1 month ago
2
240
Sedy wrote:
I have actually reconsidered about the change to Overpower. I think it would be better to leave it as it is currently. Calling it useless was an oversight. It synergises with several skills - mostly Duel, but also Slaughter and Destruction. Since Duel prevents the use of skills and relies on Auto-Attack damage, that 100% Attack Speed is a considerable buff. And for Slaughter, correct me if I'm wrong, but I believe you get an extra Slaughter use with Overpower active due to the faster skill animations. I think changing it to a 9% Attack Speed buff would actually be a nerf to the class. If you want more permanent Attack Speed, adjust your itemisation.
Sedy wrote:
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
Hardly. They have some of the highest burst damage of all the classes with all the skills that penetrate defense and their Destruction buff.
There is a benefit to having skills with important debuffs NOT do any damage. Skills that do damage can miss due to the hit/eva checks. Debuff only skills like the Vanquisher's Ferocious Roar/Skill Paralysis/Demoralize can still be Resisted, but they can't Miss. If it did damage it could Miss and therefore no debuff, or it could be Resisted and therefore no debuff - so 2 ways for it to fail. They also have a buff that increases their Accuracy - so even less of a chance for those debuffs to be Resisted.
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Cyclone: decrease сooldown 42s -> 30s
Ferocious Roar 2 and Comet Strike 2: swap effects
The reason the Vanquisher and Crusader have stuns with higher cooldowns compared to other classes, and the reason they will probably not be lowered, is because of the cooldown reset skill Preparation/Killing Spree, and the sheer amount of burst damage achievable from the Destruction buff. Vanquisher already has a possible 14s of Stun when using Preparation providing nothing is missed/resisted, and 20s of armor penetration from Destruction. No other class has that duration of chainable Stun or armor penetration.
Forceful Throw: decrease effect Move speed -70% -> -50% and add heal 5% every 2 sec (during 4 sec)
Vanquisher already has a percentage based heal on Rage-neration.
Overpower: make it a buff for 30m with effect att speed +9% OR decrease cd 1m20s -> 30s
I won't lie, this buff is useless now and can be reworked for sure. I think turning it into a 30m buff granting 3/6/9% Attack Speed, as I did with the Crusader's Blood Craze, is reasonable.
Relentless Assault: increase cd 9s -> 12s and add debuff -phys abs 10% during 6s (with 70% chance)
This suggestion I will consider. It would be quite a nice buff and synergize with the bursty nature of the Vanquisher, considering the amount of absorb players have these days.
Other than the change to Overpower, and possibly Relentless Assault, I'm not convinced further changes are necessary at this point.
Sedy wrote:
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Cyclone: decrease сooldown 42s -> 30s
Ferocious Roar 2 and Comet Strike 2: swap effects
The reason the Vanquisher and Crusader have stuns with higher cooldowns compared to other classes, and the reason they will probably not be lowered, is because of the cooldown reset skill Preparation/Killing Spree, and the sheer amount of burst damage achievable from the Destruction buff. Vanquisher already has a possible 14s of Stun when using Preparation providing nothing is missed/resisted, and 20s of armor penetration from Destruction. No other class has that duration of chainable Stun or armor penetration.
Sedy wrote:
So according to you, Vanq can stun a character for 14 seconds using all of its stuns plus CD reset skill, Injector V lasts 10 seconds, press that and that vanq is fucking left with nothing for another 40 seconds, the same 40 seconds that are the CD of injector V lmao
And that is without taking phy runes, dispel potions, and these gay LQ procs into consideration, in what world do you think Vanq can burst with all of that max abs % duration just cause it got a 9% attack speed buff? I hope you are not being serious right now.
Go actually make a fully geared Vanquisher and try joining Colosseum vs me or Suzuya and you will understand what i'm talking about.
I don't think anything of the sort. I'm just stating a fact. The class has 14s of chained Stun when using it's cooldown reset skill, and that is why it's stuns have a longer cooldown. Nobody is saying changing Overpower to Attack Speed 9% will be a game changer for the class. I'm saying that in it's current form the buff is useless and I am willing to change it as per the suggestion.
Make your mind up though. You basically said the same thing about the stuns and cooldown reset in one of your replies above. What suddenly changed?
So according to you, Vanq can stun a character for 14 seconds using all of its stuns plus CD reset skill, Injector V lasts 10 seconds, press that and that vanq is fucking left with nothing for another 40 seconds, the same 40 seconds that are the CD of injector V lmao
And that is without taking phy runes, dispel potions, and these gay LQ procs into consideration, in what world do you think Vanq can burst with all of that max abs % duration just cause it got a 9% attack speed buff? I hope you are not being serious right now.
