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Ultegra Ultegra
posted on Thursday, August 15 2019, 11:37 AM in Game Suggestions
Background
Hi Sedy, I think we need a new content which focuses purely on PVE we all know we have world bosses that we can compete on PK maps however that's with a mix of PVP there are times that we aren't killing the boss because of PK but that is fine that's part of the game, however I wanted to suggest to add a Major PVE Content with the following mechanics below.


Overview of the new content
A purely PVE guild vs guild event which will happen every week with one goal it's to kill all the mobs/mid boss/final boss inside of that dungeon/map with a limited amount of time. The fastest guild to kill all the spawned monsters in that dungeon/map will win. If the final boss was not killed there won't be any winner at all.

Detailed Content

It should be a weekly guild vs guild event and all guilds can join
There should be a new dungeon/map for it with wave of mobs (like HoE, SM etc.) **but with a twist
There should be a mini boss
There should be a final boss
New shop with new items(After rewards * Winning guild will have access)


Rewards
Winning guild - "Secret key" to access the secret shop + gold/tears
1st runner up - gold/tears or any/ consolation prize
2nd runner up - gold/tears or any/consolation prize (lesser)
3rd and above - consolation prize (gold)

Tho I highly recommend giving gold as a consolation prize so the economy for gold will improve because right now we have lesser players and we are spending gold in buying mats/shrinks/foods etc. there will come a time that there won't be any gold circulating in iris there's no easy way to farm gold as of now? except spamming dungs? but you spend 600k for reset which makes it still a bit hard to farm gold.

Possible content of the secret shop

Weapon enhancement + 11 (green)
Weapon enhancement protection (exclusive for +11)
Armor enhancement + 11 (green)
Armor enhancement protection (exclusive for + 11)
Accessory enhancement + 11 (green)
Accessory enhancement protection (exclusive for + 11)
Armor Schema(Limited only for the secret shop)
Weapon Schema(Limited only for the secret shop)
Mantle Schema(Limited only for the secret shop)

Maybe these items in the secret shop can be bought with moolah? who knows? XD

Reason: for + 11 enhancement
I do think it would be nice to introduce those items since we have hell mode and it's really hell to do that we need to upgrade weapons/armors in order to catch up for that dungeon the moment you reach Hell3-5? it's over for your dps the moment the mob hit you or the boss hit you 1 hit K.O which make it really challenging and nice. Also upon adding this feature we can improve the economy of gold/moolah/tears this items should be tradable so other players or losing guild will also be able to get this for a price which will make the iris economy better.

With these changes players will be forced to not just focus on PVP but also focus on PVE, I don't know how you want this to be implemented but it's up to you if you want to give it a twist go ahead. If you will accept this suggestion I can add more details for the "Secret Shop Access".

I believe this will make iris better let me know your thoughts/opinion regarding this suggestion I know this is something big and hard to do as a fellow programmer we will understand if the development of this content will take months or a year as long as there's progress.


I think that's all I can say for this, let me know if you want to clarify other things or you have other things you want to improve / add just comment it below!. ciaooooo :)
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Responses (5)
  • Accepted Answer

    ice ice
    replied on Sunday, August 18 2019, 02:22 AM #Permalink
    What if the secret shop's items change depending on the day of the week. It could be like Catacomb's quest reward box which changes parts. That would make people look forward to knowing what the shop has and motivate them to trying to win and see it.
    Reply voted down Show
  • Accepted Answer

    Ultegra Ultegra
    replied on Saturday, August 17 2019, 07:05 PM #Permalink
    Sedy wrote:

    I do like the idea of a guild vs guild pve content like this but I think with the current guild situation it would just be a competition between the 2 or 3 biggest guilds. I am actively trying to improve the guild situation and make it easier to find guild members, or find a guild, and I will add further improvements to make it easier to level up a guild with new guild quests - in a hope that players will be more inclined to start new guilds and compete with the established ones, but until that happens I'm not sure it's a good idea to add something like this. Or then again, maybe it could motivate players to create and level a guild to compete, I don't really know.

    Making it a party based thing is an option, but do we really need it? We already have a lot of pure pve party content (dungeons). However, I do kind of like the idea of the winning party getting access to an exclusive shop that needs a new currency that could be gathered and sold by anyone - it's a nice idea and would not really be too difficult for me to implement - most of what is needed is already part of the game in some form or another and could easily be adapted.

    Not sure about that +11 enhancement suggestion though. If I *ever* was to increase the max enhancement from +10, I would make it very difficult, and I think players would get frustrated with it. Basically, I don't really want to go above +10 because of the way it scales the defense/attack of items.

