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Spunny Spunny
posted on Saturday, June 08 2013, 06:13 AM in Game Suggestions
Hello,

Since we're all hitting L85, and there's going to be new CQ soon... how about some new relics and character cards?

---------RELICS---------
Current:
2.5k tears each :
Common effect: 15% all stat, 15% movement speed
- Relentless: All att +300
- Grace: Wis +400
- Deftness: P.Eva+400, P.Hit +50
- Stalwart Defender: HP Recov +500, Max HP +3k
- Torment: M.Atk + 400
- Haste: PVP dmg+15%, HP+2k
- Shadow: M.Eva +400, All atk+100
- Provocation: All Def +4.5k,Max HP +2.5k,Aggro+70% (no speed buff)

Proposed (min. L85)
5k tears each (bearing in mind that tears are reaching 500k in AH):
Common effect: 20% all stat, 18% movement speed
- Ferocity: All att + 450
- Elegance: Wis +800
- Agility: P.Eva + 550, P.Hit + 100
- Persistence: HP Recov +3k, MP Recov +4k
- Anguish: +M.Atk +600
- Focus: PVP dmg+20%, PHit +100, MHit+100
- Darkness: M.Eva +550, All atk+150
- Incitement: All Def + 10k, Max HP +5k, Aggro +120% (no speed buff)

----------Character cards--------------
Current:
L60 (100 tears)
Common effect: Max HP +600
- Azure3: All Att +50 (suggest remove because peridot is better or change to 80 tears)
- Ruby3: Crit +50 (suggest remove because peridot is better or change to 80 tears)
- Emerald: All Def +900
- Peridot: All Att +50 & Crit +50

L65 (400 tears)
Common effect: Max HP +1200
- Azure4: All Att +100 (suggest remove because peridot is better or change to 300 tears)
- Ruby4: Crit +100 (suggest remove because peridot is better or change to 300 tears)
- Emerald4: All Def +1800
- Peridot4: All Att +100 & Crit +100
- Trick4: P.Protection +50/M.Protection +50/P.Evasion+50

L75 (15 moolah)
Common effect: Max HP +1800
- Azure5: All Att +150
- Ruby5: Crit +150
- Emerald5: All def +2700

L75 (20 moolah)
Common effect: Max HP +1800
- Peridot5: All Att +150 & Crit+150
- Trick5: P.Protection +150/M.Protection +150/P.Evasion+150

Proposed

L85 (25 moolah)(suggest no upgrades allowed)
Common effect: Max HP +2400
- Emerald6: All Def +6000
- Azure6: All att 200
- Ruby6: P.Crit 250+P Hit 250
- Topaz6: M.Crit 250+M.Crit 250

L85 (30 moolah)(suggest no upgrades allowed)
Common effect: Max HP +2400
- Peridot6: All att 250 & Crit 250
- Amethyst6: All att 250 & P.Hit 250/M.Hit250
- Trick6: P.Protection +450/M.Protection +450/P.Evasion+250 EDIT: suggest Prot +300/P.Eva +450 instead thanks to feedback

L85 (40 moolah)(suggest no upgrades allowed)
Common effect: Max HP +2400
- Obsidian: All stat 300 (While it gives HP, it forces people to choose between this and hit chance. Att is similar to the peridot, lower by 10 points)

Hope you can consider~
Reply   
Responses (75)
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, June 17 2013, 06:42 AM #Permalink
    Added most of these but some were not possible, namely Seal of the Many, Seal of Fool and Seal of Comradery.
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Friday, June 14 2013, 02:55 AM #Permalink
    *blows kiss* Love ya dear
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Thursday, June 13 2013, 01:57 AM #Permalink
    Thanks Spunny, lets see the comments now.
    Reply voted down Show
  • Accepted Answer

    7heaven-Hakumo 7heaven-Hakumo
    replied on Wednesday, June 12 2013, 06:59 PM #Permalink
    Ya too long hard to read it lol
    Reply voted down Show
  • Accepted Answer

    Kondrat Kondrat
    replied on Wednesday, June 12 2013, 01:45 PM #Permalink
    By the way, what about making at least some relics tradable?
    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Wednesday, June 12 2013, 12:49 PM #Permalink
    So... since Sedy said he is more in favor of relics with new combinations of stats, here are some suggestions on those~ Comments welcome~

