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Sedy Admin Sedy
posted on Wednesday, June 20 2018, 04:18 PM in Updates
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The following updates to class skills will be arriving in an update later today.

The changes to HoT/DoT durations made in the 27/12/17 update have been reverted as they are no longer necessary. All HoT/DoT skills will now show the correct duration and per second interval. If you have a DoT skill that currently says HP every 2s for 11s, it will now be back to 10s.

Changes to Crusader skills as well as changes to the efficiency level of 3rd job skills that dispel buffs - all classes with this type of skill can now remove buffs upto efficiency 9.

Templar
Holy Word: Exorcism
Can now dispel target's buffs upto efficiency 7/8/9.


Champion
Some of the Champion's reflect skills have been changed to grant All Reflect instead of Physical Reflect, but at a lower amount than previously.

Shield Bash 3
Invoke effect now grants 10/12/15/17/20/22/25/27/30% All Reflect (was 20/25/30/35/40/45/50/55/60% Physical Reflect).

Challenge
Now grants 20/30/40% All Reflect (was 50/65/80% Physical Reflect and -100 Physical Protection).


Crusader
Lots of changes for the Crusader to improve their damage output and utility, and also give them some defensive capabilities. The excessive amount of Healing Received debuffs have also been toned down.

/images/iris/june2018update/crusaderskilltree.jpg

Grave Wounds
Damage over time duration reduced 7s to match the skills cooldown and the damage increased to 600/700/800/900/1000 every 2s.
No longer reduces Healing Received.

/images/iris/june2018update/crus-gravewounds.jpg

Impregnable Cataclysm 2
Can now dispel target's buffs upto efficiency 7/8/9.

/images/iris/june2018update/crus-impreg.jpg

Rend 3
Now reduces All Hit instead of Physical Hit.
No longer reduces Healing Received.

/images/iris/june2018update/crus-rend3.jpg

Rupture
Now causes damage every 2s for 4s equal to 80/90% of your total Attack. If you have 20k Attack each tick of damage will do approx 9000 damage at max rank.

This is different to the usual fixed amounts used for damage over time (DoT) skills and will scale up as you increase your Attack. 30k Attack would increase it to 13500 damage per tick.

/images/iris/june2018update/crus-rupture.jpg

Petrify 2
Causes Immobilize for 4/5s (up from 3s).
No longer causes Skill Paralysis.

/images/iris/june2018update/crus-petrify.jpg

Skill Paralysis 2
Now causes Skill Paralysis & Silence instead of Skill Paralysis and Cast Time.
No longer knocks back.
Radius increased to 7m.

/images/iris/june2018update/crus-skillpara.jpg

Blood Boil
Now grants 20/25/30% Attack Speed and Immunity to Knockback/Stun for 5/8/10s instead of 5/10/15% Attack Speed and -4/-7/-10 Cast Time for 60s.
No longer reduces Healing Received by -15/-20/-25.
MP requirement reduced.

/images/iris/june2018update/crus-bloodboil.jpg

Blood Congeal
Now also causes 10/15/20/25/30% bonus damage, ignoring 20/25/30/35/40% Physical Defense to 6/6/7/8/9 targets in a 8m radius around the Crusader (target required).
Now causes damage every 2s for 4s equal to 80/90% of your total Attack.
MP requirement reduced.

/images/iris/june2018update/crus-bloodcongeal.jpg

Vampiric Curse
Now also causes 20/30% bonus damage to 5/6 targets in a 8m radius around the Crusader (target required), healing the Crusader for 20/30% of the damage done to each target.
MP requirement reduced.

/images/iris/june2018update/crus-vampiriccurse.jpg


Vanquisher
Demoralize
Can now dispel target's buffs upto efficiency 8/9.

Skill Paralysis 2
No longer knocks back.
Efficiency changed to 8/9.

Celestial Slaughter
Corrected an error with the ignore defense amount - it was ignoring 75% when it should be 60% as per the tooltip description.


Soul Blader
Soul Blade: Execute
Can now dispel target's buffs upto efficiency 8/9.


Assassin
Psychic Raze
Can now dispel target's buffs upto efficiency 7/8/9.


Sniper
Eradicating Shot 2
Can now dispel target's buffs upto efficiency 7/8/9.


Sharp Shooter
Magic Block 2
Can now dispel target's buffs upto efficiency 7/8/9.
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