CLASS SKILLS
~Rogue and Ranger~
Assassin & Wind Walker: Add new +Resistance Self Buffs with a 30 minute duration
Assassin: (1)Return Exterminate's Invoked Effect
Wind Walker: (1)Increase the Drain HP buff's duration to 1 minute (2)Decrease Smoke Bomb's exploding time
Sharp Shooter: (1)Reduce Barbed Shot's CD (2)Increase Snipe's Armor Penetration to 70%
Sniper: (1)Reduce the amount of -Physical Attack Damage on Disengage
~Warrior and Fighter~
Warrior
Templar & Champion: No suggestions as I have never played these classes in PvP
Myrmidon: Nothing
Soul Blader: Nothing
Vanquisher: (1)Reduce the CD on Cyclone by 10s and the CD on Frenzied Edge by 5s
Crusader: Nothing
~Mage and Shaman~
Wizard & Sorcerer: Nothing
Saint & Prophet: (1)Remove the Cast time from the attack skills as they trigger the global CD
(2)Remove the shared CD from the DISPEL skills (3)Remove the global CD that is triggered when casting Prophet's Debuff Immunity circles
BASE STATS
Strength: Reduce the amount of Physical Protection it offers
Stamina: Nothing
Agility: Nothing
Intelligence & Wisdom: Increase the amount of Max MP it offers when used by a MAGE/SHAMAN class so that any decently geared lv100 MAGE/SHAMAN would have atleast 75k MP, 90k at max(If the user is full of All Stat Card VII)
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The point of view behind these suggestions:
(1)Restistance Self Buffs: Wouldn't be a noticable change but It would help a little bit every now and then, maybe +5% Resistance like sniper's and sharp shooter's +Accuracy buffs
(2)Assassin: I feel like Asssassin has fallen behind after the removal of it's Silence(Poison type) skill and the nerfing to the other Crowd control debuffs, the Drain HP from Exterminate's invoked effect would help a little
(3)Wind Walker: I feel like this skill's duration should be higher as it's CD is big, as for Smoke Bomb's exploding time, it really takes too much time, should explode faster as nobody would ever get caught in it if it takes it's time to explode, what's the point of having a skill if it's to be dodged every single time?
(4)Sharp Shooter: It has really been behind ever since it's ITD and -Defense skills got nerfed, reducing the CD on Barbed Shot would be a good start to try and bring it back to the field, and a good amount of ITD added to Snipe considering it's CD is big while having no CC/Invoked effects on it
(5)Sniper: Should reduce the amount of -Physical Attack Damage on Disengage to improve the efficiency of Hitting and Running, or another suggestion would be leaving Disengage as it is and instead, add Move speed to Engage removing the +Physical Crit on it, don't really know which would be better as it has been a long time since I've played the sniper class, maybe ask the snipers themselves for their opinions
(6)Vanquisher: The CDs on it's stuns are really long, making Vanquisher very reliant on needing to take a good amount of it's target's HP in the duration of these stuns, considering the amount of defensive stats characters got nowadays and the amount of consumables, it's quite difficult to accomplish that, reducing the CDs on these stuns would make it more fair for Vanquisher since you'd get to cast your combo more often, increasing the total damage output for Vanq in PvP
(7)Base stats: as a Warrior, I feel like the strength stat should offer a little bit lesser physical protection than that.
As for the Intelligence part, it'd be a good start to revive mages a little bit, giving them a better chancen to beat the Warrior/Fighter Class while not making them broken like before(110k-130k MP)