    L1 [Seal of Gravity]
    100k gold
    +5 all stat & 50% weight

    L10 [Seal of Velocity]
    1m gold
    +10 all stat & 10% movespeed

    L20 [Seal of Comradery]
    1m gold
    +10% Guild Exp & 10% movespeed

    L50 [Seal of Renewal]
    50 tears
    +15 all stat, +60 MP Recov & 10% movespeed

    L75 [Seal of Vision]
    2.5k tears
    15% all stat, 15% movespeed
    +300 range

    L85 [Seal of Perception]
    2.5k tears
    15% all stat, 15% movespeed
    Hit +300, HP+2k

    L85 [Seal of Desperation]
    2.5k tears
    15% all stat, 15% movespeed
    Crit +300, HP+2k
    (estimates on exact numbers, might need comments)

    L85 [Seal of Fool]
    2.5k tears
    20% movespeed (note, no allstat%)
    All Att +1500, Crit +150, Hit +200
    (estimates on exact properties, aim is to be sufficiently better than the allstats removed to justify the loss of stam etc. Noting that a sorc at L85 gained almost 1k attack/77Crit/140Hit from the existing MAtt relic. Not firm on values, just a suggestion of general direction)

    L85 [Seal of Practise]
    ?k tears
    20% movespeed (note, no allstat%)
    CT -?%, Attspd +?%
    (Depending on the amount, healers and casters may love this)

    L85 [Seal of the Many]
    ?k tears
    15% all stat, 15% movespeed
    +1 to Mobs (Your AOEs will hit one mob more than usual, similar to the control spread)

    L85 [Seal of Thirst]
    ?k tears
    15% all stat, 15% movespeed
    2% MP abs
      Reply 
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Monday, June 10 2013, 06:28 PM #Permalink
    No, I'm not touching existing cards.
    Reply voted down Show
  • Accepted Answer

    Ur Ur
    replied on Monday, June 10 2013, 12:21 PM #Permalink
    oh god I thought my pest control nightmare is over.
    Reply voted down Show
  • Accepted Answer

    Mincy Mincy
    replied on Monday, June 10 2013, 10:15 AM #Permalink
    meh.i wish they was tradable..haha
    Reply voted down Show
  • Accepted Answer

    Cie wie Cie wie
    replied on Monday, June 10 2013, 09:37 AM #Permalink
    maybe sedy will check, how shiny ur wearing card LOL
    Reply voted down Show
  • Accepted Answer

    NiKKi Ü NiKKi Ü
    replied on Monday, June 10 2013, 08:19 AM #Permalink
    HA HA. look at the suggestions Keytliin! No upgrades allowed ha ha ha!
    Reply voted down Show
  • Accepted Answer

    Ur Ur
    replied on Monday, June 10 2013, 07:26 AM #Permalink
    - Ruby6: P.Evasion 200, M.Evasion 200
    - Trick6: P.Protection 250, M.Protection 250

    or

    - Ruby6: P.Evasion 200, P.Protection 250
    - Trick6: M.Evasion 200, M.Protection 250


    sedy will you change the stats of Trick 5 and split it to ruby+trick too?
    Reply voted down Show
  • Accepted Answer

    Ur Ur
    replied on Monday, June 10 2013, 07:16 AM #Permalink
    + upgrades for the three-month-old wearing cards? AHAHAHA
    Reply voted down Show
  • Accepted Answer

    NiKKi Ü NiKKi Ü
    replied on Monday, June 10 2013, 05:50 AM #Permalink


    So much to read ha ha ha!

    YEY @ lvl85 wearing cards and relics \o/

    Reply voted down Show
  • Accepted Answer

    NiKKi Ü NiKKi Ü
    replied on Monday, June 10 2013, 05:48 AM #Permalink
    shiny huh? ha ha
    Reply voted down Show
  • Accepted Answer

    NiKKi Ü NiKKi Ü
    replied on Monday, June 10 2013, 05:47 AM #Permalink
    new casting cards pls :3
    Reply voted down Show
  • Accepted Answer

    Aquarius Aquarius
    replied on Sunday, June 09 2013, 11:57 PM #Permalink
    I like the idea of having 1 VI wearing card per inventory like the system that we have now for hearts (Nereus/Ulric). That wouldnt make eva users too OP cause they wont be able to go full Trick VI >:D If that happens i wonder if i can still hit alphanumeric lol.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 09 2013, 05:00 PM #Permalink
    @spunny: I didn't really think too much on this yet, busy writing quests, but give me some suggestions :)

    The lowbie relic, for sure, can do that.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 09 2013, 04:59 PM #Permalink
    @raydarkwolf: The chance is actually quite low at the moment so I could certainly think about increasing that to help counter all the debuffs we have now.
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 09 2013, 04:43 PM #Permalink
    @spunny: Needs to be done really since some jobs just aren't meant to have so much of certain stats which All Stats is providing.

