill i can see that would be useful you have to spend 13 sp points on crap skills to get to augment depletion which is just not worth it.
    advanced ice infusion is rare and unreliable i dont waste sp on the skills that require it just simply because it hardly ever actives for me and if you are in battlefield and get pushed while trying to use the skills that require advanced ice infusion it doesnt finish casting and advanced ice infusion doesnt last long at all rarely lands because of this reason or that then you loose adv ice infusion) and then back to the huge cool down and waiting for adv ice infusion again lol (ive gone through idq all four dungeons before an had it not activate once) and if you misclick out of range with adv ice infusion skills and try to recover and use the skill again its too late and adv ice infusion is over so essentially you just wasted about 4 secs trying to cast a damn skill that never got off then wait till next time it activates which is rare as already stated.
    seems to me sorc push skills push me out of range to attack everytime so trying to gcast against a good gcast sorc is almost impossible because you are always trying to walk back to the opponent because it seems the push is further than the range of attack ive even tried range pots. (but im almost certain thats because im noob).
    sorry if im getting off topic.
    i just think wizard skill set is out of whack.
    the skills that should be usable are not worth wasting sp on because they arent reliable.
    also only like 2 instant attacks (ranged magic) in 3rd job tree that work without some type of activation this gives me headaches when farming. i resort to using 2nd job tree instant skill that gives conductivity which is really a weak attack. and another waste of sp because it takes 9 sp for a really weak skill just to add easy fast attack while farming while the main stun is on cd.

    they are great for pve
    but sorc have upperhand in pvp and are great for pve as well.

    also if you read what i just wrote you can see i skip alot of skills and it seems that even skipping alot of good (if they worked) skills i still cannot get all the skills it seems would be useful.
    there just isnt enough sp for this class.
    where as alot of other classes you can skip alot of skills to get the skills you need without wasting 9sp on a weak skill to get to it.
    but with wizard this isnt the case there is never enough sp to get the useful skills.
    augment depletion is a great example.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, June 01 2017, 06:50 PM #Permalink
    One possible solution is to remove the 10/20/30/40% Advanced Ice Infusion chance from Permeating Chill 3 (leaving it with it's normal Ice Infusion and boss damage) and remove the Advanced Ice Infusion requirement of Hailstorm (18s cooldown increased to 24s cooldown) and make it grant Advanced Ice Infusion at 100%. This would be a similar setup to the Sorc's aoe Cyclone (24s cooldown) giving Advanced Wind Infusion at 100% chance.

    Permeating Chill 3: Grants Ice Infusion at 10/20/30/40% chance as always but no longer grants Advanced Ice Infusion.
    Hailstorm: No longer requires Advanced Ice Infusion to use, and grants Advanced Ice Infusion at 100% chance, but cooldown increased from 18s to 24s.

    It's a buff for sure with the increased chance to activate Advanced Ice Infusion as well as the limitation removed from Hailstorm, but the cooldown would increase by 6s.
      Reply 
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, June 20 2017, 04:39 AM #Permalink
    Bump - any Wizards want to chime in on this?
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Tuesday, June 20 2017, 06:12 AM #Permalink
    i would be happy to just see the skills usable.
    i went on a rant in this post earlier sorry about that.
    id be happy about anything you did to them to make them usable because to me right now they aren't being used at all because they are unreliable and a waste of sp just mho.
    but i would like to be able to use them they could be great skills.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Tuesday, June 20 2017, 06:14 AM #Permalink
    Sedy wrote:

    Bump - any Wizards want to chime in on this?


    there might not be alot of replies there arent many active wizards on the game anymore.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Tuesday, October 24 2017, 05:19 PM #Permalink
    I have never had an issue with chilling shock canceling out adv ice infusion so im lost on the OP issue.

    my biggest gripe is ONLY the fact that permeating chill has 40% chance of giving adv ice infusion which is fail.

    if it could be given 80% or 100% like sorcs chance to get adv wind infusion that would be great.

    i wouldnt go changing too much around it might have bad consequense.. but it goes without saying that 40% chance of getting adv ice infusion is really low.

    so my vote is to just increase permeating chills chance to give adv ice age to 80-100% but if we go with sedys fix then:

    your suggestion will also work sedy but i dont think hailstorm should have increased cd time due to the fact that it doesnt do the same dmg as its sorc equivalent adv ice infusion lasts 2 sec longer than sorc equiv becuase it takes 2 seconds longer to channel ice age than its sorc equivalent. giving it the same cd as sorcs will be bad somehow because wiz sorcs have different timing for thier skils.

    so i really like sedy idea to change it similar to sorc but the added cd to hailstorm is not good at all.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Tuesday, October 24 2017, 05:53 PM #Permalink
    oh and another reason not to give extra cd to hailstorm is the sorc equivalent only requires 2 sp to max the skill that gives adv wind infusion where as the wiz version requires 3.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, October 24 2017, 05:54 PM #Permalink
    Hailstorm should actually be doing slightly more damage than Cyclone, it has higher % bonus at max rank.

    Hmm I think the extra 6s on the cooldown of Hailstorm is a small price to pay considering it would no longer depend on Advanced Ice Infusion to cast it and would also give the 100% chance to gain Advanced Ice Infusion. Because right now you only have 40% chance to use Hailstorm anyway, because it's relying on Permeating Chill 3's chance effect working.