Go actually make a fully geared Vanquisher and try joining Colosseum vs me or Suzuya and you will understand what i'm talking about.
Sedy wrote:
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
Hardly. They have some of the highest burst damage of all the classes with all the skills that penetrate defense and their Destruction buff.
There is a benefit to having skills with important debuffs NOT do any damage. Skills that do damage can miss due to the hit/eva checks. Debuff only skills like the Vanquisher's Ferocious Roar/Skill Paralysis/Demoralize can still be Resisted, but they can't Miss. If it did damage it could Miss and therefore no debuff, or it could be Resisted and therefore no debuff - so 2 ways for it to fail. They also have a buff that increases their Accuracy - so even less of a chance for those debuffs to be Resisted.
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Cyclone: decrease сooldown 42s -> 30s
Ferocious Roar 2 and Comet Strike 2: swap effects
The reason the Vanquisher and Crusader have stuns with higher cooldowns compared to other classes, and the reason they will probably not be lowered, is because of the cooldown reset skill Preparation/Killing Spree, and the sheer amount of burst damage achievable from the Destruction buff. Vanquisher already has a possible 14s of Stun when using Preparation providing nothing is missed/resisted, and 20s of armor penetration from Destruction. No other class has that duration of chainable Stun or armor penetration.
Forceful Throw: decrease effect Move speed -70% -> -50% and add heal 5% every 2 sec (during 4 sec)
Vanquisher already has a percentage based heal on Rage-neration.
Overpower: make it a buff for 30m with effect att speed +9% OR decrease cd 1m20s -> 30s
I won't lie, this buff is useless now and can be reworked for sure. I think turning it into a 30m buff granting 3/6/9% Attack Speed, as I did with the Crusader's Blood Craze, is reasonable.
Relentless Assault: increase cd 9s -> 12s and add debuff -phys abs 10% during 6s (with 70% chance)
This suggestion I will consider. It would be quite a nice buff and synergize with the bursty nature of the Vanquisher, considering the amount of absorb players have these days.
Other than the change to Overpower, and possibly Relentless Assault, I'm not convinced further changes are necessary at this point.
Sedy wrote:
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
Hardly. They have some of the highest burst damage of all the classes with all the skills that penetrate defense and their Destruction buff.
There is a benefit to having skills with important debuffs NOT do any damage. Skills that do damage can miss due to the hit/eva checks. Debuff only skills like the Vanquisher's Ferocious Roar/Skill Paralysis/Demoralize can still be Resisted, but they can't Miss. If it did damage it could Miss and therefore no debuff, or it could be Resisted and therefore no debuff - so 2 ways for it to fail. They also have a buff that increases their Accuracy - so even less of a chance for those debuffs to be Resisted.
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Cyclone: decrease сooldown 42s -> 30s
Ferocious Roar 2 and Comet Strike 2: swap effects
The reason the Vanquisher and Crusader have stuns with higher cooldowns compared to other classes, and the reason they will probably not be lowered, is because of the cooldown reset skill Preparation/Killing Spree, and the sheer amount of burst damage achievable from the Destruction buff. Vanquisher already has a possible 14s of Stun when using Preparation providing nothing is missed/resisted, and 20s of armor penetration from Destruction. No other class has that duration of chainable Stun or armor penetration.
Forceful Throw: decrease effect Move speed -70% -> -50% and add heal 5% every 2 sec (during 4 sec)
Vanquisher already has a percentage based heal on Rage-neration.
Overpower: make it a buff for 30m with effect att speed +9% OR decrease cd 1m20s -> 30s
I won't lie, this buff is useless now and can be reworked for sure. I think turning it into a 30m buff granting 3/6/9% Attack Speed, as I did with the Crusader's Blood Craze, is reasonable.
Relentless Assault: increase cd 9s -> 12s and add debuff -phys abs 10% during 6s (with 70% chance)
This suggestion I will consider. It would be quite a nice buff and synergize with the bursty nature of the Vanquisher, considering the amount of absorb players have these days.
Other than the change to Overpower, and possibly Relentless Assault, I'm not convinced further changes are necessary at this point.