    @raydarkwolf: Yeh I think I can make it so only one card of each type can be held in a players inventory/equipped by a player but not sure I want to. It's something to think on though.
    Reply voted down Show
  • Accepted Answer

    huynhchuanhtu huynhchuanhtu
    replied on Sunday, June 09 2013, 02:18 PM #Permalink
    i like Ruby 6 with P.Evasion and M.Evasion :3
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 09 2013, 04:43 AM #Permalink
    nice idea Fae
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Sunday, June 09 2013, 04:39 AM #Permalink
    @wadi: tks u :D I will try it :)
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Sunday, June 09 2013, 02:17 AM #Permalink
    BTW Sedy! If you wanted another gist, you can add in the code of how a card can only have 1/1 in each character depending on what type of card it is? LIke say one might have a higher stat or something, but everyone is only allowed to wear one of them.

    Like for example, if the ______VI card gives OPish stats yet but youre only allowed to wear one/have one in invo, then it shouldnt unbalance much yea?
    Reply voted down Show
  • Accepted Answer

    Ray Darkwolf Ray Darkwolf
    replied on Sunday, June 09 2013, 01:53 AM #Permalink
    @ Sedy: Duuude keep the name Obsidian! I love it >.> HAHAHAH
    Im not entirely sure about MP Recovery >_> Though, is it possible for the card effects to be tweaked?
    Currently all character cards have a % to trigger debuff immunity for 20 seconds.
    Maybe we can play with those stats too? Increase the invoke of it? Since after all, a lot of pvp now is focused on debuffs as well.
    Or put a new thing entirely -- how about a skill inside a card LOL. Or a rope buff inside a card, idk. Kinda fascinating to mix and match for a good effect haha
    Reply voted down Show
  • Accepted Answer

    Arctic Arctic
    replied on Sunday, June 09 2013, 01:52 AM #Permalink
    i make the words of Aquarius mine
    tears are so hard to get... the vote for tears are in each 24 hours ( yea, u can get 2 tears each two hours online... but my time playing is short, cuz i have high school to go and others annoying occupations...), and i haven't any chances to win any event :B ...

    will be so wonderful if the price reduce xD
    Reply voted down Show
  • Accepted Answer

    Charle Charle
    replied on Sunday, June 09 2013, 01:15 AM #Permalink
    nice one,,~! but for the wearing cards i hope upgrading shud be possible.. my V peridots are all still new and shiny haha,,
      Reply 
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  • Accepted Answer

    Spunny Spunny
    replied on Sunday, June 09 2013, 12:18 AM #Permalink
    Hmm.. as a caster I don't think I would pass up the peridot/azure cards for the sake of MP recovery. If they were cheap I might get them as spares to sit and recharge, but most likely just go for peridot.
    For healers.. they already have a high base wis/mp recov, don't think MP Recov would be that useful. Cast time+range please.
    +movespeed might also be nice..
    Not sure about attack speed, but it's also an option.

    Regarding the stats.. since same price as existing, I'm happy with that :D
    For evasion/prot, I'm not too sure how mail-users will be impacted since they need to choose between the stats.

    Actually, I did want to ask.. why the move away from all stat?
    Reply voted down Show
  • Accepted Answer

    Sofka Sofka
    replied on Sunday, June 09 2013, 12:18 AM #Permalink
    Hm , good idea -- ppl to do someting in real , so they can get the upgreit , not only -donate and buy .
    Second if all new that come with the moolah - how mutch ppl will give up again ?! Sigh
    Here really need someting to be change for pvp - pve . donator and non-donator's .

    And new combination will be more good not ony with relice .
    Its useles to spend 20 moolah for card ,what give phy crtt and mag crt , 1 of that option is just a name some where there and do noting .
    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Saturday, June 08 2013, 11:59 PM #Permalink
    What kind of combinations did you have in mind? Like an addition to existing options? That would be nice too!