    Increasing Permeating Chill 3's chance from 40% to 100% isn't going to happen, because it's not just about the Advanced Ice Infusion that it grants, it also gives the 100% boss damage. If I go changing that on the premise that it's unfair to Wizards because Sorc's etc. etc. then Sorcs are going to want their 30% chance on Tempest Arrow increased...

    I never liked the fact Permeating Chill 3 gives both Ice and Advanced Ice anyway, but these skills have become somewhat messy with all the previous changes due to comparisons with Sorc skills and people calling unfair. I don't mind comparisons between the similar classes but it starts to get a bit silly - they are not the same class and just because some skills are similar in some ways doesn't mean they have to be exactly the same - there are a lot of other things to consider after all.

    Anyway, I am happy to make the change I posted previously, but the cooldown would need to go up by 6s
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Tuesday, October 24 2017, 05:58 PM #Permalink
    Sedy wrote:

    Hailstorm should actually be doing slightly more damage than Cyclone, it has higher % bonus at max rank.

    Hmm I think the extra 6s on the cooldown of Hailstorm is a small price to pay considering it would no longer depend on Advanced Ice Infusion to cast it and would also give the 100% chance to gain Advanced Ice Infusion. Because right now you only have 40% chance to use Hailstorm anyway, because it's relying on Permeating Chill 3's chance effect working.

    Increasing Permeating Chill 3's chance from 40% to 100% isn't going to happen, because it's not just about the Advanced Ice Infusion that it grants, it also gives the 100% boss damage. If I go changing that on the premise that it's unfair to Wizards because Sorc's etc. etc. then Sorcs are going to want their 30% chance on Tempest Arrow increased...

    I never liked the fact Permeating Chill 3 gives both Ice and Advanced Ice anyway, but these skills have become somewhat messy with all the previous changes due to comparisons with Sorc skills and people calling unfair. I don't mind comparisons between the similar classes but it starts to get a bit silly - they are not the same class and just because some skills are similar in some ways doesn't mean they have to be exactly the same - there are a lot of other things to consider after all.

    Anyway, I am happy to make the change I posted previously, but the cooldown would need to go up by 6s


    ok u the boss hahah... but will u consider dropping the sp requirement for that skills as well and increasing its dmg? to make it more fair? hahhaha :)
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Tuesday, October 24 2017, 06:11 PM #Permalink
    Can't really, 1 SP per skill rank minimum, would have to drop a rank.
    Lets just see how it is. I really don't think those 6s will make much difference considering the benefits the change will bring :)

    I wasn't going to be making any changes to class skills for a while because I plan to look at all skills at some point, but since this has been waiting for some time I will put it in soonish.
    Reply voted down Show
  • Accepted Answer

    Ur Ur
    replied on Wednesday, October 25 2017, 03:26 AM #Permalink
    Oh, I have a wiz now. I can butt-in.

    there might not be alot of replies there arent many active wizards on the game anymore.


    don't make me laugh. there are more fully geared wiz rather than sorcs nowadays.

    ---

    Upon checking my skills, the only issue I have are the AOE skills hailstorm and ice age. I rarely use them because (1) advanced ice infusion is needed and rarely invoked, (2) I void twice in some cases.

    Permeating Chill 3: Grants Ice Infusion at 10/20/30/40% chance as always but no longer grants Advanced Ice Infusion.


    I don't have a problem with this as long as the boss damage is retained.


    Hailstorm: No longer requires Advanced Ice Infusion to use, and grants Advanced Ice Infusion at 100% chance, but cooldown increased from 18s to 24s.


    The increase in cool down seems fair for me. I mean, instead of not using them at all, we can have them as combo. hailstorm then iceage. having this kind of set-up will put 2 skills to use instead of not using them at all.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Wednesday, October 25 2017, 06:22 AM #Permalink
    Ur wrote:

    Oh, I have a wiz now. I can butt-in.

    there might not be alot of replies there arent many active wizards on the game anymore.
    don't make me laugh. there are more fully geared wiz rather than sorcs nowadays.

    ---



    i think you just enjoy any chance to argue with me lol. but regardless at the time this thread was started there were only 4 active wizards playing.
    myself, seigkatze,ultimathule,and lordchief.

    the number has risen since tho.
    Reply voted down Show
  • Accepted Answer

    Umpity Umpity
    replied on Wednesday, October 25 2017, 06:32 AM #Permalink
    i still think there isnt enough sp for this class tho. to many prerequisites make it very hard to get all 3rd job skills even with all the extra sp quests done unless you opt out of most of your passives and buffs.

    every other character ive raised (almost every class except prophet and dagger types) has plenty of sp to get all 3rd job skills and its passives WITHOUT doing the extra sp quests.. my sniper is a little tight but ive only done 1 or 2 extra sp quests with it.

    wizard is the only one for me that is super stretched having to do all extra sp quests and still short on needed sp.

    this is another long standing issue with wizard.. but i will do research and make another post on this.
    Reply voted down Show
  • Accepted Answer

    Tsaritsa Tsaritsa
    replied on Wednesday, October 25 2017, 09:54 PM #Permalink
    lmao
    Reply voted down Show
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