    There are plenty of other options for the shop though. There are lots of unused accessory enhancements giving different stats. There could be some titles, some schematics etc. etc.

    Gold as rewards I'm not sure about. I think the players that would be capable of winning something like this probably wouldn't have a shortage of gold.

    The key being tradable - absolutely would not be an option. I don't really believe items won in events like this should be tradable. We would end up with the same strong team or guild (depending on what we decide on, if any) farming it to sell the key instead of giving other teams/guilds a chance once they obtain the items they wanted from the shop. However, some way to obtain the key after a certain amount of time could be an option. Maybe consolation prize for 2nd and 3rd place could be a fragment - collect 3 to make a key or something along those lines.

    I'm not completely sold on the idea but keep the ideas about it coming. The more interest people have in it the more likely I am to work on it.


    Yes, as of now we do have alot of pve content that needs a party however there's no competition anymore that's why I do think adding a content with competition with worthy prize will be fun. Maybe reworking HoE, snow mountain and vortex like merging them and then from that create a content with competition between parties , buff mobs, add bosses . What about this one? Ahaha
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, August 17 2019, 12:51 PM #Permalink
    I do like the idea of a guild vs guild pve content like this but I think with the current guild situation it would just be a competition between the 2 or 3 biggest guilds. I am actively trying to improve the guild situation and make it easier to find guild members, or find a guild, and I will add further improvements to make it easier to level up a guild with new guild quests - in a hope that players will be more inclined to start new guilds and compete with the established ones, but until that happens I'm not sure it's a good idea to add something like this. Or then again, maybe it could motivate players to create and level a guild to compete, I don't really know.

    Making it a party based thing is an option, but do we really need it? We already have a lot of pure pve party content (dungeons). However, I do kind of like the idea of the winning party getting access to an exclusive shop that needs a new currency that could be gathered and sold by anyone - it's a nice idea and would not really be too difficult for me to implement - most of what is needed is already part of the game in some form or another and could easily be adapted.

    Not sure about that +11 enhancement suggestion though. If I *ever* was to increase the max enhancement from +10, I would make it very difficult, and I think players would get frustrated with it. Basically, I don't really want to go above +10 because of the way it scales the defense/attack of items.

    There are plenty of other options for the shop though. There are lots of unused accessory enhancements giving different stats. There could be some titles, some schematics etc. etc.

    Gold as rewards I'm not sure about. I think the players that would be capable of winning something like this probably wouldn't have a shortage of gold.

    The key being tradable - absolutely would not be an option. I don't really believe items won in events like this should be tradable. We would end up with the same strong team or guild (depending on what we decide on, if any) farming it to sell the key instead of giving other teams/guilds a chance once they obtain the items they wanted from the shop. However, some way to obtain the key after a certain amount of time could be an option. Maybe consolation prize for 2nd and 3rd place could be a fragment - collect 3 to make a key or something along those lines.

    I'm not completely sold on the idea but keep the ideas about it coming. The more interest people have in it the more likely I am to work on it.
    Reply voted down Show
  • Accepted Answer

    Ultegra Ultegra
    replied on Thursday, August 15 2019, 06:19 PM #Permalink
    Spunny wrote:

    Instead of guilds, could it be a party? Like the Snowy Mountain hall of fame. And that it resets every month. This could cater to smaller guilds too.

    Would also like to make the key tradable to stimulate the economy.
    Or, allow runner ups to get consolation points to buy a key so even if you're not that geared, if you work hard you can still get it. (I guess it's like rep points)


    I agree with making it as a "PARTY" effort instead of "GUILD" because we have small community. but for the "KEY" to be tradable I don't think that's the best way to handle it, maybe Sedy can make a "COIN" like currency which can be used to buy "items" in that "SECRET SHOP" and he can also make it drop for other dungeons such as IDQ dungs, AIDQ dungs, Catacombs etc... (should be tradable) so what "Party Teams" should be fighting for this event is just the "KEY" so they'll have access to the "SECRET SHOP" while other players like newbie/ undergeared players can farm those "Coin like currency" and can sell it to the "Winning party team " to get our economy going.
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    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Thursday, August 15 2019, 03:28 PM #Permalink
    Instead of guilds, could it be a party? Like the Snowy Mountain hall of fame. And that it resets every month. This could cater to smaller guilds too.

    Would also like to make the key tradable to stimulate the economy.
    Or, allow runner ups to get consolation points to buy a key so even if you're not that geared, if you work hard you can still get it. (I guess it's like rep points)
      Reply 
    Reply voted down Show
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