    (PS. In that case...can I suggest a lowbie relic? L1 and above, +5 all stat and +50% weight, for a cheap price for people who have weight issues :D)
    Reply voted down Show
  • Accepted Answer

    Matty Matty
    replied on Saturday, June 08 2013, 11:59 PM #Permalink
    phy protection isnt useless i have 200% crit eva and 90% magic protection and barely anyone can crit on me so protection is actually really good, new relics and cards would be fun though since the old ones do feel a little down graded since new CQ coming out and everyone is maxing to lvl 85, a farming event would be kinda cool since most people have bought the moolah wearing cards would be a bit of a downer for them to be useless to be needing to buy more to be updated not outdated. tears arent so bad, as aqua said its only cause of the tear auction that they are in demand right now
      Reply 
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  • Accepted Answer

    Cie wie Cie wie
    replied on Saturday, June 08 2013, 11:49 PM #Permalink
    like this
    Reply voted down Show
  • Accepted Answer

    Kondrat Kondrat
    replied on Saturday, June 08 2013, 06:51 PM #Permalink
    Here's my suggestion.

    Why not make an 85 lvl quest (like, hunt over 9000 mobs ^^) to upgrade existing relics to better stats?

    1. Players will be able to receive something new.
    2. Everybody will have an option to upgrade.
    3. Nobody will be pissed off, everybody is happy ;)
      Reply 
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  • Accepted Answer

    rinelle rinelle
    replied on Saturday, June 08 2013, 06:34 PM #Permalink
    "Sedy Saturday, June 08 2013, 08:05 PM
    Not sure yet but probably the same as the existing ones, and the existing would get a price drop."

    This is fairly enough. :)

    When??
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, June 08 2013, 06:05 PM #Permalink
    Not sure yet but probably the same as the existing ones, and the existing would get a price drop.
    Reply voted down Show
  • Accepted Answer

    Wadi Wadi
    replied on Saturday, June 08 2013, 05:56 PM #Permalink
    What about price?
    Reply voted down Show
  • Accepted Answer

    Sedy Admin Sedy
    replied on Saturday, June 08 2013, 05:47 PM #Permalink
    So as not to devalue the previous cards so much I think it could be more like this.

    Common effect: Max HP 2400
    - Emerald6: All Def 5000

    - Azure6: All Att 200, All Hit 200
    - Peridot6: All Att 200, All Crit 200


    - Ruby6: P.Evasion 200, M.Evasion 200
    - Trick6: P.Protection 250, M.Protection 250

    or

    - Ruby6: P.Evasion 200, P.Protection 250
    - Trick6: M.Evasion 200, M.Protection 250


    Trick I would like to change, so rather than having P. Evasion thrown in with both M and P.Protection, I would separate them, using the Ruby card since it's not needed with the above changes.

    I also wouldn't want to add the Obsidian card with All Stats. I'm trying to move away from giving so much All Stats from now on and the new CQ gear will likely be the last new items to have it in abundance.

    I am not against adding some new cards with completely different stats, just not All Stats. Maybe the healers/casters could use something, I dunno, MP Recovery and something else perhaps?
      Reply 
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  • Accepted Answer

    Wadi Wadi
    replied on Saturday, June 08 2013, 05:04 PM #Permalink
    Well if you really wanna have 4,5x or 3x more protection make the price also 4,5x or 3x higher not 0,5x higer. :)
    Like I was saying you already can get enough crit evasion, so both crit and protect should be same in those cards. It's better anyway because in 75 version there is more crit than protect.
    Reply voted down Show
  • Accepted Answer

    Spunny Spunny
    replied on Saturday, June 08 2013, 03:10 PM #Permalink
    D: omg I had a long post typed up and then I misclicked and it poofed T_T
    -types in notepad from now on-

    Anyway, as I was saying, maybe I haven't been clear in my meaning.

    I am trying to suggest. It doesn't mean that I think what I suggested would be perfect. That's why I have been asking for your suggestion on how to put the stats. When I reply I am trying to communicate the way I think of things, not disparage your comment. Anyway.. again, what would you suggest in this case?

    Also, I am asking seriously when I ask you if you think it is expected to crit all the time. Is this something everyone should expect to have, and should it be taken care of in character cards? Cos char cards are wearable by all, so e.g. a templar can increase their crit too. What would you consider 'balanced' in terms of critting on players?

    The thing is, can't have it too low either, or you wouldn't really see a difference in build.
    Anyway, I'm editing my post :)
    Reply voted down Show
  • Accepted Answer

    Fawn Fawn
    replied on Saturday, June 08 2013, 02:06 PM #Permalink
    Will work on it ;)
    Reply voted down Show
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