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Cyclone: decrease сooldown 42s -> 30s
Ferocious Roar 2 and Comet Strike 2: swap effects
Forceful Throw: decrease effect Move speed -70% -> -50% and add heal 5% every 2 sec (during 4 sec)
Overpower: make it a buff for 30m with effect att speed +9% OR decrease cd 1m20s -> 30s
Relentless Assault: increase cd 9s -> 12s and add debuff -phys abs 10% during 6s (with 70% chance)
L1sto4ek wrote:
https://youtu.be/bRBF0rofptA in this duel , he deals 2-5 % damage to you , and by 10 % hp when you stayed , your hp recovery was greater than his damage
Hellstaff wrote:
that you wrote this is just your arguments, and the fact that statistics say that now almost everyone is playing for the SB and no one is playing vanq in pvp, this is a fact. If everyone is massively playing with one class, it needs to be weakened or strengthened by others to its strength level
Hellstaff wrote:
vanq has nothing but unique except having 2 stun`s and a duel. Tell me what is his strength?)
the SB has immunities with a cooldown of less and a duration of 2 times more, he has a buff of ignoring armor that gives another miles of range + there is a buff of ignoring armor with a chance, there is an opportunity to keep the character in place longer than the vanq, he has more total damage due to debuffs, he has a silence debuff that is the same as Vanq. his treatment is better than Vanq . SB is the same as vanq only 2 times better. Crus 2 times better than Vanq. Vanq is a stub, other classes have everything the same that he has only 2 times better.
your arguments are broken down by statistics and damage figures in vanq battles with other armor classes
Hellstaff wrote:
that you wrote this is just your arguments, and the fact that statistics say that now almost everyone is playing for the SB and no one is playing vanq in pvp, this is a fact. If everyone is massively playing with one class, it needs to be weakened or strengthened by others to its strength level
Hellstaff wrote:
vanq has nothing but unique except having 2 stun`s and a duel. Tell me what is his strength?)
the SB has immunities with a cooldown of less and a duration of 2 times more, he has a buff of ignoring armor that gives another miles of range + there is a buff of ignoring armor with a chance, there is an opportunity to keep the character in place longer than the vanq, he has more total damage due to debuffs, he has a silence debuff that is the same as Vanq. his treatment is better than Vanq . SB is the same as vanq only 2 times better. Crus 2 times better than Vanq. Vanq is a stub, other classes have everything the same that he has only 2 times better.
your arguments are broken down by statistics and damage figures in vanq battles with other armor classes
Hellstaff wrote:
why invent a wheel when you can just add a few good debuffs that another class already has?) from what I wrote there are only 2 skills I looked at SB . There is not so much variety in this game to come up with something new, for example, Cruz is almost a copy of vanq, differs only in that he has 2 skills with poison and very strong vampirism.
Hellstaff wrote:
cruz has 1 less stun,everything else is pretty much the same,and it has a 22 second cooldown. only Cruz has poisons that almost completely kill the enemy and vampirism with a heal that almost completely restore Cruz from scratch ) and SB has more control
vanq has no damage in these stuns, cruz for 3 skills deals the same amount of damage as vanq for all combos
Hellstaff wrote:
why invent a wheel when you can just add a few good debuffs that another class already has?) from what I wrote there are only 2 skills I looked at SB . There is not so much variety in this game to come up with something new, for example, Cruz is almost a copy of vanq, differs only in that he has 2 skills with poison and very strong vampirism.
Hellstaff wrote:
Vanquisher is a good pve class.
But if to talk about pvp, it is much weaker than all the other armor classes.
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
Cooldowns on some skills are too long, for example, stun at second prof refreshing 42 seconds.
Also Vanq lacks healing and buffs for combat.
Not much attack speed (attack speed ups only during mini buffs).
I suggest the following:
Cyclone: decrease сooldown 42s -> 30s
Forceful Throw: decrease effect Move speed -70% -> -50% and add heal 5% every 2 sec (during 4 sec)
Relentless Assault: increase cd 9s -> 12s and add debuff -phys abs 10% during 6s (with 70% chance)
Intense Activity: add slow immunity
Slaughter: 1) back like was before (magic attacks) OR 2) decrease cd 40s -> 30s and add -def 20% during 10s
Ferocious Roar 2 and Comet Strike 2: swap effects
Overpower: make it a buff for 30m with effect att speed +9% OR decrease cd 1m20s -> 30s
Hellstaff wrote:
But if to talk about pvp, it is much weaker than all the other armor classes.
Vanq have little damage and at same time dont have good debuffs on skills, just one debuff that gives minus defence don't deal damage, the second debuff gives minus all stats, what a deal for it?
why vanq weaker than others plate class? you forgot fix myrm? x) dude now it is the weakest class plate
as for the damage - lol vanq has the most frenzied damage
And I can notice the comment above from Lucifer
This class is really good against mag and mail classes
It should not be strong against other plate class because they have high physical def and protection
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